Cleanup: use our own conventions for tags in comments
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@@ -49,7 +49,7 @@ void EEVEE_subsurface_draw_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
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const int fs_size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
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if (effects->enabled_effects & EFFECT_SSS) {
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/* NOTE : we need another stencil because the stencil buffer is on the same texture
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/* NOTE: we need another stencil because the stencil buffer is on the same texture
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* as the depth buffer we are sampling from. This could be avoided if the stencil is
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* a separate texture but that needs OpenGL 4.4 or ARB_texture_stencil8.
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* OR OpenGL 4.3 / ARB_ES3_compatibility if using a render-buffer instead. */
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