2011-02-21 08:38:53 +00:00
										 
									 
								 
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								/*
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								 * ***** BEGIN GPL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
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								 *                 Nathan Letwory
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								 *
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								 * ***** END GPL LICENSE BLOCK *****
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								 */
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											2011-02-21 08:38:53 +00:00
										 
									 
								 
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								/** \file MaterialExporter.h
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								 *  \ingroup collada
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								 */
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								#ifndef __MATERIALEXPORTER_H__
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								#define __MATERIALEXPORTER_H__
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											2010-10-06 13:55:50 +00:00
										 
									 
								 
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								#include <string>
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								#include <vector>
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								#include "COLLADASWLibraryMaterials.h"
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								#include "COLLADASWStreamWriter.h"
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											2012-08-12 17:13:07 +00:00
										 
									 
								 
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								extern "C" {
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									#include "BKE_material.h"
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									#include "DNA_material_types.h"
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									#include "DNA_object_types.h"
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									#include "DNA_scene_types.h"
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								}
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								#include "GeometryExporter.h"
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								#include "collada_internal.h"
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								#include "ExportSettings.h"
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								class MaterialsExporter: COLLADASW::LibraryMaterials
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								{
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								public:
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									MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
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									void exportMaterials(Scene *sce);
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									void operator()(Material *ma, Object *ob);
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								private:
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									bool hasMaterials(Scene *sce);
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									const ExportSettings *export_settings;
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								};
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								// used in forEachMaterialInScene
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								template <class Functor>
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								class ForEachMaterialFunctor
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								{
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									std::vector<std::string> mMat; // contains list of material names, to avoid duplicate calling of f
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									Functor *f;
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								public:
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									ForEachMaterialFunctor(Functor*f) : f(f) {}
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									void operator ()(Object *ob)
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									{
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										int a;
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										for (a = 0; a < ob->totcol; a++) {
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											Material *ma = give_current_material(ob, a+1);
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											if (!ma) continue;
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											std::string translated_id = translate_id(id_name(ma));
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											if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) {
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												(*this->f)(ma, ob);
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												mMat.push_back(translated_id);
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											}
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										}
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									}
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								};
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								struct MaterialFunctor {
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									// calls f for each unique material linked to each object in sce
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									// f should have
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									// void operator()(Material *ma)
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									template<class Functor>
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									void forEachMaterialInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
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									{
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										ForEachMaterialFunctor<Functor> matfunc(&f);
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										GeometryFunctor gf;
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										gf.forEachMeshObjectInExportSet<ForEachMaterialFunctor<Functor> >(sce, matfunc, export_set);
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									}
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								};
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								#endif
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