- Pending Hook work; falloff value for soft hook deformation.
Falloff= distance where influence becomes zero.
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@@ -2179,11 +2179,12 @@ static void drawDispList(Object *ob, int dt)
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if(dt==OB_SOLID ) {
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lb= &me->disp;
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if(lb->first==0) addnormalsDispList(ob, lb);
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if(lb->first==NULL) addnormalsDispList(ob, lb);
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dl= lb->first;
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if(dl==0) return;
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if(dl==NULL) return;
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if(dl->nors==NULL) addnormalsDispList(ob, lb);
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if(mesh_uses_displist(me)) {
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int vertexpaint= (G.f & (G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT)) && (ob==((G.scene->basact) ? (G.scene->basact->object) : 0));
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