143 lines
4.5 KiB
C++
143 lines
4.5 KiB
C++
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_VariableSizeBokehBlurOperation.h"
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#include "BLI_math.h"
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extern "C" {
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#include "RE_pipeline.h"
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}
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VariableSizeBokehBlurOperation::VariableSizeBokehBlurOperation() : NodeOperation() {
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); // do not resize the bokeh image.
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_COLOR);
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this->setComplex(true);
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this->inputProgram = NULL;
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this->inputBokehProgram = NULL;
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this->inputSizeProgram = NULL;
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this->maxBlur = 32.0f;
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this->threshold = 0.0f;
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}
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void VariableSizeBokehBlurOperation::initExecution() {
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this->inputProgram = getInputSocketReader(0);
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this->inputBokehProgram = getInputSocketReader(1);
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this->inputSizeProgram = getInputSocketReader(2);
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QualityStepHelper::initExecution(COM_QH_INCREASE);
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}
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void VariableSizeBokehBlurOperation::executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void* data) {
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float tempColor[4];
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float readColor[4];
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float bokeh[4];
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tempColor[0] = 0;
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tempColor[1] = 0;
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tempColor[2] = 0;
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tempColor[3] = 0;
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float tempSize[4];
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float overallmultiplyerr = 0;
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float overallmultiplyerg = 0;
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float overallmultiplyerb = 0;
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int miny = y - maxBlur;
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int maxy = y + maxBlur;
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int minx = x - maxBlur;
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int maxx = x + maxBlur;
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{
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inputProgram->read(readColor, x, y, COM_PS_NEAREST, inputBuffers);
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tempColor[0] += readColor[0];
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tempColor[1] += readColor[1];
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tempColor[2] += readColor[2];
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overallmultiplyerr += 1;
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overallmultiplyerg += 1;
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overallmultiplyerb += 1;
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for (int ny = miny ; ny < maxy ; ny += QualityStepHelper::getStep()) {
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for (int nx = minx ; nx < maxx ; nx += QualityStepHelper::getStep()) {
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if (nx >=0 && nx < this->getWidth() && ny >= 0 && ny < getHeight()) {
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inputSizeProgram->read(tempSize, nx, ny, COM_PS_NEAREST, inputBuffers);
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float size = tempSize[0];
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size += this->threshold;
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float dx = nx - x;
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float dy = ny - y;
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if (nx == x && ny == y) {
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} else if (size>= fabs(dx) && size >= fabs(dy)) {
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float u = 256+ dx*256/size;
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float v = 256+ dy*256/size;
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inputBokehProgram->read(bokeh, u, v, COM_PS_NEAREST, inputBuffers);
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inputProgram->read(readColor, nx, ny, COM_PS_NEAREST, inputBuffers);
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tempColor[0] += bokeh[0] * readColor[0];
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tempColor[1] += bokeh[1] * readColor[1];
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tempColor[2] += bokeh[2]* readColor[2];
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overallmultiplyerr += bokeh[0];
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overallmultiplyerg += bokeh[1];
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overallmultiplyerb += bokeh[2];
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}
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}
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}
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}
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color[0] = tempColor[0]*(1.0/overallmultiplyerr);
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color[1] = tempColor[1]*(1.0/overallmultiplyerg);
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color[2] = tempColor[2]*(1.0/overallmultiplyerb);
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color[3] = 1.0f;
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}
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}
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void VariableSizeBokehBlurOperation::deinitExecution() {
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this->inputProgram = NULL;
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this->inputBokehProgram = NULL;
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this->inputSizeProgram = NULL;
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}
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bool VariableSizeBokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) {
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rcti newInput;
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rcti bokehInput;
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newInput.xmax = input->xmax + maxBlur+2;
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newInput.xmin = input->xmin - maxBlur+2;
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newInput.ymax = input->ymax + maxBlur-2;
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newInput.ymin = input->ymin - maxBlur-2;
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bokehInput.xmax = 512;
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bokehInput.xmin = 0;
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bokehInput.ymax = 512;
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bokehInput.ymin = 0;
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NodeOperation* operation = getInputOperation(2);
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if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) {
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return true;
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}
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operation = getInputOperation(1);
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if (operation->determineDependingAreaOfInterest(&bokehInput, readOperation, output) ) {
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return true;
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}
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operation = getInputOperation(0);
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if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) {
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return true;
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}
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return false;
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}
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