merged the functionality of both these scripts into 1 new script,
Both had small problems, This script works with soft bodies (as fixfromarmature does) and works on multiple objects at once as Apply_def does. Made them use Mesh over NMesh unless soft bodies are involved- in that case is uses NMesh because Mesh cant get soft body info at the moment. This script also works with non mesh objects - mballs, text, nurbs etc.
This commit is contained in:
@@ -1,108 +0,0 @@
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#!BPY
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"""
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Name: 'Apply Deformation'
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Blender: 234
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Group: 'Mesh'
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Tooltip: 'Create fixed copies of deformed meshes'
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"""
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__author__ = "Martin 'theeth' Poirier"
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__url__ = ("http://www.blender.org", "http://www.elysiun.com")
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__version__ = "1.5 09/21/04"
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__bpydoc__ = """\
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This script creates "raw" copies of deformed meshes.
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Usage:
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Select the mesh(es) and run this script. A fixed copy of each selected mesh
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will be created, with the word "_deformed" appended to its name. If an object with
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the same name already exists, it appends a number at the end as Blender itself does.
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Meshes in Blender can be deformed by armatures, lattices, curve objects and subdivision, but this will only change its appearance on screen and rendered
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images -- the actual mesh data is still simpler, with vertices in an original
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"rest" position and less vertices than the subdivided version.
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Use this script if you want a "real" version of the deformed mesh, so you can
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directly manipulate or export its data.
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"""
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# $Id$
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#
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
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#
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# Thanks to Jonathan Hudson for help with the vertex groups part
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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import Blender
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Blender.Window.EditMode(0)
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NAME_LENGTH = 19
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PREFIX = "_def"
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PREFIX_LENGTH = len(PREFIX)
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ob_list = Blender.Object.GetSelected()
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for ob in ob_list:
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ob.sel = 0
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used_names = [ob.name for ob in Blender.Object.Get()]
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used_names.extend(Blender.NMesh.GetNames())
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deformedList = []
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for ob in ob_list:
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if ob.getType() == "Mesh":
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name = ob.getName()
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new_name = "%s_def" % name[:NAME_LENGTH-PREFIX_LENGTH]
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num = 0
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new_mesh = Blender.NMesh.GetRawFromObject(name)
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while new_name in used_names:
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new_name = "%s_def.%.3i" % (name[:NAME_LENGTH-(PREFIX_LENGTH+PREFIX_LENGTH)], num)
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num += 1
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used_names.append(new_name)
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new_ob = Blender.NMesh.PutRaw(new_mesh, new_name)
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new_ob.setMatrix(ob.getMatrix())
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new_ob.setName(new_name)
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deformedList.append(new_ob)
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# Vert groups.
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ob_mesh = ob.getData()
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new_ob_mesh = new_ob.getData()
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for vgroupname in ob_mesh.getVertGroupNames():
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new_ob_mesh.addVertGroup(vgroupname)
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if len(ob_mesh.verts) == len(new_ob_mesh.verts):
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vlist = ob_mesh.getVertsFromGroup(vgroupname, True)
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try:
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for vpair in vlist:
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new_ob_mesh.assignVertsToGroup(vgroupname, [vpair[0]], vpair[1], 'add')
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except:
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pass
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for ob in deformedList:
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ob.sel = 1
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deformedList[0].sel = 1 # Keep the same object active.
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@@ -1,111 +0,0 @@
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#!BPY
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""" Registration info for Blender menus: <- these words are ignored
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Name: 'Fix From Armature'
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Blender: 240
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Group: 'Mesh'
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Tip: 'Fix armature/lattice/RVK/curve deform and taper/softBodies deformation (without bake)'
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"""
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__author__ = "Jean-Michel Soler (jms)"
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__url__ = ("blender", "elysiun",
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"Script's homepage, http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_rawfromobject_en.htm#softbodiesveretxgroups",
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"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
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__version__ = "04/2006"
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__bpydoc__ = """\
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This script creates a copy of the active mesh
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with armature, lattice, shape key or curve deformation
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fixed in the modified state . It can also create a mesh
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copy of any other object, curve, surface nurbs, text,
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deformed, or not, by a shape key or an absolute key .
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Usage:
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Select the mesh, or anything else (take care of selecting
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the main metaball if you try the script on blobby object),
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and run this script.
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"""
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# $Id$
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#
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#----------------------------------------------
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# jm soler 05/2004-->04/2006 : 'FixfromArmature'
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#----------------------------------------------
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# Official Page :
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# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_rawfromobject_en.htm#softbodiesveretxgroups
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# Communicate problems and errors on:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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#---------------------------------------------
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# Page officielle :
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# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
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# Communiquer les problemes et erreurs sur:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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#---------------------------------------------
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# ce script est propos<6F> sous licence GPL pour etre associe
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# a la distribution de Blender 2.33 et suivant
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# --------------------------------------------------------------------------
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# this script is released under GPL licence
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# for the Blender 2.33 scripts package
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) 2003, 2004: Jean-Michel Soler
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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try:
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softbodies=0
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softbodies=Blender.Draw.PupMenu("Is this mesh a soft bodies ?%t|Not %x1|Yes %x2")
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if softbodies==2:
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softbodies=Blender.Draw.PupMenu("Softbodies can be fixed but we need to play anim upto the current frame ?%t|Not %x1 |Yes %x2")
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if softbodies==2:
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curframe=Blender.Get('curframe')
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for f in range(curframe):
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Blender.Set('curframe',f+1)
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Blender.Window.RedrawAll()
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Ozero=Blender.Object.GetSelected()[0]
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nomdelobjet=Ozero.getName()
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Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
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Obis = Blender.Object.New ('Mesh')
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Obis.link(Mesh)
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Obis.setMatrix(Ozero.getMatrix())
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scene = Blender.Scene.getCurrent()
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scene.link (Obis)
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Mesh2=Obis.getData()
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Mesh1=Ozero.getData()
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if Ozero.getType()=='Mesh' :
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if len(Mesh2.verts)==len(Mesh1.verts):
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for VertGroupName in Mesh1.getVertGroupNames():
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VertexList = Mesh1.getVertsFromGroup(VertGroupName, True)
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Mesh2.addVertGroup(VertGroupName)
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for Vertex in VertexList:
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Mesh2.assignVertsToGroup(VertGroupName, [Vertex[0]], Vertex[1], 'add')
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else:
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for vgroupname in Mesh1.getVertGroupNames():
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Mesh2.addVertGroup(vgroupname)
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Mesh2.update()
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except:
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Blender.Draw.PupMenu("Error%t|Not the main metaball or no object selected ")
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176
release/scripts/object_apply_def.py
Normal file
176
release/scripts/object_apply_def.py
Normal file
@@ -0,0 +1,176 @@
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#!BPY
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"""
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Name: 'Apply Deformation'
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Blender: 241
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Group: 'Object'
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Tooltip: 'Make copys of all the selected objects with modifiers, softbodies and fluid baked into a mesh'
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"""
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__author__ = "Martin 'theeth' Poirier, Campbell 'ideasman' Barton"
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__url__ = ("http://www.blender.org", "http://www.elysiun.com")
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__version__ = "1.5 09/21/04"
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__bpydoc__ = """\
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This script creates "raw" copies of deformed meshes.
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Usage:
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Select the mesh(es) and run this script. A fixed copy of each selected mesh
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will be created, with the word "_def" appended to its name. If an object with
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the same name already exists, it appends a number at the end as Blender itself does.
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Meshes in Blender can be deformed by armatures, lattices, curve objects and subdivision, but this will only change its appearance on screen and rendered
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images -- the actual mesh data is still simpler, with vertices in an original
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"rest" position and less vertices than the subdivided version.
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Use this script if you want a "real" version of the deformed mesh, so you can
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directly manipulate or export its data.
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"""
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# $Id$
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#
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
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#
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# Thanks to Jonathan Hudson for help with the vertex groups part
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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import Blender
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import BPyMesh
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def mesh_from_ob(ob):
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'''
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This wraps
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BPyMesh.getMeshFromObject
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and NMesh.GetRawFromObject()
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Because BPyMesh.getMeshFromObject dosent do softbody meshes at the moment - a problem with Mesh
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WARNING Returns a Mesh or NMesh, should be ok- but take care
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'''
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if ob.isSB():
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# NMesh for softbody
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try:
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return Blender.NMesh.GetRawFromObject(ob.name)
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except:
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return None
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else:
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# Mesh for no softbody
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return BPyMesh.getMeshFromObject(ob, vgroups=False)
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def apply_deform():
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scn= Blender.Scene.GetCurrent()
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ADD= Blender.Mesh.AssignModes.ADD
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#Blender.Window.EditMode(0)
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NAME_LENGTH = 19
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PREFIX = "_def"
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PREFIX_LENGTH = len(PREFIX)
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# Get all object and mesh names
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ob_list = Blender.Object.GetSelected()
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if not ob_list:
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Blender.Draw.PupMenu('No objects selected, nothing to do.')
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return
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# Deselect and test for softbody
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has_sb= False
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for ob in ob_list:
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ob.sel = 0
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# Test for a softbody
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if not has_sb and ob.isSB():
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has_sb= True
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if has_sb:
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curframe=Blender.Get('curframe')
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for f in xrange(curframe):
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Blender.Set('curframe',f+1)
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Blender.Window.RedrawAll()
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used_names = [ob.name for ob in Blender.Object.Get()]
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used_names.extend(Blender.NMesh.GetNames())
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deformedList = []
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for ob in ob_list:
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# Get the mesh data
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new_me= mesh_from_ob(ob)
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if not new_me:
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continue # Object has no display list
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name = ob.name
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new_name = "%s_def" % name[:NAME_LENGTH-PREFIX_LENGTH]
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num = 0
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while new_name in used_names:
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new_name = "%s_def.%.3i" % (name[:NAME_LENGTH-(PREFIX_LENGTH+PREFIX_LENGTH)], num)
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num += 1
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used_names.append(new_name)
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new_me.name= new_name
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new_ob= Blender.Object.New('Mesh', new_name)
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new_ob.link(new_me)
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scn.link(new_ob)
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new_ob.setMatrix(ob.matrixWorld)
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new_ob.Layers= ob.Layers
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deformedList.append(new_ob)
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# Original object was a mesh? see if we can copy any vert groups.
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if ob.getType()=='Mesh':
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orig_me= ob.getData(mesh=1)
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vgroups= orig_me.getVertGroupNames()
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if vgroups:
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new_me= new_ob.getData(mesh=1) # Do this so we can de vgroup stuff
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for vgroupname in vgroups:
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new_me.addVertGroup(vgroupname)
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if len(new_me.verts) == len(orig_me.verts):
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vlist = orig_me.getVertsFromGroup(vgroupname, True)
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try:
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for vpair in vlist:
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new_me.assignVertsToGroup(vgroupname, [vpair[0]], vpair[1], ADD)
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except:
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pass
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for ob in deformedList:
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ob.sel = 1
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if deformedList:
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deformedList[0].sel = 1 # Keep the same object active.
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Blender.Window.RedrawAll()
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if __name__=='__main__':
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apply_deform()
|
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Reference in New Issue
Block a user