Cycles: reduce kernel reserved local memory when not using shader raytracing
Ref T87836
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@@ -454,7 +454,7 @@ bool CUDADevice::load_kernels(const uint kernel_features)
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return (result == CUDA_SUCCESS);
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}
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void CUDADevice::reserve_local_memory(const uint /* kernel_features */)
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void CUDADevice::reserve_local_memory(const uint kernel_features)
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{
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/* Together with CU_CTX_LMEM_RESIZE_TO_MAX, this reserves local memory
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* needed for kernel launches, so that we can reliably figure out when
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@@ -468,7 +468,9 @@ void CUDADevice::reserve_local_memory(const uint /* kernel_features */)
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{
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/* Use the biggest kernel for estimation. */
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const DeviceKernel test_kernel = DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE;
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const DeviceKernel test_kernel = (kernel_features & KERNEL_FEATURE_NODE_RAYTRACE) ?
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DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE :
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DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE;
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/* Launch kernel, using just 1 block appears sufficient to reserve memory for all
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* multiprocessors. It would be good to do this in parallel for the multi GPU case
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