spaces -> tabs (configure you're editors right!)
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@@ -1487,8 +1487,8 @@ static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2,
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sdis = clmd->coll_parms->distance_repel + epsilon2 + FLT_EPSILON;
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/*apply a repulsion force, to help the solver along.
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this is kindof crude, it only tests one vert of the triangle*/
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/* apply a repulsion force, to help the solver along.
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* this is kindof crude, it only tests one vert of the triangle */
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if (isect_ray_plane_v3(cloth->verts[collpair->ap1].tx, n2, collmd->current_xnew[collpair->bp1].co,
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collmd->current_xnew[collpair->bp2].co,
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collmd->current_xnew[collpair->bp3].co, &l, 0))
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