Merged changes in the trunk up to revision 47977.

This commit is contained in:
2012-06-15 22:18:25 +00:00
771 changed files with 26001 additions and 19024 deletions

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@@ -2692,7 +2692,7 @@ Game Types (bge.types)
The angle of the cone (in degrees) with which to test.
:type: float from 0 to 360
:type: float
.. attribute:: axis
@@ -2703,11 +2703,6 @@ Game Types (bge.types)
KX_RADAR_AXIS_POS_X, KX_RADAR_AXIS_POS_Y, KX_RADAR_AXIS_POS_Z,
KX_RADAR_AXIS_NEG_X, KX_RADAR_AXIS_NEG_Y, KX_RADAR_AXIS_NEG_Z
.. method:: getConeHeight()
:return: The height of the cone with which to test.
:rtype: float
.. class:: KX_RaySensor(SCA_ISensor)
A ray sensor detects the first object in a given direction.

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@@ -942,6 +942,8 @@ def pycontext2sphinx(basepath):
"image_context_dir",
"node_context_dir",
"text_context_dir",
"clip_context_dir",
"sequencer_context_dir",
)
# Changes in blender will force errors here
@@ -951,6 +953,7 @@ def pycontext2sphinx(basepath):
"active_object": ("Object", False),
"active_operator": ("Operator", False),
"active_pose_bone": ("PoseBone", False),
"active_node": ("Node", False),
"armature": ("Armature", False),
"bone": ("Bone", False),
"brush": ("Brush", False),
@@ -961,6 +964,8 @@ def pycontext2sphinx(basepath):
"dynamic_paint": ("DynamicPaintModifier", False),
"edit_bone": ("EditBone", False),
"edit_image": ("Image", False),
"edit_mask": ("Mask", False),
"edit_movieclip": ("MovieClip", False),
"edit_object": ("Object", False),
"edit_text": ("Text", False),
"editable_bones": ("EditBone", True),

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@@ -61,7 +61,7 @@ if $DO_OUT_HTML ; then
# annoying bug in sphinx makes it very slow unless we do this. should report.
cd $SPHINXBASE
sphinx-build -n -b html sphinx-in sphinx-out
sphinx-build -b html sphinx-in sphinx-out
# XXX, saves space on upload and zip, should move HTML outside
# and zip up there, for now this is OK