This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/object/object_transform.c

999 lines
26 KiB
C
Raw Normal View History

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2002-2008 full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
2009-11-23 15:08:42 +00:00
#include <string.h>
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_key_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_group_types.h"
#include "BLI_math.h"
#include "BLI_editVert.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_multires.h"
#include "RNA_define.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "object_intern.h"
/*************************** Clear Transformation ****************************/
/* clear location of object */
static void object_clear_loc(Object *ob)
{
/* clear location if not locked */
if ((ob->protectflag & OB_LOCK_LOCX)==0)
ob->loc[0]= ob->dloc[0]= 0.0f;
if ((ob->protectflag & OB_LOCK_LOCY)==0)
ob->loc[1]= ob->dloc[1]= 0.0f;
if ((ob->protectflag & OB_LOCK_LOCZ)==0)
ob->loc[2]= ob->dloc[2]= 0.0f;
}
/* clear rotation of object */
static void object_clear_rot(Object *ob)
{
/* clear rotations that aren't locked */
if (ob->protectflag & (OB_LOCK_ROTX|OB_LOCK_ROTY|OB_LOCK_ROTZ|OB_LOCK_ROTW)) {
if (ob->protectflag & OB_LOCK_ROT4D) {
/* perform clamping on a component by component basis */
if (ob->rotmode == ROT_MODE_AXISANGLE) {
if ((ob->protectflag & OB_LOCK_ROTW) == 0)
ob->rotAngle= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTX) == 0)
ob->rotAxis[0]= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTY) == 0)
ob->rotAxis[1]= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTZ) == 0)
ob->rotAxis[2]= 0.0f;
/* check validity of axis - axis should never be 0,0,0 (if so, then we make it rotate about y) */
if (IS_EQ(ob->rotAxis[0], ob->rotAxis[1]) && IS_EQ(ob->rotAxis[1], ob->rotAxis[2]))
ob->rotAxis[1] = 1.0f;
}
else if (ob->rotmode == ROT_MODE_QUAT) {
if ((ob->protectflag & OB_LOCK_ROTW) == 0)
ob->quat[0]= 1.0f;
if ((ob->protectflag & OB_LOCK_ROTX) == 0)
ob->quat[1]= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTY) == 0)
ob->quat[2]= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTZ) == 0)
ob->quat[3]= 0.0f;
}
else {
/* the flag may have been set for the other modes, so just ignore the extra flag... */
if ((ob->protectflag & OB_LOCK_ROTX) == 0)
ob->rot[0]= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTY) == 0)
ob->rot[1]= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTZ) == 0)
ob->rot[2]= 0.0f;
}
}
else {
/* perform clamping using euler form (3-components) */
float eul[3], oldeul[3], quat1[4] = {0};
if (ob->rotmode == ROT_MODE_QUAT) {
QUATCOPY(quat1, ob->quat);
quat_to_eul(oldeul, ob->quat);
}
else if (ob->rotmode == ROT_MODE_AXISANGLE) {
axis_angle_to_eulO(oldeul, EULER_ORDER_DEFAULT, ob->rotAxis, ob->rotAngle);
}
else {
copy_v3_v3(oldeul, ob->rot);
}
eul[0]= eul[1]= eul[2]= 0.0f;
if (ob->protectflag & OB_LOCK_ROTX)
eul[0]= oldeul[0];
if (ob->protectflag & OB_LOCK_ROTY)
eul[1]= oldeul[1];
if (ob->protectflag & OB_LOCK_ROTZ)
eul[2]= oldeul[2];
if (ob->rotmode == ROT_MODE_QUAT) {
eul_to_quat(ob->quat, eul);
/* quaternions flip w sign to accumulate rotations correctly */
if ((quat1[0]<0.0f && ob->quat[0]>0.0f) || (quat1[0]>0.0f && ob->quat[0]<0.0f)) {
mul_qt_fl(ob->quat, -1.0f);
}
}
else if (ob->rotmode == ROT_MODE_AXISANGLE) {
eulO_to_axis_angle(ob->rotAxis, &ob->rotAngle,eul, EULER_ORDER_DEFAULT);
}
else {
copy_v3_v3(ob->rot, eul);
}
}
} // Duplicated in source/blender/editors/armature/editarmature.c
else {
if (ob->rotmode == ROT_MODE_QUAT) {
ob->quat[1]=ob->quat[2]=ob->quat[3]= 0.0f;
ob->quat[0]= 1.0f;
}
else if (ob->rotmode == ROT_MODE_AXISANGLE) {
/* by default, make rotation of 0 radians around y-axis (roll) */
ob->rotAxis[0]=ob->rotAxis[2]=ob->rotAngle= 0.0f;
ob->rotAxis[1]= 1.0f;
}
else {
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0f;
}
}
}
/* clear scale of object */
static void object_clear_scale(Object *ob)
{
/* clear scale factors which are not locked */
if ((ob->protectflag & OB_LOCK_SCALEX)==0) {
ob->dsize[0]= 0.0f;
ob->size[0]= 1.0f;
}
if ((ob->protectflag & OB_LOCK_SCALEY)==0) {
ob->dsize[1]= 0.0f;
ob->size[1]= 1.0f;
}
if ((ob->protectflag & OB_LOCK_SCALEZ)==0) {
ob->dsize[2]= 0.0f;
ob->size[2]= 1.0f;
}
}
/* --------------- */
/* generic exec for clear-transform operators */
static int object_clear_transform_generic_exec(bContext *C, wmOperator *op,
void (*clear_func)(Object*), const char default_ksName[])
{
Main *bmain = CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
KeyingSet *ks;
/* sanity checks */
if ELEM(NULL, clear_func, default_ksName) {
BKE_report(op->reports, RPT_ERROR, "Programming error: missing clear transform func or Keying Set Name");
return OPERATOR_CANCELLED;
}
/* get KeyingSet to use */
ks = ANIM_get_keyingset_for_autokeying(scene, default_ksName);
/* operate on selected objects only if they aren't in weight-paint mode
* (so that object-transform clearing won't be applied at same time as bone-clearing)
*/
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects)
{
== Massive Keying Sets Recode == After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen. For a more thorough discussion of this commit, see http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1 ------ The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks. Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage. Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial. Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00
if (!(ob->mode & OB_MODE_WEIGHT_PAINT)) {
/* run provided clearing function */
clear_func(ob);
== Massive Keying Sets Recode == After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen. For a more thorough discussion of this commit, see http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1 ------ The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks. Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage. Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial. Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00
/* auto keyframing */
if (autokeyframe_cfra_can_key(scene, &ob->id)) {
== Massive Keying Sets Recode == After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen. For a more thorough discussion of this commit, see http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1 ------ The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks. Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage. Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial. Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00
ListBase dsources = {NULL, NULL};
/* now insert the keyframe(s) using the Keying Set
* 1) add datasource override for the Object
== Massive Keying Sets Recode == After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen. For a more thorough discussion of this commit, see http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1 ------ The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks. Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage. Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial. Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00
* 2) insert keyframes
* 3) free the extra info
*/
ANIM_relative_keyingset_add_source(&dsources, &ob->id, NULL, NULL);
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
BLI_freelistN(&dsources);
}
/* tag for updates */
ob->recalc |= OB_RECALC_OB;
}
}
CTX_DATA_END;
/* this is needed so children are also updated */
DAG_ids_flush_update(bmain, 0);
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
/* --------------- */
static int object_location_clear_exec(bContext *C, wmOperator *op)
{
return object_clear_transform_generic_exec(C, op, object_clear_loc, "Location");
}
void OBJECT_OT_location_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Location";
ot->description = "Clear the object's location";
ot->idname= "OBJECT_OT_location_clear";
/* api callbacks */
ot->exec= object_location_clear_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int object_rotation_clear_exec(bContext *C, wmOperator *op)
{
return object_clear_transform_generic_exec(C, op, object_clear_rot, "Rotation");
}
void OBJECT_OT_rotation_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Rotation";
ot->description = "Clear the object's rotation";
ot->idname= "OBJECT_OT_rotation_clear";
/* api callbacks */
ot->exec= object_rotation_clear_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int object_scale_clear_exec(bContext *C, wmOperator *op)
{
return object_clear_transform_generic_exec(C, op, object_clear_scale, "Scaling");
}
void OBJECT_OT_scale_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Scale";
ot->description = "Clear the object's scale";
ot->idname= "OBJECT_OT_scale_clear";
/* api callbacks */
ot->exec= object_scale_clear_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* --------------- */
static int object_origin_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain= CTX_data_main(C);
float *v1, *v3, mat[3][3];
int armature_clear= 0;
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
if(ob->parent) {
v1= ob->loc;
v3= ob->parentinv[3];
copy_m3_m4(mat, ob->parentinv);
negate_v3_v3(v3, v1);
mul_m3_v3(mat, v3);
}
ob->recalc |= OB_RECALC_OB;
}
CTX_DATA_END;
if(armature_clear==0) /* in this case flush was done */
DAG_ids_flush_update(bmain, 0);
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_origin_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Origin";
ot->description = "Clear the object's origin";
ot->idname= "OBJECT_OT_origin_clear";
/* api callbacks */
ot->exec= object_origin_clear_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/*************************** Apply Transformation ****************************/
/* use this when the loc/size/rot of the parent has changed but the children
* should stay in the same place, e.g. for apply-size-rot or object center */
static void ignore_parent_tx(Main *bmain, Scene *scene, Object *ob )
{
Object workob;
Object *ob_child;
/* a change was made, adjust the children to compensate */
for(ob_child=bmain->object.first; ob_child; ob_child=ob_child->id.next) {
if(ob_child->parent == ob) {
object_apply_mat4(ob_child, ob_child->obmat, TRUE, FALSE);
what_does_parent(scene, ob_child, &workob);
invert_m4_m4(ob_child->parentinv, workob.obmat);
}
}
}
static int apply_objects_internal(bContext *C, ReportList *reports, int apply_loc, int apply_scale, int apply_rot)
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
bArmature *arm;
Mesh *me;
Curve *cu;
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
MVert *mvert;
float rsmat[3][3], tmat[3][3], obmat[3][3], iobmat[3][3], mat[4][4], scale;
int a, change = 0;
/* first check if we can execute */
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
if(ob->type==OB_MESH) {
me= ob->data;
if(ID_REAL_USERS(me) > 1) {
BKE_report(reports, RPT_ERROR, "Can't apply to a multi user mesh, doing nothing.");
return OPERATOR_CANCELLED;
}
}
else if(ob->type==OB_ARMATURE) {
arm= ob->data;
if(ID_REAL_USERS(arm) > 1) {
BKE_report(reports, RPT_ERROR, "Can't apply to a multi user armature, doing nothing.");
return OPERATOR_CANCELLED;
}
}
else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
cu= ob->data;
if(ID_REAL_USERS(cu) > 1) {
BKE_report(reports, RPT_ERROR, "Can't apply to a multi user curve, doing nothing.");
return OPERATOR_CANCELLED;
}
if(!(cu->flag & CU_3D) && (apply_rot || apply_loc)) {
BKE_report(reports, RPT_ERROR, "Neither rotation nor location could be applied to a 2d curve, doing nothing.");
return OPERATOR_CANCELLED;
}
if(cu->key) {
BKE_report(reports, RPT_ERROR, "Can't apply to a curve with vertex keys, doing nothing.");
return OPERATOR_CANCELLED;
}
}
}
CTX_DATA_END;
/* now execute */
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
/* calculate rotation/scale matrix */
if(apply_scale && apply_rot)
object_to_mat3(ob, rsmat);
else if(apply_scale)
object_scale_to_mat3(ob, rsmat);
else if(apply_rot) {
float tmat[3][3], timat[3][3];
/* simple rotation matrix */
object_rot_to_mat3(ob, rsmat);
/* correct for scale, note mul_m3_m3m3 has swapped args! */
object_scale_to_mat3(ob, tmat);
invert_m3_m3(timat, tmat);
mul_m3_m3m3(rsmat, timat, rsmat);
mul_m3_m3m3(rsmat, rsmat, tmat);
}
else
unit_m3(rsmat);
copy_m4_m3(mat, rsmat);
/* calculate translation */
if(apply_loc) {
copy_v3_v3(mat[3], ob->loc);
if(!(apply_scale && apply_rot)) {
/* correct for scale and rotation that is still applied */
object_to_mat3(ob, obmat);
invert_m3_m3(iobmat, obmat);
mul_m3_m3m3(tmat, rsmat, iobmat);
mul_m3_v3(tmat, mat[3]);
}
}
/* apply to object data */
if(ob->type==OB_MESH) {
me= ob->data;
multiresModifier_scale_disp(scene, ob);
/* adjust data */
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++)
mul_m4_v3(mat, mvert->co);
if(me->key) {
KeyBlock *kb;
for(kb=me->key->block.first; kb; kb=kb->next) {
float *fp= kb->data;
for(a=0; a<kb->totelem; a++, fp+=3)
mul_m4_v3(mat, fp);
}
}
/* update normals */
mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
}
else if (ob->type==OB_ARMATURE) {
ED_armature_apply_transform(ob, mat);
}
else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
cu= ob->data;
scale = mat3_to_scale(rsmat);
for(nu=cu->nurb.first; nu; nu=nu->next) {
if(nu->type == CU_BEZIER) {
a= nu->pntsu;
for(bezt= nu->bezt; a--; bezt++) {
mul_m4_v3(mat, bezt->vec[0]);
mul_m4_v3(mat, bezt->vec[1]);
mul_m4_v3(mat, bezt->vec[2]);
bezt->radius *= scale;
}
}
else {
a= nu->pntsu*nu->pntsv;
for(bp= nu->bp; a--; bp++)
mul_m4_v3(mat, bp->vec);
}
}
}
else
continue;
if(apply_loc)
ob->loc[0]= ob->loc[1]= ob->loc[2]= 0.0f;
if(apply_scale)
ob->size[0]= ob->size[1]= ob->size[2]= 1.0f;
if(apply_rot) {
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0f;
ob->quat[1]= ob->quat[2]= ob->quat[3]= 0.0f;
ob->rotAxis[0]= ob->rotAxis[2]= 0.0f;
ob->rotAngle= 0.0f;
ob->quat[0]= ob->rotAxis[1]= 1.0f;
}
where_is_object(scene, ob);
ignore_parent_tx(bmain, scene, ob);
DAG_id_tag_update(&ob->id, OB_RECALC_OB|OB_RECALC_DATA);
change = 1;
}
CTX_DATA_END;
if(!change)
return OPERATOR_CANCELLED;
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
static int visual_transform_apply_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene= CTX_data_scene(C);
int change = 0;
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
where_is_object(scene, ob);
object_apply_mat4(ob, ob->obmat, TRUE, TRUE);
where_is_object(scene, ob);
/* update for any children that may get moved */
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
change = 1;
}
CTX_DATA_END;
if(!change)
return OPERATOR_CANCELLED;
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_visual_transform_apply(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Apply Visual Transform";
ot->description = "Apply the object's visual transformation to its data";
ot->idname= "OBJECT_OT_visual_transform_apply";
/* api callbacks */
ot->exec= visual_transform_apply_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int location_apply_exec(bContext *C, wmOperator *op)
{
return apply_objects_internal(C, op->reports, 1, 0, 0);
}
void OBJECT_OT_location_apply(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Apply Location";
ot->description = "Apply the object's location to its data";
ot->idname= "OBJECT_OT_location_apply";
/* api callbacks */
ot->exec= location_apply_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int scale_apply_exec(bContext *C, wmOperator *op)
{
return apply_objects_internal(C, op->reports, 0, 1, 0);
}
void OBJECT_OT_scale_apply(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Apply Scale";
ot->description = "Apply the object's scale to its data";
ot->idname= "OBJECT_OT_scale_apply";
/* api callbacks */
ot->exec= scale_apply_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int rotation_apply_exec(bContext *C, wmOperator *op)
{
return apply_objects_internal(C, op->reports, 0, 0, 1);
}
void OBJECT_OT_rotation_apply(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Apply Rotation";
ot->description = "Apply the object's rotation to its data";
ot->idname= "OBJECT_OT_rotation_apply";
/* api callbacks */
ot->exec= rotation_apply_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/************************ Texture Space Transform ****************************/
void texspace_edit(Scene *scene, View3D *v3d)
{
Base *base;
int nr=0;
/* first test if from visible and selected objects
* texspacedraw is set:
*/
if(scene->obedit) return; // XXX get from context
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
break;
}
}
if(base==0) {
return;
}
nr= 0; // XXX pupmenu("Texture Space %t|Grab/Move%x1|Size%x2");
if(nr<1) return;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
base->object->dtx |= OB_TEXSPACE;
}
}
if(nr==1) {
// XXX initTransform(TFM_TRANSLATION, CTX_TEXTURE);
// XXX Transform();
}
else if(nr==2) {
// XXX initTransform(TFM_RESIZE, CTX_TEXTURE);
// XXX Transform();
}
else if(nr==3) {
// XXX initTransform(TFM_ROTATION, CTX_TEXTURE);
// XXX Transform();
}
}
/********************* Set Object Center ************************/
enum {
GEOMETRY_TO_ORIGIN=0,
ORIGIN_TO_GEOMETRY,
ORIGIN_TO_CURSOR
};
static int object_origin_set_exec(bContext *C, wmOperator *op)
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
Object *tob;
float cursor[3], cent[3], cent_neg[3], centn[3], min[3], max[3];
int centermode = RNA_enum_get(op->ptr, "type");
int around = RNA_enum_get(op->ptr, "center"); /* initialized from v3d->around */
/* keep track of what is changed */
int tot_change=0, tot_lib_error=0, tot_multiuser_arm_error=0;
if (obedit && centermode != GEOMETRY_TO_ORIGIN) {
BKE_report(op->reports, RPT_ERROR, "Operation cannot be performed in EditMode");
return OPERATOR_CANCELLED;
}
else {
/* get the view settings if 'around' isnt set and the view is available */
View3D *v3d= CTX_wm_view3d(C);
copy_v3_v3(cursor, give_cursor(scene, v3d));
if(v3d && !RNA_property_is_set(op->ptr, "around"))
around= v3d->around;
}
zero_v3(cent);
if(obedit) {
INIT_MINMAX(min, max);
if(obedit->type==OB_MESH) {
Mesh *me= obedit->data;
EditMesh *em = BKE_mesh_get_editmesh(me);
EditVert *eve;
if(around==V3D_CENTROID) {
int total= 0;
for(eve= em->verts.first; eve; eve= eve->next) {
total++;
add_v3_v3(cent, eve->co);
}
mul_v3_fl(cent, 1.0f/(float)total);
}
else {
for(eve= em->verts.first; eve; eve= eve->next) {
DO_MINMAX(eve->co, min, max);
}
mid_v3_v3v3(cent, min, max);
}
for(eve= em->verts.first; eve; eve= eve->next) {
sub_v3_v3(eve->co, cent);
}
recalc_editnormals(em);
tot_change++;
DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
BKE_mesh_end_editmesh(me, em);
}
}
/* reset flags */
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
ob->flag &= ~OB_DONE;
}
CTX_DATA_END;
for (tob= bmain->object.first; tob; tob= tob->id.next) {
if(tob->data)
((ID *)tob->data)->flag &= ~LIB_DOIT;
if(tob->dup_group)
((ID *)tob->dup_group)->flag &= ~LIB_DOIT;
}
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
if((ob->flag & OB_DONE)==0) {
int do_inverse_offset = FALSE;
ob->flag |= OB_DONE;
if(centermode == ORIGIN_TO_CURSOR) {
copy_v3_v3(cent, cursor);
invert_m4_m4(ob->imat, ob->obmat);
mul_m4_v3(ob->imat, cent);
}
if(ob->data == NULL) {
/* special support for dupligroups */
if((ob->transflag & OB_DUPLIGROUP) && ob->dup_group && (ob->dup_group->id.flag & LIB_DOIT)==0) {
if(ob->dup_group->id.lib) {
tot_lib_error++;
}
else {
if(centermode == ORIGIN_TO_CURSOR) { /* done */ }
else {
/* only bounds support */
INIT_MINMAX(min, max);
minmax_object_duplis(scene, ob, min, max);
mid_v3_v3v3(cent, min, max);
invert_m4_m4(ob->imat, ob->obmat);
mul_m4_v3(ob->imat, cent);
}
add_v3_v3(ob->dup_group->dupli_ofs, cent);
tot_change++;
ob->dup_group->id.flag |= LIB_DOIT;
do_inverse_offset= TRUE;
}
}
}
else if (((ID *)ob->data)->lib) {
tot_lib_error++;
}
if(obedit==NULL && ob->type==OB_MESH) {
Mesh *me= ob->data;
if(centermode == ORIGIN_TO_CURSOR) { /* done */ }
else if(around==V3D_CENTROID) { mesh_center_median(me, cent); }
else { mesh_center_bounds(me, cent); }
negate_v3_v3(cent_neg, cent);
mesh_translate(me, cent_neg, 1);
tot_change++;
me->id.flag |= LIB_DOIT;
do_inverse_offset= TRUE;
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
Curve *cu= ob->data;
if(centermode == ORIGIN_TO_CURSOR) { /* done */ }
else if(around==V3D_CENTROID) { curve_center_median(cu, cent); }
else { curve_center_bounds(cu, cent); }
/* don't allow Z change if curve is 2D */
if((ob->type == OB_CURVE) && !(cu->flag & CU_3D))
cent[2] = 0.0;
negate_v3_v3(cent_neg, cent);
curve_translate(cu, cent_neg, 1);
tot_change++;
cu->id.flag |= LIB_DOIT;
do_inverse_offset= TRUE;
if(obedit) {
if (centermode == GEOMETRY_TO_ORIGIN) {
DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
}
break;
}
}
else if(ob->type==OB_FONT) {
/* get from bb */
Curve *cu= ob->data;
if(cu->bb==NULL && (centermode != ORIGIN_TO_CURSOR)) {
/* do nothing*/
}
else {
if(centermode == ORIGIN_TO_CURSOR) {
/* done */
}
else {
cent[0]= 0.5f * ( cu->bb->vec[4][0] + cu->bb->vec[0][0]);
cent[1]= 0.5f * ( cu->bb->vec[0][1] + cu->bb->vec[2][1]) - 0.5f; /* extra 0.5 is the height o above line */
}
cent[2]= 0.0f;
cu->xof= cu->xof - (cent[0] / cu->fsize);
cu->yof= cu->yof - (cent[1] / cu->fsize);
tot_change++;
cu->id.flag |= LIB_DOIT;
do_inverse_offset= TRUE;
}
}
else if(ob->type==OB_ARMATURE) {
bArmature *arm = ob->data;
if(ID_REAL_USERS(arm) > 1) {
/*BKE_report(op->reports, RPT_ERROR, "Can't apply to a multi user armature");
return;*/
tot_multiuser_arm_error++;
}
else {
/* Function to recenter armatures in editarmature.c
* Bone + object locations are handled there.
*/
docenter_armature(scene, ob, cursor, centermode, around);
tot_change++;
arm->id.flag |= LIB_DOIT;
/* do_inverse_offset= TRUE; */ /* docenter_armature() handles this */
where_is_object(scene, ob);
ignore_parent_tx(bmain, scene, ob);
if(obedit)
break;
}
}
/* offset other selected objects */
if(do_inverse_offset && (centermode != GEOMETRY_TO_ORIGIN)) {
/* was the object data modified
* note: the functions above must set 'cent' */
copy_v3_v3(centn, cent);
mul_mat3_m4_v3(ob->obmat, centn); /* ommit translation part */
add_v3_v3(ob->loc, centn);
where_is_object(scene, ob);
ignore_parent_tx(bmain, scene, ob);
/* other users? */
CTX_DATA_BEGIN(C, Object*, ob_other, selected_editable_objects) {
if( (ob_other->flag & OB_DONE)==0 &&
( (ob->data && (ob->data == ob_other->data)) ||
(ob->dup_group==ob_other->dup_group && (ob->transflag|ob_other->transflag) & OB_DUPLIGROUP) )
) {
ob_other->flag |= OB_DONE;
ob_other->recalc= OB_RECALC_OB|OB_RECALC_DATA;
copy_v3_v3(centn, cent);
mul_mat3_m4_v3(ob_other->obmat, centn); /* ommit translation part */
add_v3_v3(ob_other->loc, centn);
where_is_object(scene, ob_other);
ignore_parent_tx(bmain, scene, ob_other);
}
}
CTX_DATA_END;
}
}
}
CTX_DATA_END;
for (tob= bmain->object.first; tob; tob= tob->id.next) {
if(tob->data && (((ID *)tob->data)->flag & LIB_DOIT)) {
tob->recalc= OB_RECALC_OB|OB_RECALC_DATA;
}
}
if (tot_change) {
DAG_ids_flush_update(bmain, 0);
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
}
/* Warn if any errors occurred */
if (tot_lib_error+tot_multiuser_arm_error) {
BKE_reportf(op->reports, RPT_WARNING, "%i Object(s) Not Centered, %i Changed:",tot_lib_error+tot_multiuser_arm_error, tot_change);
if (tot_lib_error)
BKE_reportf(op->reports, RPT_WARNING, "|%i linked library objects",tot_lib_error);
if (tot_multiuser_arm_error)
BKE_reportf(op->reports, RPT_WARNING, "|%i multiuser armature object(s)",tot_multiuser_arm_error);
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_origin_set(wmOperatorType *ot)
{
static EnumPropertyItem prop_set_center_types[] = {
{GEOMETRY_TO_ORIGIN, "GEOMETRY_ORIGIN", 0, "Geometry to Origin", "Move object geometry to object origin"},
{ORIGIN_TO_GEOMETRY, "ORIGIN_GEOMETRY", 0, "Origin to Geometry", "Move object origin to center of object geometry"},
{ORIGIN_TO_CURSOR, "ORIGIN_CURSOR", 0, "Origin to 3D Cursor", "Move object origin to position of the 3d cursor"},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem prop_set_bounds_types[] = {
{V3D_CENTROID, "MEDIAN", 0, "Median Center", ""},
{V3D_CENTER, "BOUNDS", 0, "Bounds Center", ""},
{0, NULL, 0, NULL, NULL}
};
/* identifiers */
ot->name= "Set Origin";
ot->description = "Set the object's origin, by either moving the data, or set to center of data, or use 3d cursor";
ot->idname= "OBJECT_OT_origin_set";
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= object_origin_set_exec;
ot->poll= ED_operator_scene_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
ot->prop= RNA_def_enum(ot->srna, "type", prop_set_center_types, 0, "Type", "");
RNA_def_enum(ot->srna, "center", prop_set_bounds_types, V3D_CENTROID, "Center", "");
}