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blender-archive/source/blender/editors/mesh/bmeshutils.c

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/* $Id: bmeshutils.c
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2004 by Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joseph Eagar
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <float.h>
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "BLO_sys_types.h" // for intptr_t support
#include "DNA_mesh_types.h"
#include "DNA_material_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DNA_key_types.h"
#include "DNA_windowmanager_types.h"
#include "RNA_types.h"
#include "RNA_define.h"
#include "RNA_access.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "BLI_rand.h"
#include "BLI_ghash.h"
#include "BLI_linklist.h"
#include "BLI_heap.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BKE_bmesh.h"
#include "BKE_report.h"
#include "BKE_tessmesh.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_mesh.h"
#include "ED_view3d.h"
#include "ED_util.h"
#include "ED_screen.h"
#include "BIF_transform.h"
#include "UI_interface.h"
#include "mesh_intern.h"
#include "bmesh.h"
void EDBM_RecalcNormals(BMEditMesh *em)
{
BM_Compute_Normals(em->bm);
}
void EDBM_stats_update(BMEditMesh *em)
{
BMIter iter;
BMHeader *ele;
int types[3] = {BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH};
int *tots[3];
int i;
tots[0] = &em->bm->totvertsel;
tots[1] = &em->bm->totedgesel;
tots[2] = &em->bm->totfacesel;
em->bm->totvertsel = em->bm->totedgesel = em->bm->totfacesel = 0;
for (i=0; i<3; i++) {
ele = BMIter_New(&iter, em->bm, types[i], NULL);
for ( ; ele; ele=BMIter_Step(&iter)) {
if (BM_TestHFlag(ele, BM_SELECT)) {
*tots[i]++;
}
}
}
}
/*this function is defunct, dead*/
void EDBM_Tesselate(EditMesh *em)
{
EditMesh *em2;
EditFace *efa;
BMesh *bm;
int found=0;
for (efa=em->faces.first; efa; efa=efa->next) {
if ((efa->e1->h & EM_FGON) || (efa->e2->h & EM_FGON) ||
(efa->e3->h & EM_FGON) || (efa->e4&&(efa->e4->h&EM_FGON)))
{
found = 1;
break;
}
}
if (found) {
bm = editmesh_to_bmesh(em);
em2 = bmesh_to_editmesh(bm);
set_editMesh(em, em2);
MEM_freeN(em2);
BM_Free_Mesh(bm);
}
}
int EDBM_InitOpf(BMEditMesh *em, BMOperator *bmop, wmOperator *op, char *fmt, ...)
{
BMesh *bm = em->bm;
va_list list;
va_start(list, fmt);
if (!BMO_VInitOpf(bm, bmop, fmt, list)) {
BKE_report(op->reports, RPT_ERROR,
"Parse error in EDBM_CallOpf");
va_end(list);
return 0;
}
va_end(list);
}
/*returns 0 on error, 1 on success. executes and finishes a bmesh operator*/
int EDBM_FinishOp(BMEditMesh *em, BMOperator *bmop, wmOperator *op, int report) {
char *errmsg;
BMO_Finish_Op(em->bm, bmop);
if (BMO_GetError(em->bm, &errmsg, NULL)) {
if (report) BKE_report(op->reports, RPT_ERROR, errmsg);
/*BMESH_TODOwe should really undo here or something, back
out of the failed op :/*/
return 0;
}
return 1;
}
/*returns 0 on error, 1 on success*/
static int finalize_bmop(BMesh *bm, BMEditMesh *em, wmOperator *op, int report) {
char *errmsg;
if (BMO_GetError(bm, &errmsg, NULL)) {
if (report) BKE_report(op->reports, RPT_ERROR, errmsg);
/*BMESH_TODOwe should really undo here or something, back
out of the failed op :/*/
return 0;
}
return 1;
}
int EDBM_CallOpf(BMEditMesh *em, wmOperator *op, char *fmt, ...)
{
BMesh *bm = em->bm;
BMOperator bmop;
va_list list;
va_start(list, fmt);
if (!BMO_VInitOpf(bm, &bmop, fmt, list)) {
BKE_report(op->reports, RPT_ERROR,
"Parse error in EDBM_CallOpf");
va_end(list);
return 0;
}
BMO_Exec_Op(bm, &bmop);
BMO_Finish_Op(bm, &bmop);
va_end(list);
return finalize_bmop(bm, em, op, 1);
}
int EDBM_CallOpfSilent(BMEditMesh *em, char *fmt, ...)
{
BMesh *bm = em->bm;
BMOperator bmop;
va_list list;
va_start(list, fmt);
if (!BMO_VInitOpf(bm, &bmop, fmt, list)) {
va_end(list);
return 0;
}
BMO_Exec_Op(bm, &bmop);
BMO_Finish_Op(bm, &bmop);
va_end(list);
return finalize_bmop(bm, em, NULL, 0);
}
void EDBM_MakeEditBMesh(Scene *scene, Object *ob)
{
Mesh *me = ob->data;
EditMesh *em;
BMesh *bm;
if (!me->mpoly && me->totface) {
em = make_editMesh(scene, ob);
bm = editmesh_to_bmesh(em);
free_editMesh(em);
} else {
bm = BKE_mesh_to_bmesh(me);
}
me->edit_btmesh = BMEdit_Create(bm);
me->edit_btmesh->selectmode = scene->selectmode;
}
void EDBM_LoadEditBMesh(Scene *scene, Object *ob)
{
Mesh *me = ob->data;
BMesh *bm = me->edit_btmesh->bm;
BMO_CallOpf(bm, "object_load_bmesh scene=%p object=%p", scene, ob);
#if 0
EditMesh *em = bmesh_to_editmesh(me->edit_btmesh->bm);
load_editMesh(scene, ob, em);
free_editMesh(em);
2009-05-18 15:53:30 +00:00
MEM_freeN(em);
#endif
}
void EDBM_FreeEditBMesh(BMEditMesh *tm)
{
BMEdit_Free(tm);
}
void EDBM_init_index_arrays(BMEditMesh *tm, int forvert, int foredge, int forface)
{
2009-05-18 15:53:30 +00:00
EDBM_free_index_arrays(tm);
if (forvert) {
BMIter iter;
BMVert *ele;
int i=0;
tm->vert_index = MEM_mallocN(sizeof(void**)*tm->bm->totvert, "tm->vert_index");
ele = BMIter_New(&iter, tm->bm, BM_VERTS_OF_MESH, NULL);
for ( ; ele; ele=BMIter_Step(&iter)) {
tm->vert_index[i++] = ele;
}
}
if (foredge) {
BMIter iter;
BMEdge *ele;
int i=0;
tm->edge_index = MEM_mallocN(sizeof(void**)*tm->bm->totedge, "tm->edge_index");
ele = BMIter_New(&iter, tm->bm, BM_EDGES_OF_MESH, NULL);
for ( ; ele; ele=BMIter_Step(&iter)) {
tm->edge_index[i++] = ele;
}
}
if (forface) {
BMIter iter;
BMFace *ele;
int i=0;
tm->face_index = MEM_mallocN(sizeof(void**)*tm->bm->totface, "tm->face_index");
ele = BMIter_New(&iter, tm->bm, BM_FACES_OF_MESH, NULL);
for ( ; ele; ele=BMIter_Step(&iter)) {
tm->face_index[i++] = ele;
}
}
}
void EDBM_free_index_arrays(BMEditMesh *tm)
{
if (tm->vert_index) {
MEM_freeN(tm->vert_index);
tm->vert_index = NULL;
}
if (tm->edge_index) {
MEM_freeN(tm->edge_index);
tm->edge_index = NULL;
}
if (tm->face_index) {
MEM_freeN(tm->face_index);
tm->face_index = NULL;
}
}
BMVert *EDBM_get_vert_for_index(BMEditMesh *tm, int index)
{
return tm->vert_index?tm->vert_index[index]:NULL;
}
BMEdge *EDBM_get_edge_for_index(BMEditMesh *tm, int index)
{
return tm->edge_index?tm->edge_index[index]:NULL;
}
BMFace *EDBM_get_face_for_index(BMEditMesh *tm, int index)
{
return tm->face_index?tm->face_index[index]:NULL;
}
/* this replaces the active flag used in uv/face mode */
void EDBM_set_actFace(BMEditMesh *em, BMFace *efa)
{
em->act_face = efa;
}
BMFace *EDBM_get_actFace(BMEditMesh *em, int sloppy)
{
if (em->act_face) {
return em->act_face;
} else if (sloppy) {
BMFace *efa= NULL;
BMEditSelection *ese;
ese = em->selected.last;
for (; ese; ese=ese->prev){
if(ese->type == BM_FACE) {
efa = (BMFace *)ese->data;
if (BM_TestHFlag(efa, BM_HIDDEN)) efa= NULL;
else break;
}
}
if (efa==NULL) {
BMIter iter;
efa = BMIter_New(&iter, em->bm, BM_FACES_OF_MESH, NULL);
for ( ; efa; efa=BMIter_Step(&iter)) {
if (BM_TestHFlag(efa, BM_SELECT))
break;
}
}
return efa; /* can still be null */
}
return NULL;
}
void EDBM_selectmode_flush(BMEditMesh *em)
{
em->bm->selectmode = em->selectmode;
BM_SelectMode_Flush(em->bm);
}
int EDBM_get_actSelection(BMEditMesh *em, BMEditSelection *ese)
{
BMEditSelection *ese_last = em->selected.last;
BMFace *efa = EDBM_get_actFace(em, 0);
ese->next = ese->prev = NULL;
if (ese_last) {
if (ese_last->type == BM_FACE) { /* if there is an active face, use it over the last selected face */
if (efa) {
ese->data = (void *)efa;
} else {
ese->data = ese_last->data;
}
ese->type = BM_FACE;
} else {
ese->data = ese_last->data;
ese->type = ese_last->type;
}
} else if (efa) { /* no */
ese->data = (void *)efa;
ese->type = BM_FACE;
} else {
ese->data = NULL;
return 0;
}
return 1;
}
void EDBM_clear_flag_all(BMEditMesh *em, int flag)
{
BMIter iter;
BMHeader *ele;
int i, type;
for (i=0; i<3; i++) {
switch (i) {
case 0:
type = BM_VERTS_OF_MESH;
break;
case 1:
type = BM_EDGES_OF_MESH;
break;
case 2:
type = BM_FACES_OF_MESH;
break;
}
ele = BMIter_New(&iter, em->bm, type, NULL);
for ( ; ele; ele=BMIter_Step(&iter)) {
if (flag & BM_SELECT) BM_Select(em->bm, ele, 0);
BM_ClearHFlag(ele, flag);
}
}
}
void EDBM_set_flag_all(BMEditMesh *em, int flag)
{
BMIter iter;
BMHeader *ele;
int i, type;
for (i=0; i<3; i++) {
switch (i) {
case 0:
type = BM_VERTS_OF_MESH;
break;
case 1:
type = BM_EDGES_OF_MESH;
break;
case 2:
type = BM_FACES_OF_MESH;
break;
}
ele = BMIter_New(&iter, em->bm, type, NULL);
for ( ; ele; ele=BMIter_Step(&iter)) {
if (flag & BM_SELECT) BM_Select(em->bm, ele, 1);
BM_SetHFlag(ele, flag);
}
}
}
/**************-------------- Undo ------------*****************/
/* for callbacks */
static void *getEditMesh(bContext *C)
{
Object *obedit= CTX_data_edit_object(C);
if(obedit && obedit->type==OB_MESH) {
Mesh *me= obedit->data;
return me->edit_btmesh;
}
return NULL;
}
/*undo simply makes copies of a bmesh*/
static void *editbtMesh_to_undoMesh(void *emv)
{
/*we recalc the tesselation here, to avoid seeding calls to
BMEdit_RecalcTesselation throughout the code.*/
BMEdit_RecalcTesselation(emv);
return BMEdit_Copy(emv);
}
static void undoMesh_to_editbtMesh(void *umv, void *emv)
{
BMEditMesh *bm1 = umv, *bm2 = emv;
BMEdit_Free(bm2);
*bm2 = *BMEdit_Copy(bm1);
}
static void free_undo(void *umv)
{
BMEditMesh *em = umv;
BMEdit_Free(em);
}
/* and this is all the undo system needs to know */
void undo_push_mesh(bContext *C, char *name)
{
undo_editmode_push(C, name, getEditMesh, free_undo, undoMesh_to_editbtMesh, editbtMesh_to_undoMesh, NULL);
}