Made Mathutils its own module rather then GanmeLogic.Mathutils
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@@ -738,9 +738,6 @@ PyObject* initGameLogic(KX_Scene* scene) // quick hack to get gravity hook
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ErrorObject = PyString_FromString("GameLogic.error");
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PyDict_SetItemString(d, "error", ErrorObject);
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// Add Blender.Mathutils module, duplicate code :/
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PyDict_SetItemString(d, "Mathutils", Mathutils_Init("GameLogic.Mathutils"));
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// XXXX Add constants here
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/* To use logic bricks, we need some sort of constants. Here, we associate */
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/* constants and sumbolic names. Add them to dictionary d. */
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@@ -883,7 +880,7 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
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/* quick hack for GamePython modules
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TODO: register builtin modules properly by ExtendInittab */
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if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
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!strcmp(name, "Rasterizer")) {
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!strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils")) {
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return PyImport_ImportModuleEx(name, globals, locals, fromlist);
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}
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@@ -1176,6 +1173,11 @@ PyObject* initGameKeys()
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return d;
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}
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PyObject* initMathutils()
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{
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return Mathutils_Init("Mathutils"); // Use as a top level module in BGE
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}
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void PHY_SetActiveScene(class KX_Scene* scene)
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{
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gp_KetsjiScene = scene;
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