Cleanup: Use function call and delete obsolete comment.

This commit is contained in:
2014-09-02 23:26:29 +02:00
parent 1448082ba3
commit 00acf4b816
2 changed files with 2 additions and 3 deletions

View File

@@ -45,13 +45,13 @@ ccl_device void svm_node_convert(ShaderData *sd, float *stack, uint type, uint f
}
case NODE_CONVERT_VF: {
float3 f = stack_load_float3(stack, from);
float g = (f.x + f.y + f.z)*(1.0f/3.0f);
float g = average(f);
stack_store_float(stack, to, g);
break;
}
case NODE_CONVERT_VI: {
float3 f = stack_load_float3(stack, from);
int i = (int)((f.x + f.y + f.z)*(1.0f/3.0f));
int i = (int)average(f);
stack_store_int(stack, to, i);
break;
}

View File

@@ -842,7 +842,6 @@ ccl_device_inline float4 max(float4 a, float4 b)
ccl_device_inline float4 select(const int4& mask, const float4& a, const float4& b)
{
#ifdef __KERNEL_SSE__
/* blendv is sse4, and apparently broken on vs2008 */
return _mm_or_ps(_mm_and_ps(_mm_cvtepi32_ps(mask), a), _mm_andnot_ps(_mm_cvtepi32_ps(mask), b)); /* todo: avoid cvt */
#else
return make_float4((mask.x)? a.x: b.x, (mask.y)? a.y: b.y, (mask.z)? a.z: b.z, (mask.w)? a.w: b.w);