[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
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@@ -66,7 +66,7 @@ int BL_SkinMeshObject::FindOrAddDeform(int vtxarray, int mv, struct MDeformVert
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int numvert = ao->m_MvertArrayCache1[vtxarray]->size();
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/* Check to see if this has already been pushed */
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for (int i=0; i<ao->m_MvertArrayCache1[vtxarray]->size(); i++){
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for (size_t i=0; i<ao->m_MvertArrayCache1[vtxarray]->size(); i++){
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if (mv == (*ao->m_MvertArrayCache1[vtxarray])[i])
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return i;
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}
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@@ -84,7 +84,7 @@ int BL_SkinMeshObject::FindVertexArray(int numverts,RAS_IPolyMaterial* polymat)
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BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(polymat);
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for (int i=0;i<ao->m_VertexArrayCache1.size();i++)
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for (size_t i=0;i<ao->m_VertexArrayCache1.size();i++)
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{
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if ( (ao->m_TriangleArrayCount[i] + (numverts-2)) < BUCKET_MAX_TRIANGLES)
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{
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