fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
This commit is contained in:
@@ -162,4 +162,6 @@ private:
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/** Blender area the game engine is running within */
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struct ScrArea* m_area;
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};
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#endif // __KX_BLENDERCANVAS
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@@ -61,6 +61,5 @@ void BL_print_gamedebug_line_padded(char* text, int xco, int yco, int width, int
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}
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#endif //__cplusplus
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#endif //__BLENDERGL
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@@ -212,9 +212,5 @@ public:
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virtual bool ConvertBlenderEvent(unsigned short incode,short val)=0;
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};
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#endif //__KX_BLENDERINPUTDEVICE
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@@ -45,4 +45,6 @@ public:
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virtual bool ConvertBlenderEvent(unsigned short incode,short val);
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virtual void NextFrame();
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};
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#endif //__KX_BLENDERKEYBOARDDEVICE
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@@ -45,4 +45,6 @@ public:
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virtual bool ConvertBlenderEvent(unsigned short incode,short val);
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virtual void NextFrame();
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};
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#endif //__KX_BLENDERMOUSEDEVICE
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@@ -96,3 +96,4 @@ inline RAS_IPolyMaterial::TCachingInfo KX_BlenderPolyMaterial::GetCachingInfo(vo
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}
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#endif // __KX_BLENDERPOLYMATERIAL
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@@ -96,5 +96,5 @@ public:
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void* tface);
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};
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#endif //__KX_BLENDERRENDERTOOLS
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@@ -48,4 +48,6 @@ public:
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virtual ~KX_BlenderSystem() {};
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virtual double GetTimeInSeconds();
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};
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#endif //__KX_BLENDERSYSTEM
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