2002-10-12 11:37:38 +00:00
										 
									 
								 
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								/*
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								 * $Id$
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								 *
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								 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version. The Blender
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								 * Foundation also sells licenses for use in proprietary software under
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								 * the Blender License.  See http://www.blender.org/BL/ for information
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								 * about this.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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								 * TerraplayNetworkDeviceInterface derived from NG_NetworkDeviceInterface
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								 */
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								#include "NG_TerraplayNetworkDeviceInterface.h"
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								#include "NG_NetworkMessage.h"
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											2002-11-25 15:29:57 +00:00
										 
									 
								 
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								#ifdef HAVE_CONFIG_H
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								#include <config.h>
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								#endif
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											2002-10-12 11:37:38 +00:00
										 
									 
								 
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								//---- relocate these
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								void NG_TerraplayNetworkDeviceInterface::interface_error(char *str, GASResult error) {
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									GASRString err_str = GAS->ErrorTranslate(error);
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									if (err_str.result == GASOK)
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										printf("%s: %s\n",str,err_str.ptr);
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									else
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										printf("%s: UNKNOWN (Error code %d)", error);
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								}
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								//---- END relocate these
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								NG_TerraplayNetworkDeviceInterface::NG_TerraplayNetworkDeviceInterface()
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								{
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									group_id = GASCLIENTIDNULL;
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									group_id_request_valid = false;
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									this->Offline();
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									if ((GAS = new GASInterface()) == NULL) {
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										// terror
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										printf("ERROR GAS Common Network Interface NOT created\n");
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										// do something useful
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									} else {
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										printf("GAS Common Network Interface created\n");
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									}
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								}
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								NG_TerraplayNetworkDeviceInterface::~NG_TerraplayNetworkDeviceInterface()
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								{
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									if (GAS != NULL) {
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										delete GAS;
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										printf("GAS Common Network Interface deleted\n");
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									}
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								}
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								bool NG_TerraplayNetworkDeviceInterface::Connect(char *GAS_address,
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									unsigned int GAS_port, char *GAS_password, unsigned int localport,
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									unsigned int timeout)
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								{
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									GASResult result;
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									printf("Establishing connection to GAS...\n");
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									result = GAS->ConnectionRequest(GAS_address, GAS_port,
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										 GAS_password,localport, timeout);
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									if (result == GASOK) {
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										this->Online();
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										GASRClientId client_id = GAS->Connected();
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										if (client_id.result != GASOK) {
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											printf("... connected, but no client ID\n");
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											return false;
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										} else {
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											printf("Connected with client ID %d\n",
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												client_id.clientid);
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											return true;
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										}
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									} else {
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										interface_error("Connection", result);
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										return false;
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									}
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								}
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								bool NG_TerraplayNetworkDeviceInterface::Disconnect(void)
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								{
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									int i = 0;
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									printf("Disconnecting...\n");
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									if (! this->IsOnline()) {
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										printf("ehh... /me was not connected\n");
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										return false;
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									}
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									GASRRequestId   req = GAS->ConnectionClose();
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									if (req.result != GASWAITING) {
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										interface_error("ConnectionClose",req.result);
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										this->~NG_TerraplayNetworkDeviceInterface();
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									}
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									this->Offline();
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								// dit is erg fout  :( ik wil helemaal geen ~NG_ hier
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									while (true) {
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										GASRMessage gas_message;
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										GASResult result = GAS->GasActivity(GASBLOCK, 100);
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										if (++i>5000) {
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											printf("\nGiving up on waiting for connection close\n");
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											this->~NG_TerraplayNetworkDeviceInterface();
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										}
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										switch (result) {
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										case GASCONNECTIONOK:
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											break;
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										case GASGASMESSAGE:
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											gas_message = GAS->GasMessageGetNext();
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											if (gas_message.type == GASRCONNECTIONCLOSE) {
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												if (gas_message.result == GASOK ||
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													gas_message.result == GASALREADYDONE) {
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													return true;
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												} else {
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													interface_error("GasMessageGetNext",
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														gas_message.result);
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													return false;
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												}
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											}
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										// no break ...
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										default:
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											interface_error("GasActivity",result);
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										}
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									}
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									return true;
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								}
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								STR_String NG_TerraplayNetworkDeviceInterface::GetNetworkVersion()
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								{
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									GASRString version = GAS->Version();
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									if (version.result != GASOK) {
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										interface_error("GetNetworkVersion", version.result);
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										return NULL;
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									} else {
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										return version.ptr;
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									}
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								}
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								int NG_TerraplayNetworkDeviceInterface::mytest() {
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								    return (3);
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								}
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								void NG_TerraplayNetworkDeviceInterface::SendNetworkMessage(NG_NetworkMessage* nwmsg)
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								{
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									GASPayload payload;
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									GASResult result;
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									STR_String mystring;
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									if (group_id == GASCLIENTIDNULL) {
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										printf("Oops, no group to send to yet\n");
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										return;
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									}
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									mystring = nwmsg->GetMessageText().ReadPtr();
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									payload.ptr = (void *) mystring.Ptr();
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									payload.size = mystring.Length() + 1;
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									result = GAS->ClientMessageSend(group_id, payload, GASBESTEFFORT);
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									switch (result) {
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									case GASOK:
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										break;
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									default:
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										interface_error("ClientMessageSend",result);
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									}
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									// NOTE. You shall NOT free the payload with PayloadFree().
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									// This is your own payload, allocated and freed by yourself
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									// anyway you want.
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								}
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								vector <NG_NetworkMessage*> NG_TerraplayNetworkDeviceInterface::RetrieveNetworkMessages()
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								{
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									vector <NG_NetworkMessage*> messages;
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									//todo: spend your expensive time here!
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									return messages;
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								}
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