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blender-archive/source/blender/editors/space_outliner/space_outliner.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spoutliner
2011-02-27 20:29:51 +00:00
*/
#include <string.h>
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_mempool.h"
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_screen.h"
#include "BKE_scene.h"
#include "BKE_outliner_treehash.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "WM_api.h"
#include "WM_message.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "outliner_intern.h"
#include "GPU_framebuffer.h"
static void outliner_main_region_init(wmWindowManager *wm, ARegion *ar)
{
ListBase *lb;
wmKeyMap *keymap;
/* make sure we keep the hide flags */
ar->v2d.scroll |= (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
ar->v2d.scroll &= ~(V2D_SCROLL_LEFT | V2D_SCROLL_TOP); /* prevent any noise of past */
ar->v2d.scroll |= V2D_SCROLL_HORIZONTAL_HIDE;
ar->v2d.scroll |= V2D_SCROLL_VERTICAL_HIDE;
ar->v2d.align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
ar->v2d.keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
ar->v2d.keeptot = V2D_KEEPTOT_STRICT;
ar->v2d.minzoom = ar->v2d.maxzoom = 1.0f;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
/* own keymap */
keymap = WM_keymap_ensure(wm->defaultconf, "Outliner", SPACE_OUTLINER, 0);
WM_event_add_keymap_handler_v2d_mask(&ar->handlers, keymap);
/* Add dropboxes */
lb = WM_dropboxmap_find("Outliner", SPACE_OUTLINER, RGN_TYPE_WINDOW);
WM_event_add_dropbox_handler(&ar->handlers, lb);
}
static void outliner_main_region_draw(const bContext *C, ARegion *ar)
{
View2D *v2d = &ar->v2d;
View2DScrollers *scrollers;
/* clear */
UI_ThemeClearColor(TH_BACK);
GPU_clear(GPU_COLOR_BIT);
draw_outliner(C);
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers */
scrollers = UI_view2d_scrollers_calc(v2d, NULL);
UI_view2d_scrollers_draw(v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}
static void outliner_main_region_free(ARegion *UNUSED(ar))
{
}
static void outliner_main_region_listener(wmWindow *UNUSED(win),
ScrArea *UNUSED(sa),
ARegion *ar,
wmNotifier *wmn,
const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
case NC_SCENE:
switch (wmn->data) {
case ND_OB_ACTIVE:
case ND_OB_SELECT:
case ND_OB_VISIBLE:
case ND_OB_RENDER:
case ND_MODE:
case ND_KEYINGSET:
case ND_FRAME:
case ND_RENDER_OPTIONS:
case ND_SEQUENCER:
case ND_LAYER:
case ND_LAYER_CONTENT:
case ND_WORLD:
case ND_SCENEBROWSE:
ED_region_tag_redraw(ar);
break;
}
if (wmn->action & NA_EDITED) {
ED_region_tag_redraw(ar);
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_TRANSFORM:
/* transform doesn't change outliner data */
break;
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_DRAW:
case ND_PARENT:
case ND_OB_SHADING:
ED_region_tag_redraw(ar);
break;
case ND_CONSTRAINT:
/* all constraint actions now, for reordering */
ED_region_tag_redraw(ar);
break;
case ND_MODIFIER:
/* all modifier actions now */
ED_region_tag_redraw(ar);
break;
default:
/* Trigger update for NC_OBJECT itself */
ED_region_tag_redraw(ar);
break;
}
break;
case NC_GROUP:
/* all actions now, todo: check outliner view mode? */
ED_region_tag_redraw(ar);
break;
case NC_LAMP:
/* For updating light icons, when changing light type */
if (wmn->data == ND_LIGHTING_DRAW) {
ED_region_tag_redraw(ar);
}
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_OUTLINER) {
ED_region_tag_redraw(ar);
}
break;
case NC_ID:
if (wmn->action == NA_RENAME) {
ED_region_tag_redraw(ar);
}
break;
case NC_MATERIAL:
switch (wmn->data) {
case ND_SHADING_LINKS:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_GEOM:
switch (wmn->data) {
case ND_VERTEX_GROUP:
case ND_DATA:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_ANIMATION:
switch (wmn->data) {
case ND_NLA_ACTCHANGE:
case ND_KEYFRAME:
ED_region_tag_redraw(ar);
break;
case ND_ANIMCHAN:
if (wmn->action == NA_SELECTED) {
ED_region_tag_redraw(ar);
}
break;
}
break;
case NC_GPENCIL:
if (ELEM(wmn->action, NA_EDITED, NA_SELECTED)) {
ED_region_tag_redraw(ar);
}
break;
case NC_SCREEN:
if (ELEM(wmn->data, ND_LAYER)) {
ED_region_tag_redraw(ar);
}
break;
case NC_MASK:
if (ELEM(wmn->action, NA_ADDED)) {
ED_region_tag_redraw(ar);
}
break;
case NC_PAINTCURVE:
if (ELEM(wmn->action, NA_ADDED)) {
ED_region_tag_redraw(ar);
}
break;
}
}
static void outliner_main_region_message_subscribe(const struct bContext *UNUSED(C),
struct WorkSpace *UNUSED(workspace),
struct Scene *UNUSED(scene),
struct bScreen *UNUSED(screen),
struct ScrArea *sa,
struct ARegion *ar,
struct wmMsgBus *mbus)
{
SpaceOutliner *soops = sa->spacedata.first;
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = ar,
.user_data = ar,
.notify = ED_region_do_msg_notify_tag_redraw,
};
if (ELEM(soops->outlinevis, SO_VIEW_LAYER, SO_SCENES)) {
WM_msg_subscribe_rna_anon_prop(mbus, Window, view_layer, &msg_sub_value_region_tag_redraw);
}
}
/* ************************ header outliner area region *********************** */
/* add handlers, stuff you only do once or on area/region changes */
static void outliner_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar)
{
ED_region_header_init(ar);
}
static void outliner_header_region_draw(const bContext *C, ARegion *ar)
{
ED_region_header(C, ar);
}
static void outliner_header_region_free(ARegion *UNUSED(ar))
{
}
static void outliner_header_region_listener(wmWindow *UNUSED(win),
ScrArea *UNUSED(sa),
ARegion *ar,
wmNotifier *wmn,
const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
case NC_SCENE:
if (wmn->data == ND_KEYINGSET) {
ED_region_tag_redraw(ar);
}
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_OUTLINER) {
ED_region_tag_redraw(ar);
}
break;
}
}
/* ******************** default callbacks for outliner space ***************** */
static SpaceLink *outliner_new(const ScrArea *UNUSED(area), const Scene *UNUSED(scene))
{
ARegion *ar;
SpaceOutliner *soutliner;
soutliner = MEM_callocN(sizeof(SpaceOutliner), "initoutliner");
soutliner->spacetype = SPACE_OUTLINER;
soutliner->filter_id_type = ID_GR;
soutliner->show_restrict_flags = SO_RESTRICT_ENABLE | SO_RESTRICT_HIDE;
soutliner->outlinevis = SO_VIEW_LAYER;
soutliner->sync_select_dirty |= WM_OUTLINER_SYNC_SELECT_FROM_ALL;
soutliner->flag |= SO_SYNC_SELECT;
/* header */
ar = MEM_callocN(sizeof(ARegion), "header for outliner");
BLI_addtail(&soutliner->regionbase, ar);
ar->regiontype = RGN_TYPE_HEADER;
ar->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
/* main region */
ar = MEM_callocN(sizeof(ARegion), "main region for outliner");
BLI_addtail(&soutliner->regionbase, ar);
ar->regiontype = RGN_TYPE_WINDOW;
return (SpaceLink *)soutliner;
}
/* not spacelink itself */
static void outliner_free(SpaceLink *sl)
{
SpaceOutliner *soutliner = (SpaceOutliner *)sl;
outliner_free_tree(&soutliner->tree);
if (soutliner->treestore) {
BLI_mempool_destroy(soutliner->treestore);
}
if (soutliner->treehash) {
BKE_outliner_treehash_free(soutliner->treehash);
}
}
/* spacetype; init callback */
static void outliner_init(wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
{
}
static SpaceLink *outliner_duplicate(SpaceLink *sl)
{
SpaceOutliner *soutliner = (SpaceOutliner *)sl;
SpaceOutliner *soutlinern = MEM_dupallocN(soutliner);
BLI_listbase_clear(&soutlinern->tree);
soutlinern->treestore = NULL;
soutlinern->treehash = NULL;
soutlinern->flag |= (soutliner->flag & SO_SYNC_SELECT);
soutlinern->sync_select_dirty = WM_OUTLINER_SYNC_SELECT_FROM_ALL;
return (SpaceLink *)soutlinern;
}
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
static void outliner_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id)
{
SpaceOutliner *so = (SpaceOutliner *)slink;
/* Some early out checks. */
if (!TREESTORE_ID_TYPE(old_id)) {
return; /* ID type is not used by outilner... */
}
if (so->search_tse.id == old_id) {
so->search_tse.id = new_id;
}
if (so->treestore) {
TreeStoreElem *tselem;
BLI_mempool_iter iter;
bool changed = false;
BLI_mempool_iternew(so->treestore, &iter);
while ((tselem = BLI_mempool_iterstep(&iter))) {
if (tselem->id == old_id) {
tselem->id = new_id;
changed = true;
}
}
if (so->treehash && changed) {
/* rebuild hash table, because it depends on ids too */
/* postpone a full rebuild because this can be called many times on-free */
so->storeflag |= SO_TREESTORE_REBUILD;
}
}
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
}
static void outliner_deactivate(struct ScrArea *sa)
{
/* Remove hover highlights */
SpaceOutliner *soops = sa->spacedata.first;
outliner_flag_set(&soops->tree, TSE_HIGHLIGHTED, false);
ED_region_tag_redraw(BKE_area_find_region_type(sa, RGN_TYPE_WINDOW));
}
/* only called once, from space_api/spacetypes.c */
void ED_spacetype_outliner(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype time");
ARegionType *art;
st->spaceid = SPACE_OUTLINER;
strncpy(st->name, "Outliner", BKE_ST_MAXNAME);
st->new = outliner_new;
st->free = outliner_free;
st->init = outliner_init;
st->duplicate = outliner_duplicate;
st->operatortypes = outliner_operatortypes;
st->keymap = outliner_keymap;
st->dropboxes = outliner_dropboxes;
st->id_remap = outliner_id_remap;
st->deactivate = outliner_deactivate;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype outliner region");
art->regionid = RGN_TYPE_WINDOW;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D;
art->init = outliner_main_region_init;
art->draw = outliner_main_region_draw;
art->free = outliner_main_region_free;
art->listener = outliner_main_region_listener;
art->message_subscribe = outliner_main_region_message_subscribe;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype outliner header region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_HEADER;
art->init = outliner_header_region_init;
art->draw = outliner_header_region_draw;
art->free = outliner_header_region_free;
art->listener = outliner_header_region_listener;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}