disable navmesh feature when building without the game engine.

This commit is contained in:
2011-09-10 04:21:58 +00:00
parent fb4abf2e41
commit 01dca44a84
6 changed files with 38 additions and 8 deletions

View File

@@ -33,7 +33,10 @@ extern "C"{
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
@@ -47,13 +50,13 @@ extern "C"{
static void initData(ModifierData *md)
{
NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
/* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */ /* UNUSED */
}
static void copyData(ModifierData *md, ModifierData *target)
{
NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
NavMeshModifierData *tnmmd = (NavMeshModifierData*) target;
/* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */
/* NavMeshModifierData *tnmmd = (NavMeshModifierData*) target; */
//.todo - deep copy
}
@@ -62,6 +65,8 @@ static void copyData(ModifierData *md, ModifierData *target)
static void (*drawFacesSolid_original)(DerivedMesh *dm, float (*partial_redraw_planes)[4],
int fast, int (*setMaterial)(int, void *attribs)) = NULL;*/
#ifdef WITH_GAMEENGINE
static void drawNavMeshColored(DerivedMesh *dm)
{
int a, glmode;
@@ -122,9 +127,11 @@ static void navDM_drawFacesSolid(DerivedMesh *dm,
//drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
drawNavMeshColored(dm);
}
#endif /* WITH_GAMEENGINE */
static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *mmd,DerivedMesh *dm)
{
#ifdef WITH_GAMEENGINE
DerivedMesh *result;
int maxFaces = dm->getNumFaces(dm);
@@ -194,6 +201,9 @@ static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *mmd,Deriv
delete trisToFacesMap;
return result;
#else // WITH_GAMEENGINE
return dm;
#endif // WITH_GAMEENGINE
}
/*