=IDProperties small update=
This update changes Object.properties to Object.game_properties (as discussed) so .properties can be used for ID Properties. This should be fine as, after all, .properties was undocumented anyway :)
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@@ -4811,7 +4811,7 @@ static PyGetSetDef BPy_Object_getseters[] = {
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(getter)Object_getAction, (setter)NULL,
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"The action associated with this object (if defined)",
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NULL},
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{"properties",
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{"game_properties",
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(getter)Object_getAllProperties, (setter)NULL,
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"The object's properties",
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NULL},
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@@ -5042,7 +5042,7 @@ static PyGetSetDef BPy_Object_getseters[] = {
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(getter)Object_getType, (setter)NULL,
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"String describing Object type",
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NULL},
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{"idproperties", (getter)Object_GetProperties, (setter)NULL,
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{"properties", (getter)Object_GetProperties, (setter)NULL,
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"Get the ID properties associated with this object"},
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{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
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};
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@@ -246,7 +246,7 @@ class Object:
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To get these values in worldspace (taking into account vertex parents, constraints etc)
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pass the argument 'worldspace' to these functions.
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@ivar idproperties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to
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@ivar properties: Returns an L{IDProperty<IDProperty>} reference of type L{IDGroup<IDGroup>} to
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this object's ID Properties. Note that dict access is available for groups on the parent
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L{IDProperty<IDProperty>} object, but for everything else you need to get the L{IDGroup<IDGroup>}
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object from the L{IDProperty<IDProperty>}'s data member.
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@@ -451,8 +451,8 @@ class Object:
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@type oopsLoc: tuple of 2 floats
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@ivar oopsSel: Object OOPs selection flag.
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@type oopsSel: boolean
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@ivar properties: The object's properties. Read-only.
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@type properties: list of Properties.
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@ivar game_properties: The object's properties. Read-only.
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@type game_properties: list of Properties.
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@ivar timeOffset: The time offset of the object's animation.
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Value clamped to [-300000.0,300000.0].
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@type timeOffset: float
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