Cleanup: use our own conventions for tags in comments
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@@ -816,7 +816,7 @@ void DRW_shgroup_call_ex(DRWShadingGroup *shgroup,
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culling->user_data = user_data;
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}
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if (bypass_culling) {
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/* NOTE this will disable culling for the whole object. */
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/* NOTE: this will disable culling for the whole object. */
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culling->bsphere.radius = -1.0f;
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}
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}
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@@ -1248,7 +1248,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
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int chunkid_location = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_RESOURCE_CHUNK);
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int resourceid_location = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_RESOURCE_ID);
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/* TODO(fclem) Will take the place of the above after the GPUShaderCreateInfo port. */
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/* TODO(@fclem): Will take the place of the above after the GPUShaderCreateInfo port. */
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if (view_ubo_location == -1) {
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view_ubo_location = GPU_shader_get_builtin_block(shader, GPU_UNIFORM_BLOCK_DRW_VIEW);
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}
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