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											2002-10-12 11:37:38 +00:00
										 |  |  | /**
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							|  |  |  |  * $Id$ | 
					
						
							|  |  |  |  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. The Blender | 
					
						
							|  |  |  |  * Foundation also sells licenses for use in proprietary software under | 
					
						
							|  |  |  |  * the Blender License.  See http://www.blender.org/BL/ for information
 | 
					
						
							|  |  |  |  * about this. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): none yet. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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											2002-11-25 15:29:57 +00:00
										 |  |  | #ifdef HAVE_CONFIG_H
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							|  |  |  | #include <config.h>
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							|  |  |  | #endif
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											2002-10-12 11:37:38 +00:00
										 |  |  | 
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							|  |  |  | #ifdef WIN32
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							|  |  |  | // don't show these anoying STL warnings
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							|  |  |  | #pragma warning (disable:4786)
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							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  | #include "GEN_Map.h"
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							|  |  |  | #include "RAS_MaterialBucket.h"
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							|  |  |  | #include "STR_HashedString.h"
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							|  |  |  | #include "RAS_MeshObject.h"
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							|  |  |  | #define KX_NUM_MATERIALBUCKETS 100
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							|  |  |  | #include "RAS_IRasterizer.h"
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							|  |  |  | #include "RAS_IRenderTools.h"
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							|  |  |  | 
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							|  |  |  | #include "RAS_BucketManager.h"
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							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | RAS_BucketManager::RAS_BucketManager() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 
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							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | RAS_BucketManager::~RAS_BucketManager() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 		RAS_BucketManagerClearAll(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | void RAS_BucketManager::Renderbuckets( | 
					
						
							|  |  |  | 	const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int numbuckets = m_MaterialBuckets.size(); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	//default_gl_light();
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							|  |  |  | 
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							|  |  |  | 	int i; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	rasty->EnableTextures(false); | 
					
						
							|  |  |  | 	rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	// beginning each frame, clear (texture/material) caching information
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							|  |  |  | 	rasty->ClearCachingInfo(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	RAS_MaterialBucket::StartFrame(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	for (i=0;i<numbuckets;i++) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i); | 
					
						
							|  |  |  | 		if (bucketptr) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			(*bucketptr)->ClearScheduledPolygons(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	vector<RAS_MaterialBucket*> alphabuckets; | 
					
						
							|  |  |  | 
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							|  |  |  | 	// if no visibility method is define, everything is drawn
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							|  |  |  | 	 | 
					
						
							|  |  |  | 	for (i=0;i<numbuckets;i++) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i); | 
					
						
							|  |  |  | 		if (bucketptr) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (!(*bucketptr)->IsTransparant()) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				(*bucketptr)->Render(cameratrans,rasty,rendertools); | 
					
						
							|  |  |  | 			} else | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				alphabuckets.push_back(*bucketptr); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_DISABLED); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	int numalphabuckets = alphabuckets.size(); | 
					
						
							|  |  |  | 	for (vector<RAS_MaterialBucket*>::const_iterator it=alphabuckets.begin(); | 
					
						
							|  |  |  | 	!(it==alphabuckets.end());it++) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		(*it)->Render(cameratrans,rasty,rendertools); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	alphabuckets.clear();	 | 
					
						
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							|  |  |  | 
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							|  |  |  | 	RAS_MaterialBucket::EndFrame(); | 
					
						
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							|  |  |  | 	rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | RAS_MaterialBucket* RAS_BucketManager::RAS_BucketManagerFindBucket(RAS_IPolyMaterial * material) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 
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							|  |  |  | 	RAS_MaterialBucket** bucketptr = 	m_MaterialBuckets[*material]; | 
					
						
							|  |  |  | 	RAS_MaterialBucket* bucket=NULL; | 
					
						
							|  |  |  | 	if (!bucketptr) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		bucket = new RAS_MaterialBucket(material); | 
					
						
							|  |  |  | 		m_MaterialBuckets.insert(*material,bucket); | 
					
						
							|  |  |  | 
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							|  |  |  | 	} else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		bucket = *bucketptr; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	return bucket; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void RAS_BucketManager::RAS_BucketManagerClearAll() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 
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							|  |  |  | 	int numbuckets = m_MaterialBuckets.size(); | 
					
						
							|  |  |  | 	for (int i=0;i<numbuckets;i++) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i); | 
					
						
							|  |  |  | 		if (bucketptr) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			delete (*bucketptr); | 
					
						
							|  |  |  | 			*bucketptr=NULL; | 
					
						
							|  |  |  | 
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							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	m_MaterialBuckets.clear(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | } |