126 lines
3.8 KiB
C++
126 lines
3.8 KiB
C++
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_GaussianYBlurOperation.h"
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#include "BLI_math.h"
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extern "C" {
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#include "RE_pipeline.h"
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}
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GaussianYBlurOperation::GaussianYBlurOperation(): BlurBaseOperation() {
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this->gausstab = NULL;
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this->rad = 0;
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}
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void* GaussianYBlurOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) {
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updateGauss(memoryBuffers);
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void* buffer = getInputOperation(0)->initializeTileData(NULL, memoryBuffers);
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return buffer;
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}
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void GaussianYBlurOperation::updateGauss(MemoryBuffer **memoryBuffers) {
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if (this->gausstab == NULL) {
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updateSize(memoryBuffers);
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float rad = size*this->data->sizey;
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if(rad<1)
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rad= 1;
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this->rad = rad;
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this->gausstab = BlurBaseOperation::make_gausstab(rad);
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}
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}
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void GaussianYBlurOperation::executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void *data) {
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float tempColor[4];
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tempColor[0] = 0;
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tempColor[1] = 0;
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tempColor[2] = 0;
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tempColor[3] = 0;
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float overallmultiplyer = 0;
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MemoryBuffer* inputBuffer = (MemoryBuffer*)data;
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float* buffer = inputBuffer->getBuffer();
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int bufferwidth = inputBuffer->getWidth();
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int bufferstartx = inputBuffer->getRect()->xmin;
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int bufferstarty = inputBuffer->getRect()->ymin;
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int miny = y - this->rad;
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int maxy = y + this->rad;
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int minx = x;
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int maxx = x;
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miny = max(miny, inputBuffer->getRect()->ymin);
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minx = max(minx, inputBuffer->getRect()->xmin);
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maxy = min(maxy, inputBuffer->getRect()->ymax);
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maxx = min(maxx, inputBuffer->getRect()->xmax);
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int step = getStep();
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int index = 0;
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for (int ny = miny ; ny < maxy ; ny +=step) {
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int bufferindex = ((minx - bufferstartx)*4)+((ny-bufferstarty)*4*bufferwidth);
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float multiplyer = gausstab[index++];
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tempColor[0] += multiplyer * buffer[bufferindex];
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tempColor[1] += multiplyer * buffer[bufferindex+1];
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tempColor[2] += multiplyer * buffer[bufferindex+2];
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tempColor[3] += multiplyer * buffer[bufferindex+3];
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overallmultiplyer += multiplyer;
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}
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float divider = 1.0/overallmultiplyer;
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color[0] = tempColor[0]*divider;
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color[1] = tempColor[1]*divider;
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color[2] = tempColor[2]*divider;
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color[3] = tempColor[3]*divider;
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}
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void GaussianYBlurOperation::deinitExecution() {
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BlurBaseOperation::deinitExecution();
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delete this->gausstab;
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this->gausstab = NULL;
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}
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bool GaussianYBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) {
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rcti newInput;
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rcti sizeInput;
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sizeInput.xmin = 0;
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sizeInput.ymin = 0;
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sizeInput.xmax = 5;
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sizeInput.ymax = 5;
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NodeOperation * operation = this->getInputOperation(1);
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if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) {
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return true;
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}else {
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if (this->gausstab == NULL) {
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newInput.xmax = this->getWidth();
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newInput.xmin = 0;
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newInput.ymax = this->getHeight();
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newInput.ymin = 0;
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} else {
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newInput.xmax = input->xmax;
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newInput.xmin = input->xmin;
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newInput.ymax = input->ymax + rad;
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newInput.ymin = input->ymin - rad;
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}
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return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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}
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}
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