Fix T57640: UV unwrap packing not working without sync selection.

This commit is contained in:
2018-12-07 13:52:14 +01:00
parent cc61b21dff
commit 012a44cff1
2 changed files with 7 additions and 6 deletions

View File

@@ -127,10 +127,11 @@ void ED_uvedit_live_unwrap_end(short cancel);
void ED_uvedit_live_unwrap(struct Scene *scene, struct Object *obedit);
void ED_uvedit_pack_islands(
struct Scene *scene, struct Object *ob, struct BMesh *bm, bool selected, bool correct_aspect, bool do_rotate);
struct Scene *scene, struct Object *ob, struct BMesh *bm,
bool selected, bool correct_aspect, bool do_rotate);
void ED_uvedit_pack_islands_multi(
struct Scene *scene, struct Object **objects, const uint objects_len,
bool selected, bool correct_aspect, bool do_rotate);
bool selected, bool correct_aspect, bool do_rotate, bool implicit);
void ED_uvedit_unwrap_cube_project(
struct BMesh *bm, float cube_size, bool use_select, const float center[3]);