I think this fix the black dots problem
(ZanQdo machine is just faster than mine.. so he will test :) )
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@@ -1890,7 +1890,7 @@ static void ray_shadow_qmc(ShadeInput *shi, LampRen *lar, float *lampco, float *
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VECCOPY(vec, lampco);
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isec->skip = RE_SKIP_VLR_NEIGHBOUR;
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while (samples < max_samples) {
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isec->orig.ob = shi->obi;
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