fixed spacing in the headers to get rid of some warnings and some other

little minor spacing issues.
This commit is contained in:
2002-10-30 02:07:20 +00:00
parent f6c7a89357
commit 01bff70383
699 changed files with 778 additions and 428 deletions

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@@ -288,3 +288,4 @@ int RE_envmaptex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
#endif
#endif /* RENDER_H */

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@@ -254,3 +254,4 @@ typedef struct LampRen
} LampRen;
#endif /* RENDER_TYPES_H */

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@@ -68,3 +68,4 @@ class RE_DummyShadowBuffer : public RE_ShadowBuffer {
};
#endif /* RE_SHADOWBUFFER_H */

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@@ -59,3 +59,4 @@ class RE_ShadowBuffer {
};
#endif /* RE_SHADOWBUFFER_H */

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@@ -91,4 +91,3 @@ class RE_BasicShadowBuffer : public RE_ShadowBuffer {
#endif /* RE_BASICSHADOWBUFFER_H */

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@@ -82,3 +82,4 @@ extern "C" {
#endif
#endif

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@@ -61,3 +61,4 @@ addEdges(
/* ------------------------------------------------------------------------- */
#endif /* EDGERENDER_H */

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@@ -67,3 +67,4 @@ void RE_error(int errType, char* fname);
void RE_error_int(int errType, char* fname, int valye);
#endif /* ERRORHANDLER_H */

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@@ -77,3 +77,4 @@ int doGamma(void);
void setDoGamma(int);
#endif

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@@ -48,3 +48,4 @@ void initjit(float *jit, int num);
#endif
#endif

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@@ -56,3 +56,4 @@ typedef struct PixStrMain
/* ------------------------------------------------------------------------- */
#endif

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@@ -41,3 +41,4 @@
void unifiedRenderingLoop(void);
#endif

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@@ -205,5 +205,5 @@ void addalphaAddfacshort(unsigned short *doel,
unsigned short *bron,
short addfac);
#endif /* PIXELBLENDING_EXT_H */

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@@ -120,3 +120,4 @@ void fillBackgroundImage(float x, float y);
/* ------------------------------------------------------------------------- */
#endif

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@@ -61,3 +61,4 @@ extern "C" {
#endif
#endif

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@@ -39,5 +39,5 @@ void prepareScene(void);
void finalizeScene(void);
void doClipping( void (*projectfunc)(float *, float *) );
#endif

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@@ -57,4 +57,6 @@
typedef struct {
int a, b, c, d;
} byte16;
#define COPY_16(a,b) (*((byte16 *)(a))= *((byte16 *)(b)))

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@@ -115,3 +115,4 @@ int count_mask(unsigned short mask);
#define POINTER_TO_CODE(a) (-(long)(a))
#endif /* RENDER_EXT_H */

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@@ -50,6 +50,5 @@ void halovert(void);
void renderhalo(HaloRen *har); /* postprocess versie */
void scanlinehaloPS(unsigned int *rectz, long *rectdelta, unsigned int *rectt, short ys);
#endif /* RENDER_INT_H */

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@@ -73,3 +73,4 @@ float shadow_halo(LampRen *lar, float *p1, float *p2);
#endif
#endif /* SHADBUF_EXT_H */

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@@ -77,3 +77,4 @@ RE_DECLARE_HANDLE(RE_ShadowBufferHandle);
#endif
#endif /* SHADOWBUFFER_H */

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@@ -75,12 +75,3 @@ int wood(struct Tex *tex, float *texvec);
#endif /* TEXTURE_EXT_H */

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@@ -45,5 +45,5 @@
*/
void zBufShadeAdvanced(void);
#endif /* VANILLARENDERPIPE_EXT_H */

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@@ -189,3 +189,4 @@ void blendOverFloatRow(int type, float* dest, float* source,
void std_transFloatColV2CharColV( RE_COLBUFTYPE *buf, char *target);
#endif /* VANILLARENDERPIPE_INT_H */

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@@ -83,8 +83,5 @@ struct RE_faceField {
int mask;
};
#endif /* VANILLARENDERPIPE_TYPES_H */

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@@ -197,7 +197,3 @@ unsigned int calcHaloDist(HaloRen *har);
#endif /* ZBUF_INT_H */

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@@ -73,6 +73,3 @@ typedef struct {
#endif /* ZBUF_TYPES_H */

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@@ -95,5 +95,5 @@ void insertFlatObjectNoOsa(RE_APixstrExt* ap,
int dist,
int mask);
#endif

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@@ -75,3 +75,4 @@ typedef struct RE_APixstrExtMain
} RE_APixstrExtMain;
#endif