Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`. It is not yet embedded in the `Simulation` data block. The node tree will initially be used for the new particle nodes system. When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new `Simulation Editor` is shown in the editors menu (which is just a node editor). This patch does not add entries to the Add Node menu, so it is empty. Reviewers: brecht Differential Revision: https://developer.blender.org/D7287
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@@ -26,6 +26,10 @@
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#include "BKE_node.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void register_node_type_frame(void);
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void register_node_type_reroute(void);
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@@ -42,4 +46,8 @@ struct bNodeSocket *node_group_output_find_socket(struct bNode *node, const char
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void node_group_input_update(struct bNodeTree *ntree, struct bNode *node);
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void node_group_output_update(struct bNodeTree *ntree, struct bNode *node);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __NOD_COMMON_H__ */
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