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/*
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* $ Id $
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*
* * * * * * BEGIN GPL LICENSE BLOCK * * * * *
*
* This program is free software ; you can redistribute it and / or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation ; either version 2
* of the License , or ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software Foundation ,
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* Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
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*
* The Original Code is Copyright ( C ) 2001 - 2002 by NaN Holding BV .
* All rights reserved .
*
* This is a new part of Blender .
*
* Contributor ( s ) : Joseph Gilbert , Campbell Barton
*
* * * * * * END GPL LICENSE BLOCK * * * * *
*/
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/** \file blender/python/generic/mathutils_geometry.c
* \ ingroup pygen
*/
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# include <Python.h>
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# include "mathutils_geometry.h"
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/* Used for PolyFill */
# include "MEM_guardedalloc.h"
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# include "BLI_blenlib.h"
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# include "BLI_boxpack2d.h"
# include "BLI_math.h"
# include "BLI_utildefines.h"
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# include "BKE_displist.h"
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# include "BKE_curve.h"
# define SWAP_FLOAT(a,b,tmp) tmp=a; a=b; b=tmp
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# define eps 0.000001
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/*-------------------------DOC STRINGS ---------------------------*/
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static char M_Geometry_doc [ ] = " The Blender geometry module \n \n " ;
//---------------------------------INTERSECTION FUNCTIONS--------------------
static char M_Geometry_intersect_ray_tri_doc [ ] =
" .. function:: intersect_ray_tri(v1, v2, v3, ray, orig, clip=True) \n "
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" \n "
" Returns the intersection between a ray and a triangle, if possible, returns None otherwise. \n "
" \n "
" :arg v1: Point1 \n "
" :type v1: :class:`mathutils.Vector` \n "
" :arg v2: Point2 \n "
" :type v2: :class:`mathutils.Vector` \n "
" :arg v3: Point3 \n "
" :type v3: :class:`mathutils.Vector` \n "
" :arg ray: Direction of the projection \n "
" :type ray: :class:`mathutils.Vector` \n "
" :arg orig: Origin \n "
" :type orig: :class:`mathutils.Vector` \n "
" :arg clip: Clip by the ray length \n "
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" :type clip: boolean \n "
" :return: The point of intersection or None if no intersection is found \n "
" :rtype: :class:`mathutils.Vector` or None \n "
;
static PyObject * M_Geometry_intersect_ray_tri ( PyObject * UNUSED ( self ) , PyObject * args )
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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{
VectorObject * ray , * ray_off , * vec1 , * vec2 , * vec3 ;
float dir [ 3 ] , orig [ 3 ] , v1 [ 3 ] , v2 [ 3 ] , v3 [ 3 ] , e1 [ 3 ] , e2 [ 3 ] , pvec [ 3 ] , tvec [ 3 ] , qvec [ 3 ] ;
float det , inv_det , u , v , t ;
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int clip = 1 ;
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if ( ! PyArg_ParseTuple ( args , " O!O!O!O!O!|i:intersect_ray_tri " , & vector_Type , & vec1 , & vector_Type , & vec2 , & vector_Type , & vec3 , & vector_Type , & ray , & vector_Type , & ray_off , & clip ) ) {
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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return NULL ;
}
if ( vec1 - > size ! = 3 | | vec2 - > size ! = 3 | | vec3 - > size ! = 3 | | ray - > size ! = 3 | | ray_off - > size ! = 3 ) {
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PyErr_SetString ( PyExc_ValueError , " only 3D vectors for all parameters " ) ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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return NULL ;
}
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if ( BaseMath_ReadCallback ( vec1 ) = = - 1 | | BaseMath_ReadCallback ( vec2 ) = = - 1 | | BaseMath_ReadCallback ( vec3 ) = = - 1 | | BaseMath_ReadCallback ( ray ) = = - 1 | | BaseMath_ReadCallback ( ray_off ) = = - 1 )
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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return NULL ;
VECCOPY ( v1 , vec1 - > vec ) ;
VECCOPY ( v2 , vec2 - > vec ) ;
VECCOPY ( v3 , vec3 - > vec ) ;
VECCOPY ( dir , ray - > vec ) ;
normalize_v3 ( dir ) ;
VECCOPY ( orig , ray_off - > vec ) ;
/* find vectors for two edges sharing v1 */
sub_v3_v3v3 ( e1 , v2 , v1 ) ;
sub_v3_v3v3 ( e2 , v3 , v1 ) ;
/* begin calculating determinant - also used to calculated U parameter */
cross_v3_v3v3 ( pvec , dir , e2 ) ;
/* if determinant is near zero, ray lies in plane of triangle */
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det = dot_v3v3 ( e1 , pvec ) ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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if ( det > - 0.000001 & & det < 0.000001 ) {
Py_RETURN_NONE ;
}
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inv_det = 1.0f / det ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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/* calculate distance from v1 to ray origin */
sub_v3_v3v3 ( tvec , orig , v1 ) ;
/* calculate U parameter and test bounds */
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u = dot_v3v3 ( tvec , pvec ) * inv_det ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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if ( clip & & ( u < 0.0f | | u > 1.0f ) ) {
Py_RETURN_NONE ;
}
/* prepare to test the V parameter */
cross_v3_v3v3 ( qvec , tvec , e1 ) ;
/* calculate V parameter and test bounds */
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v = dot_v3v3 ( dir , qvec ) * inv_det ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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if ( clip & & ( v < 0.0f | | u + v > 1.0f ) ) {
Py_RETURN_NONE ;
}
/* calculate t, ray intersects triangle */
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t = dot_v3v3 ( e2 , qvec ) * inv_det ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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mul_v3_fl ( dir , t ) ;
add_v3_v3v3 ( pvec , orig , dir ) ;
return newVectorObject ( pvec , 3 , Py_NEW , NULL ) ;
}
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Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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/* Line-Line intersection using algorithm from mathworld.wolfram.com */
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static char M_Geometry_intersect_line_line_doc [ ] =
" .. function:: intersect_line_line(v1, v2, v3, v4) \n "
" \n "
" Returns a tuple with the points on each line respectively closest to the other. \n "
" \n "
" :arg v1: First point of the first line \n "
" :type v1: :class:`mathutils.Vector` \n "
" :arg v2: Second point of the first line \n "
" :type v2: :class:`mathutils.Vector` \n "
" :arg v3: First point of the second line \n "
" :type v3: :class:`mathutils.Vector` \n "
" :arg v4: Second point of the second line \n "
" :type v4: :class:`mathutils.Vector` \n "
" :rtype: tuple of :class:`mathutils.Vector`'s \n "
;
static PyObject * M_Geometry_intersect_line_line ( PyObject * UNUSED ( self ) , PyObject * args )
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{
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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PyObject * tuple ;
VectorObject * vec1 , * vec2 , * vec3 , * vec4 ;
float v1 [ 3 ] , v2 [ 3 ] , v3 [ 3 ] , v4 [ 3 ] , i1 [ 3 ] , i2 [ 3 ] ;
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if ( ! PyArg_ParseTuple ( args , " O!O!O!O!:intersect_line_line " , & vector_Type , & vec1 , & vector_Type , & vec2 , & vector_Type , & vec3 , & vector_Type , & vec4 ) ) {
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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return NULL ;
}
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if ( vec1 - > size ! = vec2 - > size | | vec1 - > size ! = vec3 - > size | | vec3 - > size ! = vec2 - > size ) {
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PyErr_SetString ( PyExc_ValueError , " vectors must be of the same size " ) ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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return NULL ;
}
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if ( BaseMath_ReadCallback ( vec1 ) = = - 1 | | BaseMath_ReadCallback ( vec2 ) = = - 1 | | BaseMath_ReadCallback ( vec3 ) = = - 1 | | BaseMath_ReadCallback ( vec4 ) = = - 1 )
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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return NULL ;
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if ( vec1 - > size = = 3 | | vec1 - > size = = 2 ) {
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
int result ;
if ( vec1 - > size = = 3 ) {
VECCOPY ( v1 , vec1 - > vec ) ;
VECCOPY ( v2 , vec2 - > vec ) ;
VECCOPY ( v3 , vec3 - > vec ) ;
VECCOPY ( v4 , vec4 - > vec ) ;
}
else {
2011-01-02 02:11:38 +00:00
v1 [ 0 ] = vec1 - > vec [ 0 ] ;
v1 [ 1 ] = vec1 - > vec [ 1 ] ;
v1 [ 2 ] = 0.0f ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
2011-01-02 02:11:38 +00:00
v2 [ 0 ] = vec2 - > vec [ 0 ] ;
v2 [ 1 ] = vec2 - > vec [ 1 ] ;
v2 [ 2 ] = 0.0f ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
2011-01-02 02:11:38 +00:00
v3 [ 0 ] = vec3 - > vec [ 0 ] ;
v3 [ 1 ] = vec3 - > vec [ 1 ] ;
v3 [ 2 ] = 0.0f ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
2011-01-02 02:11:38 +00:00
v4 [ 0 ] = vec4 - > vec [ 0 ] ;
v4 [ 1 ] = vec4 - > vec [ 1 ] ;
v4 [ 2 ] = 0.0f ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
}
2011-01-02 02:11:38 +00:00
result = isect_line_line_v3 ( v1 , v2 , v3 , v4 , i1 , i2 ) ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
if ( result = = 0 ) {
/* colinear */
Py_RETURN_NONE ;
}
else {
2011-01-02 02:11:38 +00:00
tuple = PyTuple_New ( 2 ) ;
PyTuple_SET_ITEM ( tuple , 0 , newVectorObject ( i1 , vec1 - > size , Py_NEW , NULL ) ) ;
PyTuple_SET_ITEM ( tuple , 1 , newVectorObject ( i2 , vec1 - > size , Py_NEW , NULL ) ) ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
return tuple ;
}
}
else {
2011-01-03 12:11:05 +00:00
PyErr_SetString ( PyExc_ValueError , " 2D/3D vectors only " ) ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
return NULL ;
}
}
2011-01-02 02:11:38 +00:00
//----------------------------geometry.normal() -------------------
static char M_Geometry_normal_doc [ ] =
" .. function:: normal(v1, v2, v3, v4=None) \n "
" \n "
" Returns the normal of the 3D tri or quad. \n "
" \n "
" :arg v1: Point1 \n "
" :type v1: :class:`mathutils.Vector` \n "
" :arg v2: Point2 \n "
" :type v2: :class:`mathutils.Vector` \n "
" :arg v3: Point3 \n "
" :type v3: :class:`mathutils.Vector` \n "
" :arg v4: Point4 (optional) \n "
" :type v4: :class:`mathutils.Vector` \n "
" :rtype: :class:`mathutils.Vector` \n "
;
static PyObject * M_Geometry_normal ( PyObject * UNUSED ( self ) , PyObject * args )
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
{
2011-01-02 02:11:38 +00:00
VectorObject * vec1 , * vec2 , * vec3 , * vec4 ;
float n [ 3 ] ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
2011-01-02 02:11:38 +00:00
if ( PyTuple_GET_SIZE ( args ) = = 3 ) {
2011-01-03 12:11:05 +00:00
if ( ! PyArg_ParseTuple ( args , " O!O!O!:normal " , & vector_Type , & vec1 , & vector_Type , & vec2 , & vector_Type , & vec3 ) ) {
2011-01-02 02:11:38 +00:00
return NULL ;
}
if ( vec1 - > size ! = vec2 - > size | | vec1 - > size ! = vec3 - > size ) {
2011-01-03 12:11:05 +00:00
PyErr_SetString ( PyExc_ValueError , " vectors must be of the same size " ) ;
2011-01-02 02:11:38 +00:00
return NULL ;
}
if ( vec1 - > size < 3 ) {
2011-01-03 12:11:05 +00:00
PyErr_SetString ( PyExc_ValueError , " 2D vectors unsupported " ) ;
2011-01-02 02:11:38 +00:00
return NULL ;
}
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
2011-02-28 18:42:41 +00:00
if ( BaseMath_ReadCallback ( vec1 ) = = - 1 | | BaseMath_ReadCallback ( vec2 ) = = - 1 | | BaseMath_ReadCallback ( vec3 ) = = - 1 )
2011-01-02 02:11:38 +00:00
return NULL ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
2011-01-02 02:11:38 +00:00
normal_tri_v3 ( n , vec1 - > vec , vec2 - > vec , vec3 - > vec ) ;
}
else {
2011-01-03 12:11:05 +00:00
if ( ! PyArg_ParseTuple ( args , " O!O!O!O!:normal " , & vector_Type , & vec1 , & vector_Type , & vec2 , & vector_Type , & vec3 , & vector_Type , & vec4 ) ) {
2011-01-02 02:11:38 +00:00
return NULL ;
}
if ( vec1 - > size ! = vec2 - > size | | vec1 - > size ! = vec3 - > size | | vec1 - > size ! = vec4 - > size ) {
2011-01-03 12:11:05 +00:00
PyErr_SetString ( PyExc_ValueError , " vectors must be of the same size " ) ;
2011-01-02 02:11:38 +00:00
return NULL ;
}
if ( vec1 - > size < 3 ) {
2011-01-03 12:11:05 +00:00
PyErr_SetString ( PyExc_ValueError , " 2D vectors unsupported " ) ;
2011-01-02 02:11:38 +00:00
return NULL ;
}
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
2011-02-28 18:42:41 +00:00
if ( BaseMath_ReadCallback ( vec1 ) = = - 1 | | BaseMath_ReadCallback ( vec2 ) = = - 1 | | BaseMath_ReadCallback ( vec3 ) = = - 1 | | BaseMath_ReadCallback ( vec4 ) = = - 1 )
2011-01-02 02:11:38 +00:00
return NULL ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
2011-01-02 02:11:38 +00:00
normal_quad_v3 ( n , vec1 - > vec , vec2 - > vec , vec3 - > vec , vec4 - > vec ) ;
}
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
return newVectorObject ( n , 3 , Py_NEW , NULL ) ;
}
//--------------------------------- AREA FUNCTIONS--------------------
2011-01-02 02:11:38 +00:00
static char M_Geometry_area_tri_doc [ ] =
" .. function:: area_tri(v1, v2, v3) \n "
" \n "
" Returns the area size of the 2D or 3D triangle defined. \n "
" \n "
" :arg v1: Point1 \n "
" :type v1: :class:`mathutils.Vector` \n "
" :arg v2: Point2 \n "
" :type v2: :class:`mathutils.Vector` \n "
" :arg v3: Point3 \n "
" :type v3: :class:`mathutils.Vector` \n "
" :rtype: float \n "
;
static PyObject * M_Geometry_area_tri ( PyObject * UNUSED ( self ) , PyObject * args )
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
{
VectorObject * vec1 , * vec2 , * vec3 ;
2011-01-03 12:11:05 +00:00
if ( ! PyArg_ParseTuple ( args , " O!O!O!:area_tri " , & vector_Type , & vec1 , & vector_Type , & vec2 , & vector_Type , & vec3 ) ) {
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
return NULL ;
}
2011-01-02 02:11:38 +00:00
if ( vec1 - > size ! = vec2 - > size | | vec1 - > size ! = vec3 - > size ) {
2011-01-03 12:11:05 +00:00
PyErr_SetString ( PyExc_ValueError , " vectors must be of the same size " ) ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
return NULL ;
}
2011-02-28 18:42:41 +00:00
if ( BaseMath_ReadCallback ( vec1 ) = = - 1 | | BaseMath_ReadCallback ( vec2 ) = = - 1 | | BaseMath_ReadCallback ( vec3 ) = = - 1 )
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
return NULL ;
if ( vec1 - > size = = 3 ) {
2011-01-02 02:11:38 +00:00
return PyFloat_FromDouble ( area_tri_v3 ( vec1 - > vec , vec2 - > vec , vec3 - > vec ) ) ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
}
else if ( vec1 - > size = = 2 ) {
2011-01-02 02:11:38 +00:00
return PyFloat_FromDouble ( area_tri_v2 ( vec1 - > vec , vec2 - > vec , vec3 - > vec ) ) ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
}
else {
2011-01-03 12:11:05 +00:00
PyErr_SetString ( PyExc_ValueError , " only 2D,3D vectors are supported " ) ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
return NULL ;
}
2009-06-17 20:33:34 +00:00
}
2010-04-11 14:22:27 +00:00
/*----------------------------------geometry.PolyFill() -------------------*/
2011-01-02 02:11:38 +00:00
static char M_Geometry_tesselate_polygon_doc [ ] =
" .. function:: tesselate_polygon(veclist_list) \n "
" \n "
2011-01-18 01:58:19 +00:00
" Takes a list of polylines (each point a vector) and returns the point indices for a polyline filled with triangles. \n "
2011-01-02 02:11:38 +00:00
" \n "
" :arg veclist_list: list of polylines \n "
" :rtype: list \n "
;
2009-06-17 20:33:34 +00:00
/* PolyFill function, uses Blenders scanfill to fill multiple poly lines */
2011-01-02 02:11:38 +00:00
static PyObject * M_Geometry_tesselate_polygon ( PyObject * UNUSED ( self ) , PyObject * polyLineSeq )
2009-06-17 20:33:34 +00:00
{
PyObject * tri_list ; /*return this list of tri's */
PyObject * polyLine , * polyVec ;
2011-01-02 02:11:38 +00:00
int i , len_polylines , len_polypoints , ls_error = 0 ;
2009-06-17 20:33:34 +00:00
/* display listbase */
ListBase dispbase = { NULL , NULL } ;
DispList * dl ;
float * fp ; /*pointer to the array of malloced dl->verts to set the points from the vectors */
int index , * dl_face , totpoints = 0 ;
2011-01-02 02:11:38 +00:00
2009-06-17 20:33:34 +00:00
if ( ! PySequence_Check ( polyLineSeq ) ) {
2011-01-02 02:11:38 +00:00
PyErr_SetString ( PyExc_TypeError , " expected a sequence of poly lines " ) ;
2009-06-17 20:33:34 +00:00
return NULL ;
}
2011-01-02 02:11:38 +00:00
len_polylines = PySequence_Size ( polyLineSeq ) ;
2009-06-17 20:33:34 +00:00
2011-01-02 02:11:38 +00:00
for ( i = 0 ; i < len_polylines ; + + i ) {
polyLine = PySequence_GetItem ( polyLineSeq , i ) ;
2009-06-17 20:33:34 +00:00
if ( ! PySequence_Check ( polyLine ) ) {
freedisplist ( & dispbase ) ;
Py_XDECREF ( polyLine ) ; /* may be null so use Py_XDECREF*/
2011-01-02 02:11:38 +00:00
PyErr_SetString ( PyExc_TypeError , " One or more of the polylines is not a sequence of mathutils.Vector's " ) ;
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return NULL ;
}
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len_polypoints = PySequence_Size ( polyLine ) ;
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if ( len_polypoints > 0 ) { /* dont bother adding edges as polylines */
#if 0
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if ( EXPP_check_sequence_consistency ( polyLine , & vector_Type ) ! = 1 ) {
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freedisplist ( & dispbase ) ;
Py_DECREF ( polyLine ) ;
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PyErr_SetString ( PyExc_TypeError , " A point in one of the polylines is not a mathutils.Vector type " ) ;
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return NULL ;
}
# endif
dl = MEM_callocN ( sizeof ( DispList ) , " poly disp " ) ;
BLI_addtail ( & dispbase , dl ) ;
dl - > type = DL_INDEX3 ;
dl - > nr = len_polypoints ;
dl - > type = DL_POLY ;
dl - > parts = 1 ; /* no faces, 1 edge loop */
dl - > col = 0 ; /* no material */
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dl - > verts = fp = MEM_callocN ( sizeof ( float ) * 3 * len_polypoints , " dl verts " ) ;
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dl - > index = MEM_callocN ( sizeof ( int ) * 3 * len_polypoints , " dl index " ) ;
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for ( index = 0 ; index < len_polypoints ; + + index , fp + = 3 ) {
polyVec = PySequence_GetItem ( polyLine , index ) ;
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if ( VectorObject_Check ( polyVec ) ) {
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if ( BaseMath_ReadCallback ( ( VectorObject * ) polyVec ) = = - 1 )
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ls_error = 1 ;
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fp [ 0 ] = ( ( VectorObject * ) polyVec ) - > vec [ 0 ] ;
fp [ 1 ] = ( ( VectorObject * ) polyVec ) - > vec [ 1 ] ;
if ( ( ( VectorObject * ) polyVec ) - > size > 2 )
fp [ 2 ] = ( ( VectorObject * ) polyVec ) - > vec [ 2 ] ;
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else
fp [ 2 ] = 0.0f ; /* if its a 2d vector then set the z to be zero */
}
else {
ls_error = 1 ;
}
totpoints + + ;
Py_DECREF ( polyVec ) ;
}
}
Py_DECREF ( polyLine ) ;
}
if ( ls_error ) {
freedisplist ( & dispbase ) ; /* possible some dl was allocated */
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PyErr_SetString ( PyExc_TypeError , " A point in one of the polylines is not a mathutils.Vector type " ) ;
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return NULL ;
}
else if ( totpoints ) {
/* now make the list to return */
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filldisplist ( & dispbase , & dispbase , 0 ) ;
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/* The faces are stored in a new DisplayList
thats added to the head of the listbase */
dl = dispbase . first ;
tri_list = PyList_New ( dl - > parts ) ;
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if ( ! tri_list ) {
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freedisplist ( & dispbase ) ;
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PyErr_SetString ( PyExc_RuntimeError , " geometry.PolyFill failed to make a new list " ) ;
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return NULL ;
}
index = 0 ;
dl_face = dl - > index ;
while ( index < dl - > parts ) {
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PyList_SET_ITEM ( tri_list , index , Py_BuildValue ( " iii " , dl_face [ 0 ] , dl_face [ 1 ] , dl_face [ 2 ] ) ) ;
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dl_face + = 3 ;
index + + ;
}
freedisplist ( & dispbase ) ;
} else {
/* no points, do this so scripts dont barf */
freedisplist ( & dispbase ) ; /* possible some dl was allocated */
tri_list = PyList_New ( 0 ) ;
}
return tri_list ;
}
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static char M_Geometry_intersect_line_line_2d_doc [ ] =
" .. function:: intersect_line_line_2d(lineA_p1, lineA_p2, lineB_p1, lineB_p2) \n "
" \n "
" Takes 2 lines (as 4 vectors) and returns a vector for their point of intersection or None. \n "
" \n "
" :arg lineA_p1: First point of the first line \n "
" :type lineA_p1: :class:`mathutils.Vector` \n "
" :arg lineA_p2: Second point of the first line \n "
" :type lineA_p2: :class:`mathutils.Vector` \n "
" :arg lineB_p1: First point of the second line \n "
" :type lineB_p1: :class:`mathutils.Vector` \n "
" :arg lineB_p2: Second point of the second line \n "
" :type lineB_p2: :class:`mathutils.Vector` \n "
" :return: The point of intersection or None when not found \n "
" :rtype: :class:`mathutils.Vector` or None \n "
;
static PyObject * M_Geometry_intersect_line_line_2d ( PyObject * UNUSED ( self ) , PyObject * args )
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{
VectorObject * line_a1 , * line_a2 , * line_b1 , * line_b2 ;
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float vi [ 2 ] ;
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if ( ! PyArg_ParseTuple ( args , " O!O!O!O!:intersect_line_line_2d " ,
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& vector_Type , & line_a1 ,
& vector_Type , & line_a2 ,
& vector_Type , & line_b1 ,
& vector_Type , & line_b2 )
) {
return NULL ;
}
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if ( BaseMath_ReadCallback ( line_a1 ) = = - 1 | | BaseMath_ReadCallback ( line_a2 ) = = - 1 | | BaseMath_ReadCallback ( line_b1 ) = = - 1 | | BaseMath_ReadCallback ( line_b2 ) = = - 1 )
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return NULL ;
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if ( isect_seg_seg_v2_point ( line_a1 - > vec , line_a2 - > vec , line_b1 - > vec , line_b2 - > vec , vi ) = = 1 ) {
return newVectorObject ( vi , 2 , Py_NEW , NULL ) ;
} else {
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Py_RETURN_NONE ;
}
}
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static char M_Geometry_intersect_point_line_doc [ ] =
" .. function:: intersect_point_line(pt, line_p1, line_p2) \n "
" \n "
" Takes a point and a line and returns a tuple with the closest point on the line and its distance from the first point of the line as a percentage of the length of the line. \n "
" \n "
" :arg pt: Point \n "
" :type pt: :class:`mathutils.Vector` \n "
" :arg line_p1: First point of the line \n "
" :type line_p1: :class:`mathutils.Vector` \n "
" :arg line_p1: Second point of the line \n "
" :type line_p1: :class:`mathutils.Vector` \n "
" :rtype: (:class:`mathutils.Vector`, float) \n "
;
static PyObject * M_Geometry_intersect_point_line ( PyObject * UNUSED ( self ) , PyObject * args )
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{
VectorObject * pt , * line_1 , * line_2 ;
float pt_in [ 3 ] , pt_out [ 3 ] , l1 [ 3 ] , l2 [ 3 ] ;
float lambda ;
PyObject * ret ;
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if ( ! PyArg_ParseTuple ( args , " O!O!O!:intersect_point_line " ,
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& vector_Type , & pt ,
& vector_Type , & line_1 ,
& vector_Type , & line_2 )
) {
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return NULL ;
}
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2011-02-28 18:42:41 +00:00
if ( BaseMath_ReadCallback ( pt ) = = - 1 | | BaseMath_ReadCallback ( line_1 ) = = - 1 | | BaseMath_ReadCallback ( line_2 ) = = - 1 )
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return NULL ;
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/* accept 2d verts */
if ( pt - > size = = 3 ) { VECCOPY ( pt_in , pt - > vec ) ; }
else { pt_in [ 2 ] = 0.0 ; VECCOPY2D ( pt_in , pt - > vec ) }
if ( line_1 - > size = = 3 ) { VECCOPY ( l1 , line_1 - > vec ) ; }
else { l1 [ 2 ] = 0.0 ; VECCOPY2D ( l1 , line_1 - > vec ) }
if ( line_2 - > size = = 3 ) { VECCOPY ( l2 , line_2 - > vec ) ; }
else { l2 [ 2 ] = 0.0 ; VECCOPY2D ( l2 , line_2 - > vec ) }
/* do the calculation */
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lambda = closest_to_line_v3 ( pt_out , pt_in , l1 , l2 ) ;
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ret = PyTuple_New ( 2 ) ;
PyTuple_SET_ITEM ( ret , 0 , newVectorObject ( pt_out , 3 , Py_NEW , NULL ) ) ;
PyTuple_SET_ITEM ( ret , 1 , PyFloat_FromDouble ( lambda ) ) ;
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return ret ;
}
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static char M_Geometry_intersect_point_tri_2d_doc [ ] =
" .. function:: intersect_point_tri_2d(pt, tri_p1, tri_p2, tri_p3) \n "
" \n "
" Takes 4 vectors (using only the x and y coordinates): one is the point and the next 3 define the triangle. Returns 1 if the point is within the triangle, otherwise 0. \n "
" \n "
" :arg pt: Point \n "
" :type v1: :class:`mathutils.Vector` \n "
" :arg tri_p1: First point of the triangle \n "
" :type tri_p1: :class:`mathutils.Vector` \n "
" :arg tri_p2: Second point of the triangle \n "
" :type tri_p2: :class:`mathutils.Vector` \n "
" :arg tri_p3: Third point of the triangle \n "
" :type tri_p3: :class:`mathutils.Vector` \n "
" :rtype: int \n "
;
static PyObject * M_Geometry_intersect_point_tri_2d ( PyObject * UNUSED ( self ) , PyObject * args )
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{
VectorObject * pt_vec , * tri_p1 , * tri_p2 , * tri_p3 ;
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if ( ! PyArg_ParseTuple ( args , " O!O!O!O!:intersect_point_tri_2d " ,
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& vector_Type , & pt_vec ,
& vector_Type , & tri_p1 ,
& vector_Type , & tri_p2 ,
& vector_Type , & tri_p3 )
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) {
return NULL ;
}
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if ( BaseMath_ReadCallback ( pt_vec ) = = - 1 | | BaseMath_ReadCallback ( tri_p1 ) = = - 1 | | BaseMath_ReadCallback ( tri_p2 ) = = - 1 | | BaseMath_ReadCallback ( tri_p3 ) = = - 1 )
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return NULL ;
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return PyLong_FromLong ( isect_point_tri_v2 ( pt_vec - > vec , tri_p1 - > vec , tri_p2 - > vec , tri_p3 - > vec ) ) ;
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}
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static char M_Geometry_intersect_point_quad_2d_doc [ ] =
" .. function:: intersect_point_quad_2d(pt, quad_p1, quad_p2, quad_p3, quad_p4) \n "
" \n "
" Takes 5 vectors (using only the x and y coordinates): one is the point and the next 4 define the quad, only the x and y are used from the vectors. Returns 1 if the point is within the quad, otherwise 0. \n "
" \n "
" :arg pt: Point \n "
" :type v1: :class:`mathutils.Vector` \n "
" :arg quad_p1: First point of the quad \n "
" :type quad_p1: :class:`mathutils.Vector` \n "
" :arg quad_p2: Second point of the quad \n "
" :type quad_p2: :class:`mathutils.Vector` \n "
" :arg quad_p3: Third point of the quad \n "
" :type quad_p3: :class:`mathutils.Vector` \n "
" :arg quad_p4: Forth point of the quad \n "
" :type quad_p4: :class:`mathutils.Vector` \n "
" :rtype: int \n "
;
static PyObject * M_Geometry_intersect_point_quad_2d ( PyObject * UNUSED ( self ) , PyObject * args )
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{
VectorObject * pt_vec , * quad_p1 , * quad_p2 , * quad_p3 , * quad_p4 ;
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if ( ! PyArg_ParseTuple ( args , " O!O!O!O!O!:intersect_point_quad_2d " ,
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& vector_Type , & pt_vec ,
& vector_Type , & quad_p1 ,
& vector_Type , & quad_p2 ,
& vector_Type , & quad_p3 ,
& vector_Type , & quad_p4 )
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) {
return NULL ;
}
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if ( BaseMath_ReadCallback ( pt_vec ) = = - 1 | | BaseMath_ReadCallback ( quad_p1 ) = = - 1 | | BaseMath_ReadCallback ( quad_p2 ) = = - 1 | | BaseMath_ReadCallback ( quad_p3 ) = = - 1 | | BaseMath_ReadCallback ( quad_p4 ) = = - 1 )
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return NULL ;
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return PyLong_FromLong ( isect_point_quad_v2 ( pt_vec - > vec , quad_p1 - > vec , quad_p2 - > vec , quad_p3 - > vec , quad_p4 - > vec ) ) ;
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}
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static int boxPack_FromPyObject ( PyObject * value , boxPack * * boxarray )
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{
int len , i ;
PyObject * list_item , * item_1 , * item_2 ;
boxPack * box ;
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/* Error checking must already be done */
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if ( ! PyList_Check ( value ) ) {
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PyErr_SetString ( PyExc_TypeError , " can only back a list of [x, y, w, h] " ) ;
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return - 1 ;
}
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len = PyList_Size ( value ) ;
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( * boxarray ) = MEM_mallocN ( len * sizeof ( boxPack ) , " boxPack box " ) ;
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for ( i = 0 ; i < len ; i + + ) {
list_item = PyList_GET_ITEM ( value , i ) ;
if ( ! PyList_Check ( list_item ) | | PyList_Size ( list_item ) < 4 ) {
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MEM_freeN ( * boxarray ) ;
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PyErr_SetString ( PyExc_TypeError , " can only pack a list of [x, y, w, h] " ) ;
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return - 1 ;
}
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box = ( * boxarray ) + i ;
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item_1 = PyList_GET_ITEM ( list_item , 2 ) ;
item_2 = PyList_GET_ITEM ( list_item , 3 ) ;
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2011-01-02 02:11:38 +00:00
box - > w = ( float ) PyFloat_AsDouble ( item_1 ) ;
box - > h = ( float ) PyFloat_AsDouble ( item_2 ) ;
box - > index = i ;
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if ( box - > w < 0.0f | | box - > h < 0.0f ) {
MEM_freeN ( * boxarray ) ;
PyErr_SetString ( PyExc_TypeError , " error parsing width and height values from list: [x, y, w, h], not numbers or below zero " ) ;
return - 1 ;
}
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/* verts will be added later */
}
return 0 ;
}
static void boxPack_ToPyObject ( PyObject * value , boxPack * * boxarray )
{
int len , i ;
PyObject * list_item ;
boxPack * box ;
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len = PyList_Size ( value ) ;
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2011-01-02 02:11:38 +00:00
for ( i = 0 ; i < len ; i + + ) {
box = ( * boxarray ) + i ;
list_item = PyList_GET_ITEM ( value , box - > index ) ;
PyList_SET_ITEM ( list_item , 0 , PyFloat_FromDouble ( box - > x ) ) ;
PyList_SET_ITEM ( list_item , 1 , PyFloat_FromDouble ( box - > y ) ) ;
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}
MEM_freeN ( * boxarray ) ;
}
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static char M_Geometry_box_pack_2d_doc [ ] =
" .. function:: box_pack_2d(boxes) \n "
" \n "
" Returns the normal of the 3D tri or quad. \n "
" \n "
" :arg boxes: list of boxes, each box is a list where the first 4 items are [x,y, width, height, ...] other items are ignored. \n "
" :type boxes: list \n "
" :return: the width and height of the packed bounding box \n "
" :rtype: tuple, pair of floats \n "
;
static PyObject * M_Geometry_box_pack_2d ( PyObject * UNUSED ( self ) , PyObject * boxlist )
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{
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float tot_width = 0.0f , tot_height = 0.0f ;
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int len ;
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PyObject * ret ;
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if ( ! PyList_Check ( boxlist ) ) {
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PyErr_SetString ( PyExc_TypeError , " expected a list of boxes [[x,y,w,h], ... ] " ) ;
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return NULL ;
}
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len = PyList_GET_SIZE ( boxlist ) ;
if ( len ) {
boxPack * boxarray = NULL ;
if ( boxPack_FromPyObject ( boxlist , & boxarray ) = = - 1 ) {
return NULL ; /* exception set */
}
/* Non Python function */
boxPack2D ( boxarray , len , & tot_width , & tot_height ) ;
boxPack_ToPyObject ( boxlist , & boxarray ) ;
}
ret = PyTuple_New ( 2 ) ;
PyTuple_SET_ITEM ( ret , 0 , PyFloat_FromDouble ( tot_width ) ) ;
PyTuple_SET_ITEM ( ret , 1 , PyFloat_FromDouble ( tot_width ) ) ;
return ret ;
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}
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static char M_Geometry_interpolate_bezier_doc [ ] =
" .. function:: interpolate_bezier(knot1, handle1, handle2, knot2, resolution) \n "
" \n "
" Interpolate a bezier spline segment. \n "
" \n "
" :arg knot1: First bezier spline point. \n "
" :type knot1: :class:`mathutils.Vector` \n "
" :arg handle1: First bezier spline handle. \n "
" :type handle1: :class:`mathutils.Vector` \n "
" :arg handle2: Second bezier spline handle. \n "
" :type handle2: :class:`mathutils.Vector` \n "
" :arg knot2: Second bezier spline point. \n "
" :type knot2: :class:`mathutils.Vector` \n "
" :arg resolution: Number of points to return. \n "
" :type resolution: int \n "
" :return: The interpolated points \n "
" :rtype: list of :class:`mathutils.Vector`'s \n "
;
static PyObject * M_Geometry_interpolate_bezier ( PyObject * UNUSED ( self ) , PyObject * args )
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{
VectorObject * vec_k1 , * vec_h1 , * vec_k2 , * vec_h2 ;
int resolu ;
int dims ;
int i ;
float * coord_array , * fp ;
PyObject * list ;
2011-01-02 02:11:38 +00:00
float k1 [ 4 ] = { 0.0 , 0.0 , 0.0 , 0.0 } ;
float h1 [ 4 ] = { 0.0 , 0.0 , 0.0 , 0.0 } ;
float k2 [ 4 ] = { 0.0 , 0.0 , 0.0 , 0.0 } ;
float h2 [ 4 ] = { 0.0 , 0.0 , 0.0 , 0.0 } ;
2009-06-17 20:33:34 +00:00
2011-01-03 12:11:05 +00:00
if ( ! PyArg_ParseTuple ( args , " O!O!O!O!i:interpolate_bezier " ,
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& vector_Type , & vec_k1 ,
& vector_Type , & vec_h1 ,
& vector_Type , & vec_h2 ,
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& vector_Type , & vec_k2 , & resolu )
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) {
return NULL ;
}
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if ( resolu < = 1 ) {
PyErr_SetString ( PyExc_ValueError , " resolution must be 2 or over " ) ;
return NULL ;
}
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if ( BaseMath_ReadCallback ( vec_k1 ) = = - 1 | | BaseMath_ReadCallback ( vec_h1 ) = = - 1 | | BaseMath_ReadCallback ( vec_k2 ) = = - 1 | | BaseMath_ReadCallback ( vec_h2 ) = = - 1 )
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return NULL ;
2011-01-03 12:11:05 +00:00
2009-06-17 20:33:34 +00:00
dims = MAX4 ( vec_k1 - > size , vec_h1 - > size , vec_h2 - > size , vec_k2 - > size ) ;
for ( i = 0 ; i < vec_k1 - > size ; i + + ) k1 [ i ] = vec_k1 - > vec [ i ] ;
for ( i = 0 ; i < vec_h1 - > size ; i + + ) h1 [ i ] = vec_h1 - > vec [ i ] ;
for ( i = 0 ; i < vec_k2 - > size ; i + + ) k2 [ i ] = vec_k2 - > vec [ i ] ;
for ( i = 0 ; i < vec_h2 - > size ; i + + ) h2 [ i ] = vec_h2 - > vec [ i ] ;
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coord_array = MEM_callocN ( dims * ( resolu ) * sizeof ( float ) , " interpolate_bezier " ) ;
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for ( i = 0 ; i < dims ; i + + ) {
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forward_diff_bezier ( k1 [ i ] , h1 [ i ] , h2 [ i ] , k2 [ i ] , coord_array + i , resolu - 1 , sizeof ( float ) * dims ) ;
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}
list = PyList_New ( resolu ) ;
fp = coord_array ;
for ( i = 0 ; i < resolu ; i + + , fp = fp + dims ) {
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PyList_SET_ITEM ( list , i , newVectorObject ( fp , dims , Py_NEW , NULL ) ) ;
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}
MEM_freeN ( coord_array ) ;
return list ;
}
2009-12-27 01:32:58 +00:00
2011-01-02 02:11:38 +00:00
static char M_Geometry_barycentric_transform_doc [ ] =
" .. function:: barycentric_transform(point, tri_a1, tri_a2, tri_a3, tri_b1, tri_b2, tri_b3) \n "
" \n "
" Return a transformed point, the transformation is defined by 2 triangles. \n "
" \n "
" :arg point: The point to transform. \n "
" :type point: :class:`mathutils.Vector` \n "
" :arg tri_a1: source triangle vertex. \n "
" :type tri_a1: :class:`mathutils.Vector` \n "
" :arg tri_a2: source triangle vertex. \n "
" :type tri_a2: :class:`mathutils.Vector` \n "
" :arg tri_a3: source triangle vertex. \n "
" :type tri_a3: :class:`mathutils.Vector` \n "
" :arg tri_a1: target triangle vertex. \n "
" :type tri_a1: :class:`mathutils.Vector` \n "
" :arg tri_a2: target triangle vertex. \n "
" :type tri_a2: :class:`mathutils.Vector` \n "
" :arg tri_a3: target triangle vertex. \n "
" :type tri_a3: :class:`mathutils.Vector` \n "
" :return: The transformed point \n "
" :rtype: :class:`mathutils.Vector`'s \n "
;
static PyObject * M_Geometry_barycentric_transform ( PyObject * UNUSED ( self ) , PyObject * args )
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{
VectorObject * vec_pt ;
VectorObject * vec_t1_tar , * vec_t2_tar , * vec_t3_tar ;
VectorObject * vec_t1_src , * vec_t2_src , * vec_t3_src ;
float vec [ 3 ] ;
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if ( ! PyArg_ParseTuple ( args , " O!O!O!O!O!O!O!:barycentric_transform " ,
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& vector_Type , & vec_pt ,
& vector_Type , & vec_t1_src ,
& vector_Type , & vec_t2_src ,
& vector_Type , & vec_t3_src ,
& vector_Type , & vec_t1_tar ,
& vector_Type , & vec_t2_tar ,
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& vector_Type , & vec_t3_tar )
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) {
return NULL ;
}
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if ( vec_pt - > size ! = 3 | |
vec_t1_src - > size ! = 3 | |
vec_t2_src - > size ! = 3 | |
vec_t3_src - > size ! = 3 | |
vec_t1_tar - > size ! = 3 | |
vec_t2_tar - > size ! = 3 | |
vec_t3_tar - > size ! = 3 )
{
PyErr_SetString ( PyExc_ValueError , " One of more of the vector arguments wasnt a 3D vector " ) ;
return NULL ;
}
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barycentric_transform ( vec , vec_pt - > vec ,
vec_t1_tar - > vec , vec_t2_tar - > vec , vec_t3_tar - > vec ,
vec_t1_src - > vec , vec_t2_src - > vec , vec_t3_src - > vec ) ;
return newVectorObject ( vec , 3 , Py_NEW , NULL ) ;
}
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
2011-02-13 10:52:18 +00:00
static PyMethodDef M_Geometry_methods [ ] = {
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{ " intersect_ray_tri " , ( PyCFunction ) M_Geometry_intersect_ray_tri , METH_VARARGS , M_Geometry_intersect_ray_tri_doc } ,
{ " intersect_point_line " , ( PyCFunction ) M_Geometry_intersect_point_line , METH_VARARGS , M_Geometry_intersect_point_line_doc } ,
{ " intersect_point_tri_2d " , ( PyCFunction ) M_Geometry_intersect_point_tri_2d , METH_VARARGS , M_Geometry_intersect_point_tri_2d_doc } ,
{ " intersect_point_quad_2d " , ( PyCFunction ) M_Geometry_intersect_point_quad_2d , METH_VARARGS , M_Geometry_intersect_point_quad_2d_doc } ,
{ " intersect_line_line " , ( PyCFunction ) M_Geometry_intersect_line_line , METH_VARARGS , M_Geometry_intersect_line_line_doc } ,
{ " intersect_line_line_2d " , ( PyCFunction ) M_Geometry_intersect_line_line_2d , METH_VARARGS , M_Geometry_intersect_line_line_2d_doc } ,
{ " interpolate_bezier " , ( PyCFunction ) M_Geometry_interpolate_bezier , METH_VARARGS , M_Geometry_interpolate_bezier_doc } ,
{ " area_tri " , ( PyCFunction ) M_Geometry_area_tri , METH_VARARGS , M_Geometry_area_tri_doc } ,
{ " normal " , ( PyCFunction ) M_Geometry_normal , METH_VARARGS , M_Geometry_normal_doc } ,
{ " tesselate_polygon " , ( PyCFunction ) M_Geometry_tesselate_polygon , METH_O , M_Geometry_tesselate_polygon_doc } ,
{ " box_pack_2d " , ( PyCFunction ) M_Geometry_box_pack_2d , METH_O , M_Geometry_box_pack_2d_doc } ,
{ " barycentric_transform " , ( PyCFunction ) M_Geometry_barycentric_transform , METH_VARARGS , M_Geometry_barycentric_transform_doc } ,
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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{ NULL , NULL , 0 , NULL }
} ;
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static struct PyModuleDef M_Geometry_module_def = {
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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PyModuleDef_HEAD_INIT ,
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" mathutils.geometry " , /* m_name */
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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M_Geometry_doc , /* m_doc */
0 , /* m_size */
M_Geometry_methods , /* m_methods */
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NULL , /* m_reload */
NULL , /* m_traverse */
NULL , /* m_clear */
NULL , /* m_free */
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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} ;
/*----------------------------MODULE INIT-------------------------*/
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PyMODINIT_FUNC BPyInit_mathutils_geometry ( void )
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
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{
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PyObject * submodule = PyModule_Create ( & M_Geometry_module_def ) ;
return submodule ;
Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Matrix.scalePart --> Matrix.scale_part
- Matrix.translationPart --> Matrix.translation_part
- Matrix.rotationPart --> Matrix.rotation_part
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
}