fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
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@@ -33,16 +33,17 @@
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#define __KX_CONVERTACTUATORS_H
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void BL_ConvertActuators(char* maggiename,
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struct Object* blenderobject,
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class KX_GameObject* gameobj,
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class SCA_LogicManager* logicmgr,
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class KX_Scene* scene,
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class KX_KetsjiEngine* ketsjiEngine,
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int & executePriority,
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int activeLayerBitInfo,
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bool isInActiveLayer,
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class RAS_IRenderTools* rendertools,
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class KX_BlenderSceneConverter* converter);
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struct Object* blenderobject,
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class KX_GameObject* gameobj,
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class SCA_LogicManager* logicmgr,
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class KX_Scene* scene,
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class KX_KetsjiEngine* ketsjiEngine,
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int & executePriority,
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int activeLayerBitInfo,
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bool isInActiveLayer,
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class RAS_IRenderTools* rendertools,
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class KX_BlenderSceneConverter* converter);
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#endif //__KX_CONVERTACTUATORS_H
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