spaces -> tabs (configure you're editors right!)
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@@ -641,9 +641,9 @@ static RenderResult *new_render_result(Render *re, rcti *partrct, int crop, int
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render_layer_add_pass(rr, rl, 3, SCE_PASS_REFRACT);
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if(srl->passflag & SCE_PASS_INDEXOB)
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render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXOB);
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if(srl->passflag & SCE_PASS_INDEXMA)
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render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXMA);
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if(srl->passflag & SCE_PASS_MIST)
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if(srl->passflag & SCE_PASS_INDEXMA)
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render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXMA);
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if(srl->passflag & SCE_PASS_MIST)
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render_layer_add_pass(rr, rl, 1, SCE_PASS_MIST);
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if(rl->passflag & SCE_PASS_RAYHITS)
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render_layer_add_pass(rr, rl, 4, SCE_PASS_RAYHITS);
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