96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* Interface to transform the Blender scene into renderable data.
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*
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* @mainpage RE - Blender RE-converter external interface
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*
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* @section about About the RE-converter module
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*
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* The converter takes a Blender scene, and transforms the data into
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* renderer-specific data.
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*
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* Conversions:
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*
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* halos: (world settings) stars ->
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* some particle effects ->
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* meshes with halo prop ->
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* HaloRen (made by inithalo)
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*
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*
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* VlakRen (face render data)
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* Each vlakren needs several VertRens to make sense.
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* VertRen (vertex render data)
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*
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* @section issues Known issues with RE-converter
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*
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*
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* @section dependencies Dependencies
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*
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*
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* */
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#ifndef RE_RENDERCONVERTER_H
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#define RE_RENDERCONVERTER_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct LampRen;
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struct Object;
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struct Lamp;
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/** Transform a blender scene to render data. */
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void RE_rotateBlenderScene(void);
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/** Free all memory used for the conversion. */
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void RE_freeRotateBlenderScene(void);
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/**
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* Used by the preview renderer.
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*/
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void RE_add_render_lamp(struct Object *ob, int doshadbuf);
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/**
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* Strange support for star rendering for drawview.c... For
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* rendering purposes, these function pointers should be NULL.
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*/
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void RE_make_stars(void (*initfunc)(void),
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void (*vertexfunc)(float*),
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void (*termfunc)(void));
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#ifdef __cplusplus
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}
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#endif
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#endif
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