[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.

[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
This commit is contained in:
Nathan Letwory
2004-03-22 22:02:18 +00:00
parent 5b90aafbd6
commit 00291b5cf4
133 changed files with 9550 additions and 1534 deletions

View File

@@ -52,8 +52,8 @@
SCA_MouseManager::SCA_MouseManager(SCA_LogicManager* logicmgr,
SCA_IInputDevice* mousedev)
: SCA_EventManager(MOUSE_EVENTMGR),
m_logicmanager(logicmgr),
m_mousedevice (mousedev)
m_mousedevice (mousedev),
m_logicmanager(logicmgr)
{
m_xpos = 0;
m_ypos = 0;
@@ -78,7 +78,7 @@ void SCA_MouseManager::NextFrame(double curtime,double deltatime)
{
if (m_mousedevice)
{
for (int i = 0; i < m_sensors.size(); i++)
for (unsigned int i = 0; i < m_sensors.size(); i++)
{
SCA_MouseSensor* mousesensor = (SCA_MouseSensor*) m_sensors[i];
// (0,0) is the Upper Left corner in our local window