47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_RenderLayersAlphaProg.h"
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RenderLayersAlphaProg::RenderLayersAlphaProg() :RenderLayersBaseProg(SCE_PASS_COMBINED, 4) {
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this->addOutputSocket(COM_DT_VALUE);
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}
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void RenderLayersAlphaProg::executePixel(float* output, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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int ix = x;
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int iy = y;
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float * inputBuffer = this->getInputBuffer();
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if (inputBuffer == NULL || ix < 0 || iy < 0 || ix >= (int)this->getWidth() || iy >= (int)this->getHeight() ) {
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output[0] = 0.0f;
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output[1] = 0.0f;
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output[2] = 0.0f;
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output[3] = 0.0f;
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} else {
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unsigned int offset = (iy*this->getWidth()+ix) * 4;
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output[0] = inputBuffer[offset+3];
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output[1] = 0.0f;
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output[2] = 0.0f;
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output[3] = 0.0f;
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}
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}
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