code cleanup: missed r54603, arg reordering.
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@@ -2631,7 +2631,8 @@ int BKE_object_parent_loop_check(const Object *par, const Object *ob)
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/* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
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/* requires flags to be set! */
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/* Ideally we shouldn't have to pass the rigid body world, but need bigger restructuring to avoid id */
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void BKE_object_handle_update_ex(Scene *scene, RigidBodyWorld *rbw, Object *ob)
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void BKE_object_handle_update_ex(Scene *scene, Object *ob,
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RigidBodyWorld *rbw)
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{
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if (ob->recalc & OB_RECALC_ALL) {
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/* speed optimization for animation lookups */
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@@ -2833,7 +2834,7 @@ void BKE_object_handle_update_ex(Scene *scene, RigidBodyWorld *rbw, Object *ob)
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*/
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void BKE_object_handle_update(Scene *scene, Object *ob)
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{
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BKE_object_handle_update_ex(scene, NULL, ob);
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BKE_object_handle_update_ex(scene, ob, NULL);
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}
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void BKE_object_sculpt_modifiers_changed(Object *ob)
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