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/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
* This is a new part of Blender.
* Contributor(s): Willian P. Germano, Matt Ebb
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BPY_MENUS_H
#define BPY_MENUS_H
/* This header exposes BPyMenu related public declarations. The implementation
* adds 'dynamic' menus to Blender, letting scripts register themselves in any
* of a few pre-defined (trivial to upgrade) places in menus. These places or
* slots are called groups here (Import, Export, etc). This is how it works:
* - scripts at dirs user pref U.pythondir and .blender/scripts/ are scanned
* for registration info.
* - this data is also saved to a Bpymenus file at the user's .blender/ dir and
* only re-created when the scripts folder gets modified.
* - on start-up Blender uses this info to fill a table, which is used to
* create the menu entries when they are needed (see header_info.c or
* header_script.c, under source/blender/src/, for examples).
/* These two structs hold py menu/submenu info.
* BPyMenu holds a script's name (as should appear in the menu) and filename,
* plus an optional list of submenus. Each submenu is related to a string
* (arg) that the script can get from the __script__ pydict, to know which
* submenu was chosen. */
typedef struct BPySubMenu {
char *name;
char *arg;
struct BPySubMenu *next;
} BPySubMenu;
typedef struct BPyMenu {
char *filename;
char *tooltip;
short version; /* Blender version */
int dir; /* 0: default, 1: U.pythondir */
struct BPySubMenu *submenus;
struct BPyMenu *next;
} BPyMenu;
/* Scripts can be added to only a few pre-defined places in menus, like
* File->Import, File->Export, etc. (for speed and better control).
* To make a new menu 'slot' available for scripts:
* - add an entry to the enum below, before PYMENU_TOTAL, of course;
* - update the bpymenu_group_atoi() and BPyMenu_group_itoa() functions in
* BPY_menus.c;
* - add the necessary code to the header_***.c file in
* source/blender/src/, like done in header_info.c for import/export;
typedef enum {
PYMENU_ADD,/* creates new objects */
PYMENU_ANIMATION,
PYMENU_EXPORT,
PYMENU_IMPORT,
PYMENU_MATERIALS,
PYMENU_MESH,
PYMENU_MISC,
PYMENU_OBJECT,
PYMENU_RENDER,/* exporters to external renderers */
PYMENU_SYSTEM,
PYMENU_THEMES,
PYMENU_UV,/* UV editing tools, to go in UV/Image editor space, 'UV' menu */
PYMENU_WIZARDS,/* complex 'app' scripts */
/* entries put after Wizards don't appear at the Scripts win->Scripts menu;
* see define right below */
PYMENU_FACESELECT,
PYMENU_WEIGHTPAINT,
PYMENU_VERTEXPAINT,
PYMENU_HELP,/*Main Help menu items - prob best to leave for 'official' ones*/
PYMENU_HELPSYSTEM,/* Resources, troubleshooting, system tools */
PYMENU_HELPWEBSITES,/* Help -> Websites submenu */
PYMENU_TOTAL
} PYMENUHOOKS;
#define PYMENU_SCRIPTS_MENU_TOTAL (PYMENU_WIZARDS + 1)
/* BPyMenuTable holds all registered pymenus, as linked lists for each menu
* where they can appear (see PYMENUHOOKS enum above).
extern BPyMenu *BPyMenuTable[]; /* defined in BPY_menus.c */
/* public functions: */
int BPyMenu_Init( int usedir );
void BPyMenu_RemoveAllEntries( void );
void BPyMenu_PrintAllEntries( void );
char *BPyMenu_CreatePupmenuStr( BPyMenu * pym, short group );
char *BPyMenu_group_itoa( short group );
struct BPyMenu *BPyMenu_GetEntry( short group, short pos );
#endif /* BPY_MENUS_H */