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blender-archive/source/blender/editors/space_node/node_ops.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spnode
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*/
#include "DNA_node_types.h"
#include "BLI_utildefines.h"
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#include "BKE_context.h"
#include "ED_node.h" /* own include */
#include "ED_screen.h"
#include "ED_select_utils.h"
#include "ED_transform.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "node_intern.h" /* own include */
void node_operatortypes(void)
{
WM_operatortype_append(NODE_OT_select);
WM_operatortype_append(NODE_OT_select_all);
WM_operatortype_append(NODE_OT_select_linked_to);
WM_operatortype_append(NODE_OT_select_linked_from);
WM_operatortype_append(NODE_OT_select_box);
WM_operatortype_append(NODE_OT_select_circle);
WM_operatortype_append(NODE_OT_select_lasso);
WM_operatortype_append(NODE_OT_select_grouped);
WM_operatortype_append(NODE_OT_select_same_type_step);
WM_operatortype_append(NODE_OT_find_node);
WM_operatortype_append(NODE_OT_view_all);
WM_operatortype_append(NODE_OT_view_selected);
WM_operatortype_append(NODE_OT_mute_toggle);
WM_operatortype_append(NODE_OT_hide_toggle);
WM_operatortype_append(NODE_OT_preview_toggle);
WM_operatortype_append(NODE_OT_options_toggle);
WM_operatortype_append(NODE_OT_hide_socket_toggle);
WM_operatortype_append(NODE_OT_node_copy_color);
WM_operatortype_append(NODE_OT_duplicate);
WM_operatortype_append(NODE_OT_delete);
WM_operatortype_append(NODE_OT_delete_reconnect);
WM_operatortype_append(NODE_OT_resize);
WM_operatortype_append(NODE_OT_link);
WM_operatortype_append(NODE_OT_link_make);
WM_operatortype_append(NODE_OT_links_cut);
WM_operatortype_append(NODE_OT_links_detach);
WM_operatortype_append(NODE_OT_add_reroute);
WM_operatortype_append(NODE_OT_group_make);
WM_operatortype_append(NODE_OT_group_insert);
WM_operatortype_append(NODE_OT_group_ungroup);
WM_operatortype_append(NODE_OT_group_separate);
WM_operatortype_append(NODE_OT_group_edit);
WM_operatortype_append(NODE_OT_link_viewer);
WM_operatortype_append(NODE_OT_insert_offset);
WM_operatortype_append(NODE_OT_read_viewlayers);
WM_operatortype_append(NODE_OT_render_changed);
WM_operatortype_append(NODE_OT_backimage_move);
WM_operatortype_append(NODE_OT_backimage_zoom);
WM_operatortype_append(NODE_OT_backimage_fit);
WM_operatortype_append(NODE_OT_backimage_sample);
WM_operatortype_append(NODE_OT_add_file);
WM_operatortype_append(NODE_OT_add_mask);
WM_operatortype_append(NODE_OT_new_node_tree);
WM_operatortype_append(NODE_OT_output_file_add_socket);
WM_operatortype_append(NODE_OT_output_file_remove_active_socket);
WM_operatortype_append(NODE_OT_output_file_move_active_socket);
WM_operatortype_append(NODE_OT_parent_set);
WM_operatortype_append(NODE_OT_join);
WM_operatortype_append(NODE_OT_attach);
WM_operatortype_append(NODE_OT_detach);
WM_operatortype_append(NODE_OT_clipboard_copy);
WM_operatortype_append(NODE_OT_clipboard_paste);
WM_operatortype_append(NODE_OT_shader_script_update);
WM_operatortype_append(NODE_OT_viewer_border);
WM_operatortype_append(NODE_OT_clear_viewer_border);
Merge of the PyNodes branch (aka "custom nodes") into trunk. PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
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WM_operatortype_append(NODE_OT_switch_view_update);
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
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WM_operatortype_append(NODE_OT_tree_socket_add);
WM_operatortype_append(NODE_OT_tree_socket_remove);
WM_operatortype_append(NODE_OT_tree_socket_move);
WM_operatortype_append(NODE_OT_cryptomatte_layer_add);
WM_operatortype_append(NODE_OT_cryptomatte_layer_remove);
}
void ED_operatormacros_node(void)
{
wmOperatorType *ot;
wmOperatorTypeMacro *mot;
ot = WM_operatortype_append_macro("NODE_OT_select_link_viewer",
"Link Viewer",
"Select node and link it to a viewer node",
OPTYPE_UNDO);
mot = WM_operatortype_macro_define(ot, "NODE_OT_select");
RNA_boolean_set(mot->ptr, "extend", false);
RNA_boolean_set(mot->ptr, "socket_select", true);
WM_operatortype_macro_define(ot, "NODE_OT_link_viewer");
ot = WM_operatortype_append_macro("NODE_OT_translate_attach",
"Move and Attach",
"Move nodes and attach to frame",
OPTYPE_UNDO | OPTYPE_REGISTER);
mot = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_boolean_set(mot->ptr, "release_confirm", true);
WM_operatortype_macro_define(ot, "NODE_OT_attach");
WM_operatortype_macro_define(ot, "NODE_OT_insert_offset");
/* NODE_OT_translate_attach with remove_on_canel set to true */
ot = WM_operatortype_append_macro("NODE_OT_translate_attach_remove_on_cancel",
"Move and Attach",
"Move nodes and attach to frame",
OPTYPE_UNDO | OPTYPE_REGISTER);
mot = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_boolean_set(mot->ptr, "release_confirm", true);
RNA_boolean_set(mot->ptr, "remove_on_cancel", true);
WM_operatortype_macro_define(ot, "NODE_OT_attach");
WM_operatortype_macro_define(ot, "NODE_OT_insert_offset");
/* Note: Currently not in a default keymap or menu due to messy keymaps
* and tricky invoke functionality.
* Kept around in case users want to make own shortcuts.
*/
ot = WM_operatortype_append_macro("NODE_OT_detach_translate_attach",
"Detach and Move",
"Detach nodes, move and attach to frame",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "NODE_OT_detach");
mot = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_boolean_set(mot->ptr, "release_confirm", true);
WM_operatortype_macro_define(ot, "NODE_OT_attach");
ot = WM_operatortype_append_macro("NODE_OT_duplicate_move",
"Duplicate",
"Duplicate selected nodes and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "NODE_OT_duplicate");
WM_operatortype_macro_define(ot, "NODE_OT_translate_attach");
/* modified operator call for duplicating with input links */
ot = WM_operatortype_append_macro("NODE_OT_duplicate_move_keep_inputs",
"Duplicate",
"Duplicate selected nodes keeping input links and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
mot = WM_operatortype_macro_define(ot, "NODE_OT_duplicate");
RNA_boolean_set(mot->ptr, "keep_inputs", true);
WM_operatortype_macro_define(ot, "NODE_OT_translate_attach");
ot = WM_operatortype_append_macro("NODE_OT_move_detach_links",
"Detach",
"Move a node to detach links",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "NODE_OT_links_detach");
WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
WM_operatortype_macro_define(ot, "NODE_OT_insert_offset");
ot = WM_operatortype_append_macro("NODE_OT_move_detach_links_release",
"Detach",
"Move a node to detach links",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "NODE_OT_links_detach");
WM_operatortype_macro_define(ot, "NODE_OT_translate_attach");
}
void node_keymap(struct wmKeyConfig *keyconf)
{
/* Entire Editor only ----------------- */
WM_keymap_ensure(keyconf, "Node Generic", SPACE_NODE, 0);
/* Main Region only ----------------- */
WM_keymap_ensure(keyconf, "Node Editor", SPACE_NODE, 0);
}