I think this fix the black dots problem

(ZanQdo machine is just faster than mine.. so he will test :) )
This commit is contained in:
2009-05-13 02:01:04 +00:00
parent da0c45e7eb
commit 02ca0c6f75

View File

@@ -1890,7 +1890,7 @@ static void ray_shadow_qmc(ShadeInput *shi, LampRen *lar, float *lampco, float *
VECCOPY(vec, lampco);
isec->skip = RE_SKIP_VLR_NEIGHBOUR;
while (samples < max_samples) {
isec->orig.ob = shi->obi;