Made Mathutils its own module rather then GanmeLogic.Mathutils

This commit is contained in:
2008-08-05 22:26:00 +00:00
parent 553da831e6
commit 028d44c075
4 changed files with 10 additions and 6 deletions

View File

@@ -335,7 +335,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module.
initGameKeys();
initPythonConstraintBinding();
initMathutils();
if (sceneconverter)
{
@@ -602,6 +602,7 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module
initGameKeys();
initPythonConstraintBinding();
initMathutils();
if (sceneconverter)
{

View File

@@ -647,7 +647,7 @@ bool GPG_Application::startEngine(void)
PyDict_SetItemString(dictionaryobject, "GameLogic", initGameLogic(startscene)); // Same as importing the module
initGameKeys();
initPythonConstraintBinding();
initMathutils();

View File

@@ -738,9 +738,6 @@ PyObject* initGameLogic(KX_Scene* scene) // quick hack to get gravity hook
ErrorObject = PyString_FromString("GameLogic.error");
PyDict_SetItemString(d, "error", ErrorObject);
// Add Blender.Mathutils module, duplicate code :/
PyDict_SetItemString(d, "Mathutils", Mathutils_Init("GameLogic.Mathutils"));
// XXXX Add constants here
/* To use logic bricks, we need some sort of constants. Here, we associate */
/* constants and sumbolic names. Add them to dictionary d. */
@@ -883,7 +880,7 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
/* quick hack for GamePython modules
TODO: register builtin modules properly by ExtendInittab */
if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
!strcmp(name, "Rasterizer")) {
!strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils")) {
return PyImport_ImportModuleEx(name, globals, locals, fromlist);
}
@@ -1176,6 +1173,11 @@ PyObject* initGameKeys()
return d;
}
PyObject* initMathutils()
{
return Mathutils_Init("Mathutils"); // Use as a top level module in BGE
}
void PHY_SetActiveScene(class KX_Scene* scene)
{
gp_KetsjiScene = scene;

View File

@@ -44,6 +44,7 @@ PyObject* initGameLogic(class KX_Scene* ketsjiscene);
PyObject* initGameKeys();
PyObject* initRasterizer(class RAS_IRasterizer* rasty,class RAS_ICanvas* canvas);
PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level);
PyObject* initMathutils();
void exitGamePlayerPythonScripting();
PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level);
void exitGamePythonScripting();