merged the functionality of both these scripts into 1 new script,
Both had small problems, This script works with soft bodies (as fixfromarmature does) and works on multiple objects at once as Apply_def does. Made them use Mesh over NMesh unless soft bodies are involved- in that case is uses NMesh because Mesh cant get soft body info at the moment. This script also works with non mesh objects - mballs, text, nurbs etc.
This commit is contained in:
@@ -1,108 +0,0 @@
|
|||||||
#!BPY
|
|
||||||
|
|
||||||
"""
|
|
||||||
Name: 'Apply Deformation'
|
|
||||||
Blender: 234
|
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||||||
Group: 'Mesh'
|
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||||||
Tooltip: 'Create fixed copies of deformed meshes'
|
|
||||||
"""
|
|
||||||
|
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||||||
__author__ = "Martin 'theeth' Poirier"
|
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__url__ = ("http://www.blender.org", "http://www.elysiun.com")
|
|
||||||
__version__ = "1.5 09/21/04"
|
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||||||
|
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||||||
__bpydoc__ = """\
|
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||||||
This script creates "raw" copies of deformed meshes.
|
|
||||||
|
|
||||||
Usage:
|
|
||||||
|
|
||||||
Select the mesh(es) and run this script. A fixed copy of each selected mesh
|
|
||||||
will be created, with the word "_deformed" appended to its name. If an object with
|
|
||||||
the same name already exists, it appends a number at the end as Blender itself does.
|
|
||||||
|
|
||||||
Meshes in Blender can be deformed by armatures, lattices, curve objects and subdivision, but this will only change its appearance on screen and rendered
|
|
||||||
images -- the actual mesh data is still simpler, with vertices in an original
|
|
||||||
"rest" position and less vertices than the subdivided version.
|
|
||||||
|
|
||||||
Use this script if you want a "real" version of the deformed mesh, so you can
|
|
||||||
directly manipulate or export its data.
|
|
||||||
"""
|
|
||||||
|
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||||||
|
|
||||||
# $Id$
|
|
||||||
#
|
|
||||||
# --------------------------------------------------------------------------
|
|
||||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
|
||||||
#
|
|
||||||
# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
|
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||||||
#
|
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# Thanks to Jonathan Hudson for help with the vertex groups part
|
|
||||||
#
|
|
||||||
# This program is free software; you can redistribute it and/or
|
|
||||||
# modify it under the terms of the GNU General Public License
|
|
||||||
# as published by the Free Software Foundation; either version 2
|
|
||||||
# of the License, or (at your option) any later version.
|
|
||||||
#
|
|
||||||
# This program is distributed in the hope that it will be useful,
|
|
||||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
# GNU General Public License for more details.
|
|
||||||
#
|
|
||||||
# You should have received a copy of the GNU General Public License
|
|
||||||
# along with this program; if not, write to the Free Software Foundation,
|
|
||||||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
#
|
|
||||||
# ***** END GPL LICENCE BLOCK *****
|
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||||||
|
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||||||
|
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import Blender
|
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|
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Blender.Window.EditMode(0)
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NAME_LENGTH = 19
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PREFIX = "_def"
|
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PREFIX_LENGTH = len(PREFIX)
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|
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ob_list = Blender.Object.GetSelected()
|
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|
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for ob in ob_list:
|
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ob.sel = 0
|
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|
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used_names = [ob.name for ob in Blender.Object.Get()]
|
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used_names.extend(Blender.NMesh.GetNames())
|
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|
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deformedList = []
|
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for ob in ob_list:
|
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if ob.getType() == "Mesh":
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name = ob.getName()
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new_name = "%s_def" % name[:NAME_LENGTH-PREFIX_LENGTH]
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num = 0
|
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new_mesh = Blender.NMesh.GetRawFromObject(name)
|
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while new_name in used_names:
|
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new_name = "%s_def.%.3i" % (name[:NAME_LENGTH-(PREFIX_LENGTH+PREFIX_LENGTH)], num)
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num += 1
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used_names.append(new_name)
|
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|
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new_ob = Blender.NMesh.PutRaw(new_mesh, new_name)
|
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new_ob.setMatrix(ob.getMatrix())
|
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new_ob.setName(new_name)
|
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deformedList.append(new_ob)
|
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|
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# Vert groups.
|
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ob_mesh = ob.getData()
|
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new_ob_mesh = new_ob.getData()
|
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|
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for vgroupname in ob_mesh.getVertGroupNames():
|
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new_ob_mesh.addVertGroup(vgroupname)
|
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if len(ob_mesh.verts) == len(new_ob_mesh.verts):
|
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vlist = ob_mesh.getVertsFromGroup(vgroupname, True)
|
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try:
|
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for vpair in vlist:
|
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new_ob_mesh.assignVertsToGroup(vgroupname, [vpair[0]], vpair[1], 'add')
|
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except:
|
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pass
|
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|
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for ob in deformedList:
|
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ob.sel = 1
|
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deformedList[0].sel = 1 # Keep the same object active.
|
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@@ -1,111 +0,0 @@
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#!BPY
|
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|
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""" Registration info for Blender menus: <- these words are ignored
|
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Name: 'Fix From Armature'
|
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Blender: 240
|
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Group: 'Mesh'
|
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Tip: 'Fix armature/lattice/RVK/curve deform and taper/softBodies deformation (without bake)'
|
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"""
|
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|
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__author__ = "Jean-Michel Soler (jms)"
|
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__url__ = ("blender", "elysiun",
|
|
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"Script's homepage, http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_rawfromobject_en.htm#softbodiesveretxgroups",
|
|
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"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
|
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__version__ = "04/2006"
|
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|
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__bpydoc__ = """\
|
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This script creates a copy of the active mesh
|
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with armature, lattice, shape key or curve deformation
|
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fixed in the modified state . It can also create a mesh
|
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copy of any other object, curve, surface nurbs, text,
|
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deformed, or not, by a shape key or an absolute key .
|
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||||||
|
|
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Usage:
|
|
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|
|
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Select the mesh, or anything else (take care of selecting
|
|
||||||
the main metaball if you try the script on blobby object),
|
|
||||||
and run this script.
|
|
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|
|
||||||
"""
|
|
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|
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||||||
# $Id$
|
|
||||||
#
|
|
||||||
#----------------------------------------------
|
|
||||||
# jm soler 05/2004-->04/2006 : 'FixfromArmature'
|
|
||||||
#----------------------------------------------
|
|
||||||
# Official Page :
|
|
||||||
# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_rawfromobject_en.htm#softbodiesveretxgroups
|
|
||||||
# Communicate problems and errors on:
|
|
||||||
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
|
|
||||||
#---------------------------------------------
|
|
||||||
# Page officielle :
|
|
||||||
# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
|
|
||||||
# Communiquer les problemes et erreurs sur:
|
|
||||||
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
|
|
||||||
#---------------------------------------------
|
|
||||||
# ce script est propos<6F> sous licence GPL pour etre associe
|
|
||||||
# a la distribution de Blender 2.33 et suivant
|
|
||||||
# --------------------------------------------------------------------------
|
|
||||||
# this script is released under GPL licence
|
|
||||||
# for the Blender 2.33 scripts package
|
|
||||||
# --------------------------------------------------------------------------
|
|
||||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
|
||||||
#
|
|
||||||
# Script copyright (C) 2003, 2004: Jean-Michel Soler
|
|
||||||
#
|
|
||||||
# This program is free software; you can redistribute it and/or
|
|
||||||
# modify it under the terms of the GNU General Public License
|
|
||||||
# as published by the Free Software Foundation; either version 2
|
|
||||||
# of the License, or (at your option) any later version.
|
|
||||||
#
|
|
||||||
# This program is distributed in the hope that it will be useful,
|
|
||||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
# GNU General Public License for more details.
|
|
||||||
#
|
|
||||||
# You should have received a copy of the GNU General Public License
|
|
||||||
# along with this program; if not, write to the Free Software Foundation,
|
|
||||||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
#
|
|
||||||
# ***** END GPL LICENCE BLOCK *****
|
|
||||||
# --------------------------------------------------------------------------
|
|
||||||
|
|
||||||
import Blender
|
|
||||||
try:
|
|
||||||
softbodies=0
|
|
||||||
softbodies=Blender.Draw.PupMenu("Is this mesh a soft bodies ?%t|Not %x1|Yes %x2")
|
|
||||||
if softbodies==2:
|
|
||||||
softbodies=Blender.Draw.PupMenu("Softbodies can be fixed but we need to play anim upto the current frame ?%t|Not %x1 |Yes %x2")
|
|
||||||
if softbodies==2:
|
|
||||||
curframe=Blender.Get('curframe')
|
|
||||||
for f in range(curframe):
|
|
||||||
Blender.Set('curframe',f+1)
|
|
||||||
Blender.Window.RedrawAll()
|
|
||||||
|
|
||||||
|
|
||||||
Ozero=Blender.Object.GetSelected()[0]
|
|
||||||
nomdelobjet=Ozero.getName()
|
|
||||||
Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
|
|
||||||
Obis = Blender.Object.New ('Mesh')
|
|
||||||
Obis.link(Mesh)
|
|
||||||
Obis.setMatrix(Ozero.getMatrix())
|
|
||||||
scene = Blender.Scene.getCurrent()
|
|
||||||
scene.link (Obis)
|
|
||||||
|
|
||||||
Mesh2=Obis.getData()
|
|
||||||
Mesh1=Ozero.getData()
|
|
||||||
|
|
||||||
if Ozero.getType()=='Mesh' :
|
|
||||||
if len(Mesh2.verts)==len(Mesh1.verts):
|
|
||||||
for VertGroupName in Mesh1.getVertGroupNames():
|
|
||||||
VertexList = Mesh1.getVertsFromGroup(VertGroupName, True)
|
|
||||||
Mesh2.addVertGroup(VertGroupName)
|
|
||||||
for Vertex in VertexList:
|
|
||||||
Mesh2.assignVertsToGroup(VertGroupName, [Vertex[0]], Vertex[1], 'add')
|
|
||||||
else:
|
|
||||||
for vgroupname in Mesh1.getVertGroupNames():
|
|
||||||
Mesh2.addVertGroup(vgroupname)
|
|
||||||
Mesh2.update()
|
|
||||||
|
|
||||||
except:
|
|
||||||
Blender.Draw.PupMenu("Error%t|Not the main metaball or no object selected ")
|
|
||||||
176
release/scripts/object_apply_def.py
Normal file
176
release/scripts/object_apply_def.py
Normal file
@@ -0,0 +1,176 @@
|
|||||||
|
#!BPY
|
||||||
|
|
||||||
|
"""
|
||||||
|
Name: 'Apply Deformation'
|
||||||
|
Blender: 241
|
||||||
|
Group: 'Object'
|
||||||
|
Tooltip: 'Make copys of all the selected objects with modifiers, softbodies and fluid baked into a mesh'
|
||||||
|
"""
|
||||||
|
|
||||||
|
__author__ = "Martin 'theeth' Poirier, Campbell 'ideasman' Barton"
|
||||||
|
__url__ = ("http://www.blender.org", "http://www.elysiun.com")
|
||||||
|
__version__ = "1.5 09/21/04"
|
||||||
|
|
||||||
|
__bpydoc__ = """\
|
||||||
|
This script creates "raw" copies of deformed meshes.
|
||||||
|
|
||||||
|
Usage:
|
||||||
|
|
||||||
|
Select the mesh(es) and run this script. A fixed copy of each selected mesh
|
||||||
|
will be created, with the word "_def" appended to its name. If an object with
|
||||||
|
the same name already exists, it appends a number at the end as Blender itself does.
|
||||||
|
|
||||||
|
Meshes in Blender can be deformed by armatures, lattices, curve objects and subdivision, but this will only change its appearance on screen and rendered
|
||||||
|
images -- the actual mesh data is still simpler, with vertices in an original
|
||||||
|
"rest" position and less vertices than the subdivided version.
|
||||||
|
|
||||||
|
Use this script if you want a "real" version of the deformed mesh, so you can
|
||||||
|
directly manipulate or export its data.
|
||||||
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
# $Id$
|
||||||
|
#
|
||||||
|
# --------------------------------------------------------------------------
|
||||||
|
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||||
|
#
|
||||||
|
# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
|
||||||
|
#
|
||||||
|
# Thanks to Jonathan Hudson for help with the vertex groups part
|
||||||
|
#
|
||||||
|
# This program is free software; you can redistribute it and/or
|
||||||
|
# modify it under the terms of the GNU General Public License
|
||||||
|
# as published by the Free Software Foundation; either version 2
|
||||||
|
# of the License, or (at your option) any later version.
|
||||||
|
#
|
||||||
|
# This program is distributed in the hope that it will be useful,
|
||||||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
# GNU General Public License for more details.
|
||||||
|
#
|
||||||
|
# You should have received a copy of the GNU General Public License
|
||||||
|
# along with this program; if not, write to the Free Software Foundation,
|
||||||
|
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
|
#
|
||||||
|
# ***** END GPL LICENCE BLOCK *****
|
||||||
|
|
||||||
|
|
||||||
|
import Blender
|
||||||
|
import BPyMesh
|
||||||
|
|
||||||
|
|
||||||
|
def mesh_from_ob(ob):
|
||||||
|
'''
|
||||||
|
This wraps
|
||||||
|
BPyMesh.getMeshFromObject
|
||||||
|
and NMesh.GetRawFromObject()
|
||||||
|
|
||||||
|
Because BPyMesh.getMeshFromObject dosent do softbody meshes at the moment - a problem with Mesh
|
||||||
|
|
||||||
|
WARNING Returns a Mesh or NMesh, should be ok- but take care
|
||||||
|
'''
|
||||||
|
if ob.isSB():
|
||||||
|
# NMesh for softbody
|
||||||
|
try:
|
||||||
|
return Blender.NMesh.GetRawFromObject(ob.name)
|
||||||
|
except:
|
||||||
|
return None
|
||||||
|
else:
|
||||||
|
# Mesh for no softbody
|
||||||
|
return BPyMesh.getMeshFromObject(ob, vgroups=False)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def apply_deform():
|
||||||
|
scn= Blender.Scene.GetCurrent()
|
||||||
|
ADD= Blender.Mesh.AssignModes.ADD
|
||||||
|
#Blender.Window.EditMode(0)
|
||||||
|
|
||||||
|
NAME_LENGTH = 19
|
||||||
|
PREFIX = "_def"
|
||||||
|
PREFIX_LENGTH = len(PREFIX)
|
||||||
|
# Get all object and mesh names
|
||||||
|
|
||||||
|
|
||||||
|
ob_list = Blender.Object.GetSelected()
|
||||||
|
if not ob_list:
|
||||||
|
Blender.Draw.PupMenu('No objects selected, nothing to do.')
|
||||||
|
return
|
||||||
|
|
||||||
|
# Deselect and test for softbody
|
||||||
|
has_sb= False
|
||||||
|
for ob in ob_list:
|
||||||
|
ob.sel = 0
|
||||||
|
|
||||||
|
# Test for a softbody
|
||||||
|
if not has_sb and ob.isSB():
|
||||||
|
has_sb= True
|
||||||
|
|
||||||
|
|
||||||
|
if has_sb:
|
||||||
|
curframe=Blender.Get('curframe')
|
||||||
|
for f in xrange(curframe):
|
||||||
|
Blender.Set('curframe',f+1)
|
||||||
|
Blender.Window.RedrawAll()
|
||||||
|
|
||||||
|
used_names = [ob.name for ob in Blender.Object.Get()]
|
||||||
|
used_names.extend(Blender.NMesh.GetNames())
|
||||||
|
|
||||||
|
|
||||||
|
deformedList = []
|
||||||
|
for ob in ob_list:
|
||||||
|
|
||||||
|
# Get the mesh data
|
||||||
|
new_me= mesh_from_ob(ob)
|
||||||
|
if not new_me:
|
||||||
|
continue # Object has no display list
|
||||||
|
|
||||||
|
|
||||||
|
name = ob.name
|
||||||
|
new_name = "%s_def" % name[:NAME_LENGTH-PREFIX_LENGTH]
|
||||||
|
num = 0
|
||||||
|
|
||||||
|
while new_name in used_names:
|
||||||
|
new_name = "%s_def.%.3i" % (name[:NAME_LENGTH-(PREFIX_LENGTH+PREFIX_LENGTH)], num)
|
||||||
|
num += 1
|
||||||
|
used_names.append(new_name)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
new_me.name= new_name
|
||||||
|
|
||||||
|
new_ob= Blender.Object.New('Mesh', new_name)
|
||||||
|
new_ob.link(new_me)
|
||||||
|
scn.link(new_ob)
|
||||||
|
new_ob.setMatrix(ob.matrixWorld)
|
||||||
|
new_ob.Layers= ob.Layers
|
||||||
|
|
||||||
|
deformedList.append(new_ob)
|
||||||
|
|
||||||
|
# Original object was a mesh? see if we can copy any vert groups.
|
||||||
|
if ob.getType()=='Mesh':
|
||||||
|
orig_me= ob.getData(mesh=1)
|
||||||
|
|
||||||
|
vgroups= orig_me.getVertGroupNames()
|
||||||
|
if vgroups:
|
||||||
|
new_me= new_ob.getData(mesh=1) # Do this so we can de vgroup stuff
|
||||||
|
for vgroupname in vgroups:
|
||||||
|
new_me.addVertGroup(vgroupname)
|
||||||
|
if len(new_me.verts) == len(orig_me.verts):
|
||||||
|
vlist = orig_me.getVertsFromGroup(vgroupname, True)
|
||||||
|
try:
|
||||||
|
for vpair in vlist:
|
||||||
|
new_me.assignVertsToGroup(vgroupname, [vpair[0]], vpair[1], ADD)
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
|
||||||
|
for ob in deformedList:
|
||||||
|
ob.sel = 1
|
||||||
|
|
||||||
|
if deformedList:
|
||||||
|
deformedList[0].sel = 1 # Keep the same object active.
|
||||||
|
|
||||||
|
Blender.Window.RedrawAll()
|
||||||
|
|
||||||
|
if __name__=='__main__':
|
||||||
|
apply_deform()
|
||||||
Reference in New Issue
Block a user