Nodes: Add Multiply Add to Vector Math nodes

Cycles, Eevee, OSL, Geo, Attribute

This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation.

Reviewed By: HooglyBoogly, brecht

Differential Revision: https://developer.blender.org/D10808
This commit is contained in:
Charlie Jolly
2021-06-04 16:53:50 +01:00
committed by Charlie Jolly
parent eb030204f1
commit 00073651d4
13 changed files with 43 additions and 7 deletions

View File

@@ -6093,6 +6093,7 @@ NODE_DEFINE(VectorMathNode)
type_enum.insert("reflect", NODE_VECTOR_MATH_REFLECT);
type_enum.insert("refract", NODE_VECTOR_MATH_REFRACT);
type_enum.insert("faceforward", NODE_VECTOR_MATH_FACEFORWARD);
type_enum.insert("multiply_add", NODE_VECTOR_MATH_MULTIPLY_ADD);
type_enum.insert("dot_product", NODE_VECTOR_MATH_DOT_PRODUCT);
@@ -6165,7 +6166,8 @@ void VectorMathNode::compile(SVMCompiler &compiler)
int vector_stack_offset = compiler.stack_assign_if_linked(vector_out);
/* 3 Vector Operators */
if (math_type == NODE_VECTOR_MATH_WRAP || math_type == NODE_VECTOR_MATH_FACEFORWARD) {
if (math_type == NODE_VECTOR_MATH_WRAP || math_type == NODE_VECTOR_MATH_FACEFORWARD ||
math_type == NODE_VECTOR_MATH_MULTIPLY_ADD) {
ShaderInput *vector3_in = input("Vector3");
int vector3_stack_offset = compiler.stack_assign(vector3_in);
compiler.add_node(