Merged changes in the trunk up to revision 47977.
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@@ -2692,7 +2692,7 @@ Game Types (bge.types)
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The angle of the cone (in degrees) with which to test.
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:type: float from 0 to 360
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:type: float
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.. attribute:: axis
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@@ -2703,11 +2703,6 @@ Game Types (bge.types)
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KX_RADAR_AXIS_POS_X, KX_RADAR_AXIS_POS_Y, KX_RADAR_AXIS_POS_Z,
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KX_RADAR_AXIS_NEG_X, KX_RADAR_AXIS_NEG_Y, KX_RADAR_AXIS_NEG_Z
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.. method:: getConeHeight()
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:return: The height of the cone with which to test.
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:rtype: float
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.. class:: KX_RaySensor(SCA_ISensor)
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A ray sensor detects the first object in a given direction.
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@@ -942,6 +942,8 @@ def pycontext2sphinx(basepath):
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"image_context_dir",
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"node_context_dir",
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"text_context_dir",
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"clip_context_dir",
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"sequencer_context_dir",
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)
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# Changes in blender will force errors here
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@@ -951,6 +953,7 @@ def pycontext2sphinx(basepath):
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"active_object": ("Object", False),
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"active_operator": ("Operator", False),
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"active_pose_bone": ("PoseBone", False),
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"active_node": ("Node", False),
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"armature": ("Armature", False),
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"bone": ("Bone", False),
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"brush": ("Brush", False),
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@@ -961,6 +964,8 @@ def pycontext2sphinx(basepath):
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"dynamic_paint": ("DynamicPaintModifier", False),
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"edit_bone": ("EditBone", False),
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"edit_image": ("Image", False),
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"edit_mask": ("Mask", False),
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"edit_movieclip": ("MovieClip", False),
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"edit_object": ("Object", False),
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"edit_text": ("Text", False),
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"editable_bones": ("EditBone", True),
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@@ -61,7 +61,7 @@ if $DO_OUT_HTML ; then
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# annoying bug in sphinx makes it very slow unless we do this. should report.
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cd $SPHINXBASE
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sphinx-build -n -b html sphinx-in sphinx-out
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sphinx-build -b html sphinx-in sphinx-out
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# XXX, saves space on upload and zip, should move HTML outside
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# and zip up there, for now this is OK
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