[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
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@@ -46,8 +46,8 @@
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SCA_KeyboardManager::SCA_KeyboardManager(SCA_LogicManager* logicmgr,
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SCA_IInputDevice* inputdev)
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: SCA_EventManager(KEYBOARD_EVENTMGR),
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m_logicmanager(logicmgr),
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m_inputDevice(inputdev)
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m_inputDevice(inputdev),
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m_logicmanager(logicmgr)
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{
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}
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@@ -70,7 +70,7 @@ void SCA_KeyboardManager::NextFrame(double curtime,double deltatime)
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{
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//const SCA_InputEvent& event = GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)=0;
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// cerr << "SCA_KeyboardManager::NextFrame"<< endl;
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for (int i=0;i<m_sensors.size();i++)
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for (unsigned int i=0;i<m_sensors.size();i++)
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{
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SCA_KeyboardSensor* keysensor = (SCA_KeyboardSensor*)m_sensors[i];
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keysensor->Activate(m_logicmanager,NULL);
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