Cycles: more code refactoring to rename things internally as well. Also change
property name back so we keep compatibility.
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@@ -959,7 +959,7 @@ __device bool shader_transparent_shadow(KernelGlobals *kg, Intersection *isect)
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/* Merging */
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#ifdef __NON_PROGRESSIVE__
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#ifdef __BRANCHED_PATH__
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__device void shader_merge_closures(KernelGlobals *kg, ShaderData *sd)
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{
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/* merge identical closures, better when we sample a single closure at a time */
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