Cleanup: split sequencer.c file
Move most functions into separate files. File sequencer.c is reserved for alloc, free and duplicating functions. There should be no functional changes.
This commit is contained in:
72
source/blender/sequencer/intern/image_cache.h
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72
source/blender/sequencer/intern/image_cache.h
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ImBuf;
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struct Main;
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struct Scene;
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struct Sequence;
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struct SeqRenderData;
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#ifdef __cplusplus
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}
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#endif
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struct ImBuf *BKE_sequencer_cache_get(const struct SeqRenderData *context,
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struct Sequence *seq,
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float timeline_frame,
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int type,
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bool skip_disk_cache);
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void BKE_sequencer_cache_put(const struct SeqRenderData *context,
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struct Sequence *seq,
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float timeline_frame,
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int type,
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struct ImBuf *i,
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float cost,
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bool skip_disk_cache);
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bool BKE_sequencer_cache_put_if_possible(const struct SeqRenderData *context,
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struct Sequence *seq,
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float timeline_frame,
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int type,
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struct ImBuf *nval,
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float cost,
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bool skip_disk_cache);
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bool BKE_sequencer_cache_recycle_item(struct Scene *scene);
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void BKE_sequencer_cache_free_temp_cache(struct Scene *scene, short id, int timeline_frame);
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void BKE_sequencer_cache_destruct(struct Scene *scene);
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void BKE_sequencer_cache_cleanup_all(struct Main *bmain);
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void BKE_sequencer_cache_cleanup_sequence(struct Scene *scene,
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struct Sequence *seq,
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struct Sequence *seq_changed,
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int invalidate_types,
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bool force_seq_changed_range);
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bool BKE_sequencer_cache_is_full(struct Scene *scene);
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#ifdef __cplusplus
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}
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#endif
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