This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/draw/intern/draw_cache.c

543 lines
13 KiB
C
Raw Normal View History

/*
* Copyright 2016, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Institute
*
*/
/** \file draw_cache.c
* \ingroup draw
*/
#include "DNA_scene_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BKE_mesh_render.h"
#include "GPU_batch.h"
#include "draw_cache.h"
static struct DRWShapeCache{
Batch *drw_single_vertice;
Batch *drw_fullscreen_quad;
Batch *drw_plain_axes;
Batch *drw_single_arrow;
Batch *drw_single_arrow_line;
Batch *drw_cube;
Batch *drw_circle;
Batch *drw_empty_sphere;
Batch *drw_empty_cone;
Batch *drw_arrows;
Batch *drw_lamp;
Batch *drw_lamp_sunrays;
} SHC = {NULL};
void DRW_shape_cache_free(void)
{
if (SHC.drw_single_vertice)
Batch_discard_all(SHC.drw_single_vertice);
if (SHC.drw_fullscreen_quad)
Batch_discard_all(SHC.drw_fullscreen_quad);
if (SHC.drw_plain_axes)
Batch_discard_all(SHC.drw_plain_axes);
if (SHC.drw_single_arrow)
Batch_discard_all(SHC.drw_single_arrow);
if (SHC.drw_single_arrow_line)
Batch_discard_all(SHC.drw_single_arrow_line);
if (SHC.drw_cube)
Batch_discard_all(SHC.drw_cube);
if (SHC.drw_circle)
Batch_discard_all(SHC.drw_circle);
if (SHC.drw_empty_sphere)
Batch_discard_all(SHC.drw_empty_sphere);
if (SHC.drw_empty_cone)
Batch_discard_all(SHC.drw_empty_cone);
if (SHC.drw_arrows)
Batch_discard_all(SHC.drw_arrows);
if (SHC.drw_lamp)
Batch_discard_all(SHC.drw_lamp);
if (SHC.drw_lamp_sunrays)
Batch_discard_all(SHC.drw_lamp_sunrays);
}
/* Quads */
Batch *DRW_cache_fullscreen_quad_get(void)
{
if (!SHC.drw_fullscreen_quad) {
float v1[2] = {-1.0f, -1.0f};
float v2[2] = { 1.0f, -1.0f};
float v3[2] = {-1.0f, 1.0f};
float v4[2] = { 1.0f, 1.0f};
/* Position Only 3D format */
static VertexFormat format = { 0 };
static unsigned pos_id;
if (format.attrib_ct == 0) {
pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
}
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, 6);
setAttrib(vbo, pos_id, 0, v1);
setAttrib(vbo, pos_id, 1, v2);
setAttrib(vbo, pos_id, 2, v3);
setAttrib(vbo, pos_id, 3, v2);
setAttrib(vbo, pos_id, 4, v3);
setAttrib(vbo, pos_id, 5, v4);
SHC.drw_fullscreen_quad = Batch_create(GL_TRIANGLES, vbo, NULL);
}
return SHC.drw_fullscreen_quad;
}
/* Common */
Batch *DRW_cache_cube_get(void)
{
if (!SHC.drw_cube) {
const GLfloat verts[8][3] = {
{-1.0f, -1.0f, -1.0f},
{-1.0f, -1.0f, 1.0f},
{-1.0f, 1.0f, -1.0f},
{-1.0f, 1.0f, 1.0f},
{ 1.0f, -1.0f, -1.0f},
{ 1.0f, -1.0f, 1.0f},
{ 1.0f, 1.0f, -1.0f},
{ 1.0f, 1.0f, 1.0f}
};
const GLubyte indices[24] = {0,1,1,3,3,2,2,0,0,4,4,5,5,7,7,6,6,4,1,5,3,7,2,6};
/* Position Only 3D format */
static VertexFormat format = { 0 };
static unsigned pos_id;
if (format.attrib_ct == 0) {
pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
}
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, 24);
for (int i = 0; i < 24; ++i) {
setAttrib(vbo, pos_id, i, verts[indices[i]]);
}
SHC.drw_cube = Batch_create(GL_LINES, vbo, NULL);
}
return SHC.drw_cube;
}
Batch *DRW_cache_circle_get(void)
{
#define CIRCLE_RESOL 32
if (!SHC.drw_circle) {
float v[3] = {0.0f, 0.0f, 0.0f};
/* Position Only 3D format */
static VertexFormat format = { 0 };
static unsigned pos_id;
if (format.attrib_ct == 0) {
pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
}
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, CIRCLE_RESOL * 2);
for (int a = 0; a < CIRCLE_RESOL; a++) {
v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
v[2] = 0.0f;
setAttrib(vbo, pos_id, a * 2, v);
v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL));
v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL));
v[2] = 0.0f;
setAttrib(vbo, pos_id, a * 2 + 1, v);
}
SHC.drw_circle = Batch_create(GL_LINES, vbo, NULL);
}
return SHC.drw_circle;
#undef CIRCLE_RESOL
}
/* Empties */
Batch *DRW_cache_plain_axes_get(void)
{
if (!SHC.drw_plain_axes) {
int axis;
float v1[3] = {0.0f, 0.0f, 0.0f};
float v2[3] = {0.0f, 0.0f, 0.0f};
/* Position Only 3D format */
static VertexFormat format = { 0 };
static unsigned pos_id;
if (format.attrib_ct == 0) {
pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
}
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, 6);
for (axis = 0; axis < 3; axis++) {
v1[axis] = 1.0f;
v2[axis] = -1.0f;
setAttrib(vbo, pos_id, axis * 2, v1);
setAttrib(vbo, pos_id, axis * 2 + 1, v2);
/* reset v1 & v2 to zero for next axis */
v1[axis] = v2[axis] = 0.0f;
}
SHC.drw_plain_axes = Batch_create(GL_LINES, vbo, NULL);
}
return SHC.drw_plain_axes;
}
Batch *DRW_cache_single_arrow_get(Batch **line)
{
if (!SHC.drw_single_arrow_line || !SHC.drw_single_arrow) {
float v1[3] = {0.0f, 0.0f, 0.0f}, v2[3], v3[3];
/* Position Only 3D format */
static VertexFormat format = { 0 };
static unsigned pos_id;
if (format.attrib_ct == 0) {
pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
}
/* Line */
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, 2);
setAttrib(vbo, pos_id, 0, v1);
v1[2] = 1.0f;
setAttrib(vbo, pos_id, 1, v1);
SHC.drw_single_arrow_line = Batch_create(GL_LINES, vbo, NULL);
/* Square Pyramid */
vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, 12);
v2[0] = 0.035f; v2[1] = 0.035f;
v3[0] = -0.035f; v3[1] = 0.035f;
v2[2] = v3[2] = 0.75f;
for (int sides = 0; sides < 4; sides++) {
if (sides % 2 == 1) {
v2[0] = -v2[0];
v3[1] = -v3[1];
}
else {
v2[1] = -v2[1];
v3[0] = -v3[0];
}
setAttrib(vbo, pos_id, sides * 3 + 0, v1);
setAttrib(vbo, pos_id, sides * 3 + 1, v2);
setAttrib(vbo, pos_id, sides * 3 + 2, v3);
}
SHC.drw_single_arrow = Batch_create(GL_TRIANGLES, vbo, NULL);
}
*line = SHC.drw_single_arrow_line;
return SHC.drw_single_arrow;
}
Batch *DRW_cache_empty_sphere_get(void)
{
#define NSEGMENTS 16
if (!SHC.drw_empty_sphere) {
/* a single ring of vertices */
float p[NSEGMENTS][2];
for (int i = 0; i < NSEGMENTS; ++i) {
float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS);
p[i][0] = cosf(angle);
p[i][1] = sinf(angle);
}
/* Position Only 3D format */
static VertexFormat format = { 0 };
static unsigned pos_id;
if (format.attrib_ct == 0) {
pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
}
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, NSEGMENTS * 2 * 3);
for (int axis = 0; axis < 3; ++axis) {
for (int i = 0; i < NSEGMENTS; ++i) {
for (int j = 0; j < 2; ++j) {
float cv[2], v[3];
cv[0] = p[(i+j) % NSEGMENTS][0];
cv[1] = p[(i+j) % NSEGMENTS][1];
if (axis == 0)
v[0] = cv[0], v[1] = cv[1], v[2] = 0.0f;
else if (axis == 1)
v[0] = cv[0], v[1] = 0.0f, v[2] = cv[1];
else
v[0] = 0.0f, v[1] = cv[0], v[2] = cv[1];
setAttrib(vbo, pos_id, i*2 + j + (NSEGMENTS * 2 * axis), v);
}
}
}
SHC.drw_empty_sphere = Batch_create(GL_LINES, vbo, NULL);
}
return SHC.drw_empty_sphere;
#undef NSEGMENTS
}
Batch *DRW_cache_empty_cone_get(void)
{
#define NSEGMENTS 8
if (!SHC.drw_empty_cone) {
/* a single ring of vertices */
float p[NSEGMENTS][2];
for (int i = 0; i < NSEGMENTS; ++i) {
float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS);
p[i][0] = cosf(angle);
p[i][1] = sinf(angle);
}
/* Position Only 3D format */
static VertexFormat format = { 0 };
static unsigned pos_id;
if (format.attrib_ct == 0) {
pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
}
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, NSEGMENTS * 4);
for (int i = 0; i < NSEGMENTS; ++i) {
float cv[2], v[3];
cv[0] = p[(i) % NSEGMENTS][0];
cv[1] = p[(i) % NSEGMENTS][1];
/* cone sides */
v[0] = cv[0], v[1] = 0.0f, v[2] = cv[1];
setAttrib(vbo, pos_id, i*4, v);
v[0] = 0.0f, v[1] = 2.0f, v[2] = 0.0f;
setAttrib(vbo, pos_id, i*4 + 1, v);
/* end ring */
v[0] = cv[0], v[1] = 0.0f, v[2] = cv[1];
setAttrib(vbo, pos_id, i*4 + 2, v);
cv[0] = p[(i+1) % NSEGMENTS][0];
cv[1] = p[(i+1) % NSEGMENTS][1];
v[0] = cv[0], v[1] = 0.0f, v[2] = cv[1];
setAttrib(vbo, pos_id, i*4 + 3, v);
}
SHC.drw_empty_cone = Batch_create(GL_LINES, vbo, NULL);
}
return SHC.drw_empty_cone;
#undef NSEGMENTS
}
Batch *DRW_cache_arrows_get(void)
{
if (!SHC.drw_arrows) {
float v1[3] = {0.0, 0.0, 0.0};
float v2[3] = {0.0, 0.0, 0.0};
/* Position Only 3D format */
static VertexFormat format = { 0 };
static unsigned pos_id;
if (format.attrib_ct == 0) {
pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
}
/* Line */
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, 6 * 3);
for (int axis = 0; axis < 3; axis++) {
const int arrow_axis = (axis == 0) ? 1 : 0;
v2[axis] = 1.0f;
setAttrib(vbo, pos_id, axis * 6 + 0, v1);
setAttrib(vbo, pos_id, axis * 6 + 1, v2);
v1[axis] = 0.85f;
v1[arrow_axis] = -0.08f;
setAttrib(vbo, pos_id, axis * 6 + 2, v1);
setAttrib(vbo, pos_id, axis * 6 + 3, v2);
v1[arrow_axis] = 0.08f;
setAttrib(vbo, pos_id, axis * 6 + 4, v1);
setAttrib(vbo, pos_id, axis * 6 + 5, v2);
/* reset v1 & v2 to zero */
v1[arrow_axis] = v1[axis] = v2[axis] = 0.0f;
}
SHC.drw_arrows = Batch_create(GL_LINES, vbo, NULL);
}
return SHC.drw_arrows;
}
/* Lamps */
Batch *DRW_cache_lamp_get(void)
{
#define NSEGMENTS 8
if (!SHC.drw_lamp) {
float v[2];
/* Position Only 3D format */
static VertexFormat format = { 0 };
static unsigned pos_id;
if (format.attrib_ct == 0) {
pos_id = add_attrib(&format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
}
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, NSEGMENTS * 2);
for (int a = 0; a < NSEGMENTS; a++) {
v[0] = sinf((2.0f * M_PI * a) / ((float)NSEGMENTS));
v[1] = cosf((2.0f * M_PI * a) / ((float)NSEGMENTS));
setAttrib(vbo, pos_id, a * 2, v);
v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)NSEGMENTS));
v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)NSEGMENTS));
setAttrib(vbo, pos_id, a * 2 + 1, v);
}
SHC.drw_lamp = Batch_create(GL_LINES, vbo, NULL);
}
return SHC.drw_lamp;
#undef NSEGMENTS
}
Batch *DRW_cache_lamp_sunrays_get(void)
{
if (!SHC.drw_lamp_sunrays) {
float v[2], v1[2], v2[2];
/* Position Only 3D format */
static VertexFormat format = { 0 };
static unsigned pos_id;
if (format.attrib_ct == 0) {
pos_id = add_attrib(&format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
}
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, 16);
for (int a = 0; a < 8; a++) {
v[0] = sinf((2.0f * M_PI * a) / 8.0f);
v[1] = cosf((2.0f * M_PI * a) / 8.0f);
mul_v2_v2fl(v1, v, 1.2f);
mul_v2_v2fl(v2, v, 2.5f);
setAttrib(vbo, pos_id, a * 2, v1);
setAttrib(vbo, pos_id, a * 2 + 1, v2);
}
SHC.drw_lamp_sunrays = Batch_create(GL_LINES, vbo, NULL);
}
return SHC.drw_lamp_sunrays;
}
/* Object Center */
Batch *DRW_cache_single_vert_get(void)
{
if (!SHC.drw_single_vertice) {
float v1[3] = {0.0f, 0.0f, 0.0f};
/* Position Only 3D format */
static VertexFormat format = { 0 };
static unsigned pos_id;
if (format.attrib_ct == 0) {
pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
}
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, 1);
setAttrib(vbo, pos_id, 0, v1);
SHC.drw_single_vertice = Batch_create(GL_POINTS, vbo, NULL);
}
return SHC.drw_single_vertice;
}
/* Meshes */
Batch *DRW_cache_wire_overlay_get(Object *ob)
{
Batch *overlay_wire = NULL;
BLI_assert(ob->type == OB_MESH);
Mesh *me = ob->data;
#if 1 /* new version not working */
overlay_wire = BKE_mesh_batch_cache_get_overlay_edges(me);
#else
overlay_wire = BKE_mesh_batch_cache_get_all_edges(me);
#endif
return overlay_wire;
}
Batch *DRW_cache_wire_outline_get(Object *ob)
{
Batch *fancy_wire = NULL;
BLI_assert(ob->type == OB_MESH);
Mesh *me = ob->data;
fancy_wire = BKE_mesh_batch_cache_get_fancy_edges(me);
return fancy_wire;
}
Batch *DRW_cache_surface_get(Object *ob)
{
Batch *surface = NULL;
BLI_assert(ob->type == OB_MESH);
Mesh *me = ob->data;
surface = BKE_mesh_batch_cache_get_all_triangles(me);
return surface;
}
#if 0 /* TODO */
struct Batch *DRW_cache_surface_material_get(Object *ob, int nr) {
/* TODO */
return NULL;
}
#endif