Render stats text: show elapsed time for blender internal, hide useless "Single Layer"
at the start, more clearly indicate what the render time of the last frame was, some other tweaks for consistency.
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@@ -145,6 +145,7 @@ typedef struct RenderStats {
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int cfra;
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int totface, totvert, totstrand, tothalo, totlamp, totpart;
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short curfield, curblur, curpart, partsdone, convertdone, curfsa;
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bool localview;
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double starttime, lastframetime;
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const char *infostr, *statstr;
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char scene_name[MAX_ID_NAME - 2];
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