- The basic layer for Themes in place!
- currently only implemented for 3d window - create as many themes you like, and name them - default theme is not editable, and always will be defined at startup (initTheme) - saves in .B.blend - themes for spaces can become local too, so you can set individual 3d windows at theme 'Maya' or so. (to be implemented) - it uses alpha as well...! API: This doesnt use the old method with BFCOLORID blahblah. The API is copied from OpenGL conventions (naming) as much as possible: - void BIF_ThemeColor(ScrArea *sa, int colorid) sets a color... id's are in BIF_resources.h (TH_GRID, TH_WIRE, etc) - void BIF_ThemeColorShade(ScrArea *sa, int colorid, int offset) sets a color with offset, no more weird COLORSHADE_LGREY stuff - void BIF_GetThemeColor3fv(ScrArea *sa, int colorid, float *col) like opengl, this gives you in *col the three rgb values - void BIF_GetThemeColor4ubv(ScrArea *sa, int colorid, char *col) or the one to get 4 bytes ThemeColor calls for globals (UI etc) can also call NULL for *sa... this is to be implemented still. Next step: cleaning up interface.c for all weird colorcalls.
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@@ -272,7 +272,7 @@ void calc_oopstext(char *str, float *v1)
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}
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void draw_oops(Oops *oops, uiBlock *block)
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void draw_oops(Oops *oops)
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{
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OopsLink *ol;
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float v1[2], x1, y1, x2, y2, f1, f2;
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@@ -367,7 +367,6 @@ void draw_oops(Oops *oops, uiBlock *block)
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void drawoopsspace(ScrArea *sa, void *spacedata)
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{
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uiBlock *block;
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Oops *oops;
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int ofsx, ofsy;
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@@ -404,14 +403,14 @@ void drawoopsspace(ScrArea *sa, void *spacedata)
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oops= G.soops->oops.first;
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while(oops) {
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if(oops->hide==0) {
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if(oops->flag & SELECT); else draw_oops(oops, block);
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if(oops->flag & SELECT); else draw_oops(oops);
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}
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oops= oops->next;
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}
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oops= G.soops->oops.first;
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while(oops) {
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if(oops->hide==0) {
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if(oops->flag & SELECT) draw_oops(oops, block);
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if(oops->flag & SELECT) draw_oops(oops);
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}
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oops= oops->next;
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}
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