54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2020 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "BLI_assert.h"
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namespace blender {
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namespace gpu {
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class Texture {
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public:
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/** TODO(fclem): make it a non-static function. */
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static GPUAttachmentType attachment_type(GPUTexture *tex, int slot)
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{
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switch (GPU_texture_format(tex)) {
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case GPU_DEPTH_COMPONENT32F:
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case GPU_DEPTH_COMPONENT24:
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case GPU_DEPTH_COMPONENT16:
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BLI_assert(slot == 0);
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return GPU_FB_DEPTH_ATTACHMENT;
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case GPU_DEPTH24_STENCIL8:
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case GPU_DEPTH32F_STENCIL8:
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BLI_assert(slot == 0);
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return GPU_FB_DEPTH_STENCIL_ATTACHMENT;
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default:
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return static_cast<GPUAttachmentType>(GPU_FB_COLOR_ATTACHMENT0 + slot);
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}
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}
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};
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} // namespace gpu
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} // namespace blender
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