Cleanup: Use function call and delete obsolete comment.
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@@ -45,13 +45,13 @@ ccl_device void svm_node_convert(ShaderData *sd, float *stack, uint type, uint f
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}
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}
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case NODE_CONVERT_VF: {
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case NODE_CONVERT_VF: {
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float3 f = stack_load_float3(stack, from);
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float3 f = stack_load_float3(stack, from);
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float g = (f.x + f.y + f.z)*(1.0f/3.0f);
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float g = average(f);
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stack_store_float(stack, to, g);
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stack_store_float(stack, to, g);
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break;
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break;
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}
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}
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case NODE_CONVERT_VI: {
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case NODE_CONVERT_VI: {
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float3 f = stack_load_float3(stack, from);
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float3 f = stack_load_float3(stack, from);
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int i = (int)((f.x + f.y + f.z)*(1.0f/3.0f));
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int i = (int)average(f);
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stack_store_int(stack, to, i);
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stack_store_int(stack, to, i);
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break;
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break;
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}
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}
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@@ -842,7 +842,6 @@ ccl_device_inline float4 max(float4 a, float4 b)
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ccl_device_inline float4 select(const int4& mask, const float4& a, const float4& b)
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ccl_device_inline float4 select(const int4& mask, const float4& a, const float4& b)
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{
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{
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#ifdef __KERNEL_SSE__
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#ifdef __KERNEL_SSE__
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/* blendv is sse4, and apparently broken on vs2008 */
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return _mm_or_ps(_mm_and_ps(_mm_cvtepi32_ps(mask), a), _mm_andnot_ps(_mm_cvtepi32_ps(mask), b)); /* todo: avoid cvt */
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return _mm_or_ps(_mm_and_ps(_mm_cvtepi32_ps(mask), a), _mm_andnot_ps(_mm_cvtepi32_ps(mask), b)); /* todo: avoid cvt */
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#else
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#else
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return make_float4((mask.x)? a.x: b.x, (mask.y)? a.y: b.y, (mask.z)? a.z: b.z, (mask.w)? a.w: b.w);
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return make_float4((mask.x)? a.x: b.x, (mask.y)? a.y: b.y, (mask.z)? a.z: b.z, (mask.w)? a.w: b.w);
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