Fix T99706: Crash rendering with headless builds
When rendering with headless builds, show an error instead of crashing. Previously GPU_backend_init was called indirectly from DRW_opengl_context_create, a new function is now called from the window manager (GPU_backend_init_once), so it's possible to check if the GPU has a back-end. This also disables the `bgl` Python module when building WITH_HEADLESS. Reviewed By: fclem Ref D15463
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@@ -17,7 +17,6 @@ set(INC_SYS
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)
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set(SRC
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bgl.c
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bl_math_py_api.c
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blf_py_api.c
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bpy_threads.c
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@@ -27,7 +26,6 @@ set(SRC
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py_capi_rna.c
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py_capi_utils.c
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bgl.h
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bl_math_py_api.h
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blf_py_api.h
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idprop_py_api.h
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@@ -40,6 +38,14 @@ set(SRC
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python_utildefines.h
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)
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if(WITH_OPENGL)
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list(APPEND SRC
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bgl.c
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bgl.h
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)
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endif()
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set(LIB
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${GLEW_LIBRARY}
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${PYTHON_LINKFLAGS}
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