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blender-archive/source/blender/editors/space_node/node_select.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation, Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-27 20:29:51 +00:00
/** \file blender/editors/space_node/node_select.c
* \ingroup spnode
*/
#include <stdlib.h>
#include "DNA_node_types.h"
#include "BLI_utildefines.h"
#include "BLI_rect.h"
#include "BLI_lasso.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BKE_context.h"
#include "BKE_main.h"
#include "BKE_node.h"
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#include "ED_node.h" /* own include */
#include "ED_screen.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "MEM_guardedalloc.h"
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#include "node_intern.h" /* own include */
/* ****** helpers ****** */
static bNode *node_under_mouse_select(bNodeTree *ntree, int mx, int my)
{
bNode *node;
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for (node = ntree->nodes.last; node; node = node->prev) {
if (node->typeinfo->select_area_func) {
if (node->typeinfo->select_area_func(node, mx, my))
return node;
}
}
return NULL;
}
static bNode *node_under_mouse_tweak(bNodeTree *ntree, int mx, int my)
{
bNode *node;
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for (node = ntree->nodes.last; node; node = node->prev) {
if (node->typeinfo->tweak_area_func) {
if (node->typeinfo->tweak_area_func(node, mx, my))
return node;
}
}
return NULL;
}
static void node_toggle(bNode *node)
{
Merge of the PyNodes branch (aka "custom nodes") into trunk. PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
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nodeSetSelected(node, !(node->flag & SELECT));
}
void node_socket_select(bNode *node, bNodeSocket *sock)
{
sock->flag |= SELECT;
/* select node too */
if (node)
node->flag |= SELECT;
}
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void node_socket_deselect(bNode *node, bNodeSocket *sock, const bool deselect_node)
{
sock->flag &= ~SELECT;
if (node && deselect_node) {
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bool sel = 0;
/* if no selected sockets remain, also deselect the node */
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for (sock = node->inputs.first; sock; sock = sock->next) {
if (sock->flag & SELECT) {
sel = 1;
break;
}
}
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for (sock = node->outputs.first; sock; sock = sock->next) {
if (sock->flag & SELECT) {
sel = 1;
break;
}
}
if (!sel)
node->flag &= ~SELECT;
}
}
static void node_socket_toggle(bNode *node, bNodeSocket *sock, int deselect_node)
{
if (sock->flag & SELECT)
node_socket_deselect(node, sock, deselect_node);
else
node_socket_select(node, sock);
}
/* no undo here! */
void node_deselect_all(SpaceNode *snode)
{
bNode *node;
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for (node = snode->edittree->nodes.first; node; node = node->next)
nodeSetSelected(node, false);
}
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void node_deselect_all_input_sockets(SpaceNode *snode, const bool deselect_nodes)
{
bNode *node;
bNodeSocket *sock;
/* XXX not calling node_socket_deselect here each time, because this does iteration
* over all node sockets internally to check if the node stays selected.
* We can do that more efficiently here.
*/
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for (node = snode->edittree->nodes.first; node; node = node->next) {
int sel = 0;
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for (sock = node->inputs.first; sock; sock = sock->next)
sock->flag &= ~SELECT;
/* if no selected sockets remain, also deselect the node */
if (deselect_nodes) {
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for (sock = node->outputs.first; sock; sock = sock->next) {
if (sock->flag & SELECT) {
sel = 1;
break;
}
}
if (!sel)
node->flag &= ~SELECT;
}
}
}
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void node_deselect_all_output_sockets(SpaceNode *snode, const bool deselect_nodes)
{
bNode *node;
bNodeSocket *sock;
/* XXX not calling node_socket_deselect here each time, because this does iteration
* over all node sockets internally to check if the node stays selected.
* We can do that more efficiently here.
*/
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for (node = snode->edittree->nodes.first; node; node = node->next) {
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bool sel = false;
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for (sock = node->outputs.first; sock; sock = sock->next)
sock->flag &= ~SELECT;
/* if no selected sockets remain, also deselect the node */
if (deselect_nodes) {
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for (sock = node->inputs.first; sock; sock = sock->next) {
if (sock->flag & SELECT) {
sel = 1;
break;
}
}
if (!sel)
node->flag &= ~SELECT;
}
}
}
/* Return true if we need redraw, otherwise false. */
static bool node_select_grouped_type(SpaceNode *snode, bNode *node_act)
{
bNode *node;
bool changed = false;
for (node = snode->edittree->nodes.first; node; node = node->next) {
if ((node->flag & SELECT) == 0) {
if (node->type == node_act->type) {
nodeSetSelected(node, true);
changed = true;
}
}
}
return changed;
}
static bool node_select_grouped_color(SpaceNode *snode, bNode *node_act)
{
bNode *node;
bool changed = false;
for (node = snode->edittree->nodes.first; node; node = node->next) {
if ((node->flag & SELECT) == 0) {
if (compare_v3v3(node->color, node_act->color, 0.005f)) {
nodeSetSelected(node, true);
changed = true;
}
}
}
return changed;
}
static bool node_select_grouped_name(SpaceNode *snode, bNode *node_act, const bool from_right)
{
bNode *node;
bool changed = false;
const unsigned int delims[] = {'.', '-', '_', '\0'};
size_t index_act, index_curr;
char *sep, *suf_act, *suf_curr;
index_act = BLI_str_partition_ex_utf8(node_act->name, delims, &sep, &suf_act, from_right);
if (index_act > 0) {
for (node = snode->edittree->nodes.first; node; node = node->next) {
if ((node->flag & SELECT) == 0) {
index_curr = BLI_str_partition_ex_utf8(node->name, delims, &sep, &suf_curr, from_right);
if ((from_right && STREQ(suf_act, suf_curr)) ||
(!from_right && (index_act == index_curr) && STREQLEN(node_act->name, node->name, index_act)))
{
nodeSetSelected(node, true);
changed = true;
}
}
}
}
return changed;
}
enum {
NODE_SELECT_GROUPED_TYPE = 0,
NODE_SELECT_GROUPED_COLOR = 1,
NODE_SELECT_GROUPED_PREFIX = 2,
NODE_SELECT_GROUPED_SUFIX = 3,
};
static int node_select_grouped_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNode *node_act = nodeGetActive(snode->edittree);
bNode *node;
bool changed = false;
const bool extend = RNA_boolean_get(op->ptr, "extend");
const int type = RNA_enum_get(op->ptr, "type");
if (!extend) {
for (node = snode->edittree->nodes.first; node; node = node->next) {
nodeSetSelected(node, false);
}
}
nodeSetSelected(node_act, true);
switch (type) {
case NODE_SELECT_GROUPED_TYPE:
changed = node_select_grouped_type(snode, node_act);
break;
case NODE_SELECT_GROUPED_COLOR:
changed = node_select_grouped_color(snode, node_act);
break;
case NODE_SELECT_GROUPED_PREFIX:
changed = node_select_grouped_name(snode, node_act, false);
break;
case NODE_SELECT_GROUPED_SUFIX:
changed = node_select_grouped_name(snode, node_act, true);
break;
default:
break;
}
if (changed) {
ED_node_sort(snode->edittree);
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void NODE_OT_select_grouped(wmOperatorType *ot)
{
static EnumPropertyItem prop_select_grouped_types[] = {
{NODE_SELECT_GROUPED_TYPE, "TYPE", 0, "Type", ""},
{NODE_SELECT_GROUPED_COLOR, "COLOR", 0, "Color", ""},
{NODE_SELECT_GROUPED_PREFIX, "PREFIX", 0, "Prefix", ""},
{NODE_SELECT_GROUPED_SUFIX, "SUFFIX", 0, "Suffix", ""},
{0, NULL, 0, NULL, NULL}
};
/* identifiers */
ot->name = "Select Grouped";
ot->description = "Select nodes with similar properties";
ot->idname = "NODE_OT_select_grouped";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = node_select_grouped_exec;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection instead of deselecting everything first");
ot->prop = RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", "");
}
void node_select_single(bContext *C, bNode *node)
{
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Main *bmain = CTX_data_main(C);
SpaceNode *snode = CTX_wm_space_node(C);
bNode *tnode;
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for (tnode = snode->edittree->nodes.first; tnode; tnode = tnode->next)
if (tnode != node)
nodeSetSelected(tnode, false);
nodeSetSelected(node, true);
ED_node_set_active(bmain, snode->edittree, node);
ED_node_set_active_viewer_key(snode);
ED_node_sort(snode->edittree);
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WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
}
/* ****** Click Select ****** */
static int node_mouse_select(Main *bmain, SpaceNode *snode, ARegion *ar, const int mval[2], short extend)
{
bNode *node, *tnode;
bNodeSocket *sock, *tsock;
float cursor[2];
int selected = 0;
/* get mouse coordinates in view2d space */
UI_view2d_region_to_view(&ar->v2d, mval[0], mval[1], &cursor[0], &cursor[1]);
if (extend) {
/* first do socket selection, these generally overlap with nodes.
* socket selection only in extend mode.
*/
if (node_find_indicated_socket(snode, &node, &sock, cursor, SOCK_IN)) {
node_socket_toggle(node, sock, 1);
selected = 1;
}
else if (node_find_indicated_socket(snode, &node, &sock, cursor, SOCK_OUT)) {
if (sock->flag & SELECT) {
node_socket_deselect(node, sock, 1);
}
else {
/* only allow one selected output per node, for sensible linking.
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* allows selecting outputs from different nodes though.
*/
if (node) {
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for (tsock = node->outputs.first; tsock; tsock = tsock->next)
node_socket_deselect(node, tsock, 1);
}
node_socket_select(node, sock);
}
selected = 1;
}
else {
/* find the closest visible node */
node = node_under_mouse_select(snode->edittree, cursor[0], cursor[1]);
if (node) {
if ((node->flag & SELECT) && (node->flag & NODE_ACTIVE) == 0) {
/* if node is selected but not active make it active
* before it'll be desleected
*/
ED_node_set_active(bmain, snode->edittree, node);
}
else {
node_toggle(node);
ED_node_set_active(bmain, snode->edittree, node);
}
selected = 1;
}
}
}
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else { /* extend == 0 */
/* find the closest visible node */
node = node_under_mouse_select(snode->edittree, cursor[0], cursor[1]);
if (node) {
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for (tnode = snode->edittree->nodes.first; tnode; tnode = tnode->next) {
nodeSetSelected(tnode, false);
}
nodeSetSelected(node, true);
ED_node_set_active(bmain, snode->edittree, node);
selected = 1;
}
}
/* update node order */
if (selected) {
ED_node_set_active_viewer_key(snode);
ED_node_sort(snode->edittree);
}
return selected;
}
static int node_select_exec(bContext *C, wmOperator *op)
{
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Main *bmain = CTX_data_main(C);
SpaceNode *snode = CTX_wm_space_node(C);
ARegion *ar = CTX_wm_region(C);
int mval[2];
short extend;
/* get settings from RNA properties for operator */
mval[0] = RNA_int_get(op->ptr, "mouse_x");
mval[1] = RNA_int_get(op->ptr, "mouse_y");
extend = RNA_boolean_get(op->ptr, "extend");
/* perform the select */
if (node_mouse_select(bmain, snode, ar, mval, extend)) {
/* send notifiers */
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WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
/* allow tweak event to work too */
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return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH;
}
else {
/* allow tweak event to work too */
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return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
}
}
static int node_select_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
RNA_int_set(op->ptr, "mouse_x", event->mval[0]);
RNA_int_set(op->ptr, "mouse_y", event->mval[1]);
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return node_select_exec(C, op);
}
void NODE_OT_select(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select";
ot->idname = "NODE_OT_select";
ot->description = "Select the node under the cursor";
/* api callbacks */
ot->invoke = node_select_invoke;
ot->exec = node_select_exec;
ot->poll = ED_operator_node_active;
/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_int(ot->srna, "mouse_x", 0, INT_MIN, INT_MAX, "Mouse X", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "mouse_y", 0, INT_MIN, INT_MAX, "Mouse Y", "", INT_MIN, INT_MAX);
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "");
}
/* ****** Border Select ****** */
static int node_borderselect_exec(bContext *C, wmOperator *op)
{
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SpaceNode *snode = CTX_wm_space_node(C);
ARegion *ar = CTX_wm_region(C);
bNode *node;
rctf rectf;
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int gesture_mode = RNA_int_get(op->ptr, "gesture_mode");
const bool extend = RNA_boolean_get(op->ptr, "extend");
WM_operator_properties_border_to_rctf(op, &rectf);
UI_view2d_region_to_view_rctf(&ar->v2d, &rectf, &rectf);
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for (node = snode->edittree->nodes.first; node; node = node->next) {
if (BLI_rctf_isect(&rectf, &node->totr, NULL)) {
Merge of the PyNodes branch (aka "custom nodes") into trunk. PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
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nodeSetSelected(node, (gesture_mode == GESTURE_MODAL_SELECT));
}
else if (!extend) {
nodeSetSelected(node, false);
}
}
ED_node_sort(snode->edittree);
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WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
return OPERATOR_FINISHED;
}
static int node_border_select_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
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const bool tweak = RNA_boolean_get(op->ptr, "tweak");
if (tweak) {
/* prevent initiating the border select if the mouse is over a node */
/* this allows border select on empty space, but drag-translate on nodes */
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SpaceNode *snode = CTX_wm_space_node(C);
ARegion *ar = CTX_wm_region(C);
float mx, my;
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &mx, &my);
if (node_under_mouse_tweak(snode->edittree, mx, my))
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return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
}
return WM_border_select_invoke(C, op, event);
}
void NODE_OT_select_border(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Border Select";
ot->idname = "NODE_OT_select_border";
ot->description = "Use box selection to select nodes";
/* api callbacks */
ot->invoke = node_border_select_invoke;
ot->exec = node_borderselect_exec;
ot->modal = WM_border_select_modal;
ot->cancel = WM_border_select_cancel;
ot->poll = ED_operator_node_active;
/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* rna */
WM_operator_properties_gesture_border(ot, true);
RNA_def_boolean(ot->srna, "tweak", 0, "Tweak", "Only activate when mouse is not over a node - useful for tweak gesture");
}
/* ****** Circle Select ****** */
static int node_circleselect_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
ARegion *ar = CTX_wm_region(C);
bNode *node;
int x, y, radius, gesture_mode;
float offset[2];
float zoom = (float)(BLI_rcti_size_x(&ar->winrct)) / (float)(BLI_rctf_size_x(&ar->v2d.cur));
gesture_mode = RNA_int_get(op->ptr, "gesture_mode");
/* get operator properties */
x = RNA_int_get(op->ptr, "x");
y = RNA_int_get(op->ptr, "y");
radius = RNA_int_get(op->ptr, "radius");
UI_view2d_region_to_view(&ar->v2d, x, y, &offset[0], &offset[1]);
for (node = snode->edittree->nodes.first; node; node = node->next) {
if (BLI_rctf_isect_circle(&node->totr, offset, radius / zoom)) {
nodeSetSelected(node, (gesture_mode == GESTURE_MODAL_SELECT));
}
}
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
return OPERATOR_FINISHED;
}
void NODE_OT_select_circle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Circle Select";
ot->idname = "NODE_OT_select_circle";
ot->description = "Use circle selection to select nodes";
/* api callbacks */
ot->invoke = WM_gesture_circle_invoke;
ot->exec = node_circleselect_exec;
ot->modal = WM_gesture_circle_modal;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* rna */
RNA_def_int(ot->srna, "x", 0, INT_MIN, INT_MAX, "X", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "y", 0, INT_MIN, INT_MAX, "Y", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "radius", 1, 1, INT_MAX, "Radius", "", 1, INT_MAX);
RNA_def_int(ot->srna, "gesture_mode", 0, INT_MIN, INT_MAX, "Gesture Mode", "", INT_MIN, INT_MAX);
}
/* ****** Lasso Select ****** */
static bool do_lasso_select_node(bContext *C, const int mcords[][2], short moves, short select)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNode *node;
ARegion *ar = CTX_wm_region(C);
rcti rect;
bool changed = false;
/* get rectangle from operator */
BLI_lasso_boundbox(&rect, mcords, moves);
/* do actual selection */
for (node = snode->edittree->nodes.first; node; node = node->next) {
int screen_co[2];
const float cent[2] = {BLI_rctf_cent_x(&node->totr),
BLI_rctf_cent_y(&node->totr)};
/* marker in screen coords */
if (UI_view2d_view_to_region_clip(&ar->v2d, cent[0], cent[1], &screen_co[0], &screen_co[1]) &&
BLI_rcti_isect_pt(&rect, screen_co[0], screen_co[1]) &&
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BLI_lasso_is_point_inside(mcords, moves, screen_co[0], screen_co[1], INT_MAX))
{
Merge of the PyNodes branch (aka "custom nodes") into trunk. PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
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nodeSetSelected(node, select);
changed = true;
}
}
if (changed) {
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
}
return changed;
}
static int node_lasso_select_exec(bContext *C, wmOperator *op)
{
int mcords_tot;
const int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
if (mcords) {
short select;
select = !RNA_boolean_get(op->ptr, "deselect");
do_lasso_select_node(C, mcords, mcords_tot, select);
MEM_freeN((void *)mcords);
return OPERATOR_FINISHED;
}
return OPERATOR_PASS_THROUGH;
}
void NODE_OT_select_lasso(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Lasso Select";
ot->description = "Select nodes using lasso selection";
ot->idname = "NODE_OT_select_lasso";
/* api callbacks */
ot->invoke = WM_gesture_lasso_invoke;
ot->modal = WM_gesture_lasso_modal;
ot->exec = node_lasso_select_exec;
ot->poll = ED_operator_node_active;
ot->cancel = WM_gesture_lasso_cancel;
/* flags */
ot->flag = OPTYPE_UNDO;
/* properties */
RNA_def_collection_runtime(ot->srna, "path", &RNA_OperatorMousePath, "Path", "");
RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Deselect rather than select items");
RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection instead of deselecting everything first");
}
/* ****** Select/Deselect All ****** */
static int node_select_all_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
ListBase *node_lb = &snode->edittree->nodes;
bNode *node;
int action = RNA_enum_get(op->ptr, "action");
if (action == SEL_TOGGLE) {
if (ED_node_select_check(node_lb))
action = SEL_DESELECT;
else
action = SEL_SELECT;
}
for (node = node_lb->first; node; node = node->next) {
switch (action) {
case SEL_SELECT:
nodeSetSelected(node, true);
break;
case SEL_DESELECT:
nodeSetSelected(node, false);
break;
case SEL_INVERT:
Merge of the PyNodes branch (aka "custom nodes") into trunk. PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
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nodeSetSelected(node, !(node->flag & SELECT));
break;
}
}
ED_node_sort(snode->edittree);
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WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
return OPERATOR_FINISHED;
}
void NODE_OT_select_all(wmOperatorType *ot)
{
/* identifiers */
ot->name = "(De)select All";
ot->description = "(De)select all nodes";
ot->idname = "NODE_OT_select_all";
/* api callbacks */
ot->exec = node_select_all_exec;
ot->poll = ED_operator_node_active;
/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
WM_operator_properties_select_all(ot);
}
/* ****** Select Linked To ****** */
static int node_select_linked_to_exec(bContext *C, wmOperator *UNUSED(op))
{
SpaceNode *snode = CTX_wm_space_node(C);
bNodeLink *link;
bNode *node;
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for (node = snode->edittree->nodes.first; node; node = node->next)
node->flag &= ~NODE_TEST;
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for (link = snode->edittree->links.first; link; link = link->next) {
Merge of the PyNodes branch (aka "custom nodes") into trunk. PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-18 16:34:57 +00:00
if (nodeLinkIsHidden(link))
continue;
if (link->fromnode && link->tonode && (link->fromnode->flag & NODE_SELECT))
link->tonode->flag |= NODE_TEST;
}
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for (node = snode->edittree->nodes.first; node; node = node->next) {
if (node->flag & NODE_TEST)
nodeSetSelected(node, true);
}
ED_node_sort(snode->edittree);
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WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
return OPERATOR_FINISHED;
}
void NODE_OT_select_linked_to(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Linked To";
ot->description = "Select nodes linked to the selected ones";
ot->idname = "NODE_OT_select_linked_to";
/* api callbacks */
ot->exec = node_select_linked_to_exec;
ot->poll = ED_operator_node_active;
/* flags */
2012-08-04 12:54:27 +00:00
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ****** Select Linked From ****** */
static int node_select_linked_from_exec(bContext *C, wmOperator *UNUSED(op))
{
SpaceNode *snode = CTX_wm_space_node(C);
bNodeLink *link;
bNode *node;
2012-08-04 12:54:27 +00:00
for (node = snode->edittree->nodes.first; node; node = node->next)
node->flag &= ~NODE_TEST;
2012-08-04 12:54:27 +00:00
for (link = snode->edittree->links.first; link; link = link->next) {
Merge of the PyNodes branch (aka "custom nodes") into trunk. PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-18 16:34:57 +00:00
if (nodeLinkIsHidden(link))
continue;
if (link->fromnode && link->tonode && (link->tonode->flag & NODE_SELECT))
link->fromnode->flag |= NODE_TEST;
}
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for (node = snode->edittree->nodes.first; node; node = node->next) {
if (node->flag & NODE_TEST)
nodeSetSelected(node, true);
}
ED_node_sort(snode->edittree);
2012-08-04 12:54:27 +00:00
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
return OPERATOR_FINISHED;
}
void NODE_OT_select_linked_from(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Linked From";
ot->description = "Select nodes linked from the selected ones";
ot->idname = "NODE_OT_select_linked_from";
/* api callbacks */
ot->exec = node_select_linked_from_exec;
ot->poll = ED_operator_node_active;
/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int node_select_same_type_step_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
ARegion *ar = CTX_wm_region(C);
bNode **node_array;
bNode *active = nodeGetActive(snode->edittree);
int totnodes;
2014-02-03 18:55:59 +11:00
const bool revert = RNA_boolean_get(op->ptr, "prev");
const bool same_type = 1;
ntreeGetDependencyList(snode->edittree, &node_array, &totnodes);
if (totnodes > 1) {
int a;
for (a = 0; a < totnodes; a++) {
if (node_array[a] == active)
break;
}
if (same_type) {
bNode *node = NULL;
while (node == NULL) {
if (revert) a--;
else a++;
if (a < 0 || a >= totnodes)
break;
node = node_array[a];
if (node->type == active->type)
break;
else node = NULL;
}
if (node)
active = node;
}
else {
if (revert) {
if (a == 0)
active = node_array[totnodes - 1];
else
active = node_array[a - 1];
}
else {
if (a == totnodes - 1)
active = node_array[0];
else
active = node_array[a + 1];
}
}
node_select_single(C, active);
/* is note outside view? */
if (active->totr.xmax < ar->v2d.cur.xmin || active->totr.xmin > ar->v2d.cur.xmax ||
active->totr.ymax < ar->v2d.cur.ymin || active->totr.ymin > ar->v2d.cur.ymax)
{
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
space_node_view_flag(C, snode, ar, NODE_SELECT, smooth_viewtx);
}
}
if (node_array)
MEM_freeN(node_array);
return OPERATOR_FINISHED;
}
void NODE_OT_select_same_type_step(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Activate Same Type Next/Prev";
ot->description = "Activate and view same node type, step by step";
ot->idname = "NODE_OT_select_same_type_step";
/* api callbacks */
ot->exec = node_select_same_type_step_exec;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "prev", 0, "Previous", "");
}
/* *************** find a node **************** */
/* generic search invoke */
static void node_find_cb(const struct bContext *C, void *UNUSED(arg), const char *str, uiSearchItems *items)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNode *node;
for (node = snode->edittree->nodes.first; node; node = node->next) {
if (BLI_strcasestr(node->name, str) || BLI_strcasestr(node->label, str)) {
char name[256];
if (node->label[0])
BLI_snprintf(name, 256, "%s (%s)", node->name, node->label);
else
BLI_strncpy(name, node->name, 256);
if (false == uiSearchItemAdd(items, name, node, 0))
break;
}
}
}
static void node_find_call_cb(struct bContext *C, void *UNUSED(arg1), void *arg2)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNode *active = arg2;
if (active) {
ARegion *ar = CTX_wm_region(C);
node_select_single(C, active);
/* is note outside view? */
if (active->totr.xmax < ar->v2d.cur.xmin || active->totr.xmin > ar->v2d.cur.xmax ||
active->totr.ymax < ar->v2d.cur.ymin || active->totr.ymin > ar->v2d.cur.ymax)
{
space_node_view_flag(C, snode, ar, NODE_SELECT, U.smooth_viewtx);
}
}
}
static uiBlock *node_find_menu(bContext *C, ARegion *ar, void *arg_op)
{
static char search[256] = "";
wmEvent event;
wmWindow *win = CTX_wm_window(C);
uiBlock *block;
uiBut *but;
wmOperator *op = (wmOperator *)arg_op;
block = uiBeginBlock(C, ar, "_popup", UI_EMBOSS);
uiBlockSetFlag(block, UI_BLOCK_LOOP | UI_BLOCK_MOVEMOUSE_QUIT | UI_BLOCK_SEARCH_MENU);
but = uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, sizeof(search), 10, 10, 9 * UI_UNIT_X, UI_UNIT_Y, 0, 0, "");
uiButSetSearchFunc(but, node_find_cb, op->type, node_find_call_cb, NULL);
/* fake button, it holds space for search items */
uiDefBut(block, LABEL, 0, "", 10, 10 - uiSearchBoxHeight(), uiSearchBoxWidth(), uiSearchBoxHeight(), NULL, 0, 0, 0, 0, NULL);
uiPopupBoundsBlock(block, 6, 0, -UI_UNIT_Y); /* move it downwards, mouse over button */
// uiButActiveOnly(C, ar, block, but); XXX using this here makes Blender hang - investigate
wm_event_init_from_window(win, &event);
event.type = EVT_BUT_OPEN;
event.val = KM_PRESS;
event.customdata = but;
event.customdatafree = false;
wm_event_add(win, &event);
return block;
}
static int node_find_node_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
uiPupBlock(C, node_find_menu, op);
return OPERATOR_CANCELLED;
}
void NODE_OT_find_node(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Find Node";
ot->description = "Search for named node and allow to select and activate it";
ot->idname = "NODE_OT_find_node";
/* api callbacks */
ot->invoke = node_find_node_invoke;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "prev", 0, "Previous", "");
}