fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
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@@ -13,3 +13,4 @@ struct SM_ClientObjectInfo
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};
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#endif //__SM_CLIENTOBJECT_INFO_H
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@@ -18,9 +18,9 @@ public:
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SM_Object *getClientObject() const { return m_client_object; }
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static void ray_hit(void *client_data,
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void *object1,
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void *object2,
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const DT_CollData *coll_data);
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void *object1,
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void *object2,
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const DT_CollData *coll_data);
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private:
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MT_Vector3 m_ray;
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@@ -30,7 +30,3 @@ private:
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#endif
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@@ -34,3 +34,4 @@ protected:
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};
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#endif
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@@ -278,3 +278,4 @@ private:
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};
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#endif
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@@ -58,3 +58,4 @@ struct SM_MaterialProps {
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};
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#endif //SM_PROPSH
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@@ -127,3 +127,4 @@ private:
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};
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#endif
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