fixed spacing in the headers to get rid of some warnings and some other

little minor spacing issues.
This commit is contained in:
2002-10-30 02:07:20 +00:00
parent f6c7a89357
commit 01bff70383
699 changed files with 778 additions and 428 deletions

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@@ -233,6 +233,6 @@ enum {
PCHAN_DONE = 0x00000400
};
#endif

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@@ -50,3 +50,4 @@ void free_duplilist(void);
void make_duplilist(struct Scene *sce, struct Object *ob);
#endif

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@@ -118,4 +118,6 @@ void GB_validate_defgroups (struct Mesh *mesh, struct ListBase *defbase);
#ifdef __cplusplus
}
#endif
#endif

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@@ -62,3 +62,4 @@ void pushpop_test(void);
#endif
#endif

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@@ -62,3 +62,4 @@ void matrixGlyph(struct ImBuf * ibuf, unsigned short unicode,
#endif
#endif

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@@ -59,3 +59,4 @@ typedef struct bmFont {
} bmFont;
#endif

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@@ -137,7 +137,5 @@ typedef struct {
short mode, tile;
} FaceData;
#endif

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@@ -116,7 +116,5 @@ NewBooleanMeshTest(
int op_type
);
#endif

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@@ -62,3 +62,4 @@ void free_constraint_channels (ListBase *chanbase);
#define TARGET_CV 5 // string is "CV:#"
#endif

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@@ -84,3 +84,4 @@ void swapdata(void *adr1, void *adr2, int len);
void switchdirectionNurb( struct Nurb *nu);
#endif

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@@ -115,3 +115,4 @@ void reshadeall_displist(void);
void test_all_displists(void);
#endif

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@@ -63,3 +63,4 @@ void calc_wave_deform(struct WaveEff *wav, float ctime, float *co);
void object_wave(struct Object *ob);
#endif

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@@ -44,3 +44,4 @@
}
#endif

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@@ -52,3 +52,4 @@ void write_vrml(char *str);
void write_videoscape(char *str);
#endif

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@@ -48,3 +48,4 @@ struct chartrans *text_to_curve(struct Object *ob, int mode);
void font_duplilist(struct Object *par);
#endif

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@@ -222,3 +222,4 @@ extern Global G;
#endif
#endif

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@@ -56,3 +56,4 @@ void set_group_key_name(struct Group *group, char *name);
void set_group_key_frame(struct Group *group, float frame);
#endif

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@@ -57,3 +57,4 @@ void init_skel_deform(struct Object *par, struct Object *ob);
void calc_skel_deform(struct Ika *ika, float *co);
#endif

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@@ -65,3 +65,4 @@ void makemipmap(struct Image *ima);
#endif
#endif

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@@ -97,5 +97,5 @@ float IPO_GetFloatValue(struct Ipo *ipo,
short c,
float ctime);
#endif

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@@ -67,3 +67,4 @@ void do_ob_key(struct Object *ob);
void do_spec_key(struct Key *key);
#endif

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@@ -57,3 +57,4 @@ void outside_lattice(struct Lattice *lt);
#endif

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@@ -67,3 +67,4 @@ void IDnames_to_pupstring(char **str, char *title, char *extraops, struct ListBa
void IPOnames_to_pupstring(char **str, char *title, char *extraops, struct ListBase *lb, struct ID* link, short *nr, int blocktype);
#endif

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@@ -78,3 +78,4 @@ typedef struct Main {
#endif

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@@ -66,3 +66,4 @@ void delete_material_index(void);
#endif
#endif

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@@ -62,3 +62,4 @@ int nextcwedge (int edge, int face);
void BKE_freecubetable(void);
#endif

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@@ -114,3 +114,4 @@ int update_realtime_texture(struct TFace *tface, double time);
#endif
#endif

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@@ -43,4 +43,3 @@ void copy_actionstrip (struct bActionStrip **dst, struct bActionStrip **src);
#endif

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@@ -97,3 +97,4 @@ void solve_constraints (struct Object *ob, short obtype, void *obdata, float cti
#endif
#endif

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@@ -51,3 +51,4 @@ typedef struct RE_Osa
memory was allocated in that module. (nzc)*/
#endif

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@@ -59,3 +59,4 @@ int unpackImage(struct Image * ima, int how);
void unpackAll(int how);
#endif

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@@ -68,3 +68,4 @@ typedef struct _PluginInfo {
} PluginInfo;
#endif

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@@ -52,3 +52,4 @@ void set_property_valstr(struct bProperty *prop, char *str);
void cp_property(struct bProperty *prop1, struct bProperty *prop2);
#endif

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@@ -72,3 +72,4 @@ void set_sca_new_poins(void);
void sca_remove_ob_poin(struct Object *obt, struct Object *ob);
#endif

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@@ -54,3 +54,4 @@ void scene_deselect_all(struct Scene *sce);
void scene_select_base(struct Scene *sce, struct Base *selbase);
#endif

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@@ -38,3 +38,4 @@ void free_screen(struct bScreen *sc);
#endif

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@@ -49,3 +49,4 @@ void sound_free_sample(struct bSample* sample);
void sound_free_sound(struct bSound* sound);
#endif

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@@ -41,3 +41,4 @@ void subsurf_make_editmesh(struct Object *ob);
struct DispList* subsurf_mesh_to_displist(struct Mesh *me, struct DispList *dl, short subdiv);
#endif

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@@ -126,3 +126,4 @@ int txt_add_char (struct Text *text, char add);
#endif
#endif

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@@ -82,4 +82,6 @@ void do_lamp_tex(struct LampRen *la, float *lavec);
void externtex(struct MTex *mtex, float *vec);
void externtexcol(struct MTex *mtex, float *orco, char *col);
void render_realtime_texture(void);
#endif

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@@ -296,5 +296,5 @@
/* useless game shit */
#define MA_FH_NOR 2
#endif

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@@ -43,3 +43,4 @@ void make_local_world(struct World *wrld);
void init_render_world(void);
#endif