[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.

[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
This commit is contained in:
Nathan Letwory
2004-03-22 22:02:18 +00:00
parent 5b90aafbd6
commit 00291b5cf4
133 changed files with 9550 additions and 1534 deletions

View File

@@ -40,8 +40,11 @@
KX_ConstraintWrapper::KX_ConstraintWrapper(
PHY_ConstraintType ctype,
int constraintId,
PHY_IPhysicsEnvironment* physenv,PyTypeObject *T)
: m_constraintType(ctype),m_constraintId(constraintId),m_physenv(physenv),PyObjectPlus(T)
PHY_IPhysicsEnvironment* physenv,PyTypeObject *T) :
PyObjectPlus(T),
m_constraintId(constraintId),
m_constraintType(ctype),
m_physenv(physenv)
{
}
KX_ConstraintWrapper::~KX_ConstraintWrapper()