Fix T57640: UV unwrap packing not working without sync selection.
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@@ -127,10 +127,11 @@ void ED_uvedit_live_unwrap_end(short cancel);
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void ED_uvedit_live_unwrap(struct Scene *scene, struct Object *obedit);
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void ED_uvedit_pack_islands(
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struct Scene *scene, struct Object *ob, struct BMesh *bm, bool selected, bool correct_aspect, bool do_rotate);
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struct Scene *scene, struct Object *ob, struct BMesh *bm,
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bool selected, bool correct_aspect, bool do_rotate);
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void ED_uvedit_pack_islands_multi(
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struct Scene *scene, struct Object **objects, const uint objects_len,
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bool selected, bool correct_aspect, bool do_rotate);
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bool selected, bool correct_aspect, bool do_rotate, bool implicit);
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void ED_uvedit_unwrap_cube_project(
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struct BMesh *bm, float cube_size, bool use_select, const float center[3]);
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